It seems the current state of Imperator is frozen, for the moment at least, so it seems a good time to ask some questions about the game, that have held me back from getting it. I had a physical copy of EU:Rome back in the day and even modded a savegame trimmer (longer games tended to bloat the save files with all the dead character histories, causing issues), although both are sadly lost, so I'm quite familiar with the earlier iteration.
1. Are the visuals (especially the map) still good? I know it was widely praised when it came out as the most beautiful game, but with the newer versions it seems like the UI is not as popular anymore, especially in comparison to CK3.
2. Does anyone play republics? They were a pain in the original game (even with mods) and lots of people avoided them, because of how arbitrarily they took control out of player hands. I gather they still take control out of the player's hands, but is there much to do about it besides take a tyranny hit and pray for the next election to come sooner?
3. Are civil wars still a good feature? In the original, civil war was one feature that was widely seen as the best feature over any other Paradox game, as it helped massively with late game blobbing. They were also somewhat difficult to avoid without a lot of cheesing, as inevitably your best commanders ended up being the prime candidates backed by loyal troops.
4. Judging from the wiki, there's been a lot of additional chrome put on the original (including territories, food supply, managing mercenaries to name a few). Do any of the new features stand out as being fun or notable? Does having territories/provinces/regions make a lot of difference in the game or is it basically the same as the original, where you have some territorial units under a governor and he gives bonuses/spawns events to build buildings in his unit?
5. Is diplomacy/religion fixed? In the original, if you were a different religion, your relations would go down over time with little way to reverse it, so Macedonia would never ally with Carthage and most of the diplomatic options were useless anyways because of the incredibly low success rate, even with highly skilled characters (Ah yes, populist guy I hate, please do try this assassination attempt with 1% chance of success!)
6. Mods added bloodlines in the original game (Epigoni for the win!) but otherwise the characters were fairly individualistic. I understand there are great families now to try and improve the character system. Did it improve it? Or is still just an endless pop up game of "your friend wants money, do you give him the money or lose your friend?"
Edit: Also, just out of curiosity, have any players here played EB1 or EB2 from the Total War series?
1. Are the visuals (especially the map) still good? I know it was widely praised when it came out as the most beautiful game, but with the newer versions it seems like the UI is not as popular anymore, especially in comparison to CK3.
2. Does anyone play republics? They were a pain in the original game (even with mods) and lots of people avoided them, because of how arbitrarily they took control out of player hands. I gather they still take control out of the player's hands, but is there much to do about it besides take a tyranny hit and pray for the next election to come sooner?
3. Are civil wars still a good feature? In the original, civil war was one feature that was widely seen as the best feature over any other Paradox game, as it helped massively with late game blobbing. They were also somewhat difficult to avoid without a lot of cheesing, as inevitably your best commanders ended up being the prime candidates backed by loyal troops.
4. Judging from the wiki, there's been a lot of additional chrome put on the original (including territories, food supply, managing mercenaries to name a few). Do any of the new features stand out as being fun or notable? Does having territories/provinces/regions make a lot of difference in the game or is it basically the same as the original, where you have some territorial units under a governor and he gives bonuses/spawns events to build buildings in his unit?
5. Is diplomacy/religion fixed? In the original, if you were a different religion, your relations would go down over time with little way to reverse it, so Macedonia would never ally with Carthage and most of the diplomatic options were useless anyways because of the incredibly low success rate, even with highly skilled characters (Ah yes, populist guy I hate, please do try this assassination attempt with 1% chance of success!)
6. Mods added bloodlines in the original game (Epigoni for the win!) but otherwise the characters were fairly individualistic. I understand there are great families now to try and improve the character system. Did it improve it? Or is still just an endless pop up game of "your friend wants money, do you give him the money or lose your friend?"
Edit: Also, just out of curiosity, have any players here played EB1 or EB2 from the Total War series?
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