where did you get that forum avatar?hopefully it works better than HoI4 armies![]()
where did you get that forum avatar?hopefully it works better than HoI4 armies![]()
There has been a thread talking about this for a long time now called "Trucebreaking, constant war and manpower" but it's kind of dead now anyways many ideas on how to fix truce braking have been talked about there, I'm also fairly sure I read somewhere that they will probably be changing it in some way and if they do that we won't be seeing it in the dev clash since the game is so close to release.One thing I noticed in the recent dev clash is that truce breaking (especially often in quick succession) is not punishing enough. There should be major revolts as a punishment as well and great unrest and disloyalty as surely an unsanctioned war should cause major troubles, especially if you don’t do so well. There should also be unrest for losing wars that you started in my opinion.
This set comes with registering purchased For the Glory, a EU2-based game.where did you get that forum avatar?
Those areas had sparse population and lacked significant settlements, even in medieval times.There is way too much unpassable/uncolonizable provinces in the Western/Central Balkans. It's too unrealistic.
Haw, haw, haw...!Available objectives
- Fight Rebels: Army will focus on destroying any armies owned by the Rebel tag (Slave Revolt stacks).
There is way too much unpassable/uncolonizable provinces in the Western/Central Balkans. It's too unrealistic.
Those areas had sparse population and lacked significant settlements, even in medieval times.
Heck, I can show you some areas in modern day Serbia that are dotted only by villages and very few 10k towns.
Even those are only existing due to deforestation. Proper roads and tunnels certainly helped.
So, I'd say this decision makes sense.
Hello , I am a bit concerned about the Etruscan region , I haven't inspected others but by what I see the names seem a little bit off , Can I ask on what was based the research upon?
For example in the map above I see two times Sena, but Sena was founded by Romans in 30 AD and didn't exhist at the time, then the region Called Velcal in the map was Called Velzna in Etruscan, then Clausi ( Clavsium in latin ) was Called Clevsin in Etruscan , Tarchuna was Tarknal ( As pronounced ) different from Tarchna , another city in Etruscan also called Anxur in Volscian, then there are others but I will stop here ...
Any explanation on that ? Also will you characterize the Etrurian culture differently from Hellenic? Because they had a different pantheon , language and culture and are as unique as would be Celts .
you just reminded me of the magnificent wall calendar that was in the forum in the series. how cool (probably useless too, but super cool nevertheless) would be to have the date in the game indicating idus and calendas as reference for days of the month.Haw, haw, haw...!
While true, programming it to work properly is another matter... HoI4 is good example of failure... so far. The only game that comes to mind where it worked is Majesty, but it's the main feature of the game and has its flaws.I like the objective system, a lot of times in my games during the years I say to myself: "Damn, I'm the ruler why I have to move every single soldier in three different fronts without the possibility to delegate?"
While true, programming it to work properly is another matter... HoI4 is good example of failure... so far. The only game that comes to mind where it worked is Majesty, but it's the main feature of the game and has its flaws.
Devs, I found a grammar error in one of the let's plays.
View attachment 470505
You should write "Led by". It's pronounced the same as the element Pb (lead). But past tense of the verb lead is spelled "led".
Did anyone else notice that there appear to be cities on the map in the uncolonized parts of Dacia? It looks quite odd.