As we didn't get Ethiopia today, will we get it next week @Trin Tragula ?
An astute observation
It will come at a later time. Had some things that needed seeing to first.
Rest assured there will be continued map updates in each diary though
As we didn't get Ethiopia today, will we get it next week @Trin Tragula ?
Agathocles also had help from some of Carthage's Numidian "allies".
In game terms we would consider the Numidians a type of Carthaginian subject, but that is for a later diary.
That said, if one wants to hire mercenaries to use against Carthage in the system described in this DD then it is necessary to first bring them home to Rome. They start out exiled after all.
Any hint on what part of the map you're going to show us next week ?An astute observation
It will come at a later time. Had some things that needed seeing to first.
Rest assured there will be continued map updates in each diary though
Hiring the army immediately brings it under your control, but does not move it to your territory. Instead, hired mercenary armies hired outside of your territory will begin in a state of exile, so they can be brought to your territory to then be used in whatever conflict you intend.
It's almost certainly a balance aspect. Otherwise you could do things like hire mercenaries based in the province you are attacking (as someone else mentioned) to suddenly increase the army in the middle of a battle (in which case multiplayer battles would partially come down to who hit "hire" first, never a fun thing) or hire mercenaries based in the middle of the enemy nation to suddenly conquer the capital while the army was fighting elsewhere (let's face it, realistically no country would let an unaligned army camp outside their capital during wartime, but there is no way to deal with unhired mercenaries in-game before someone hires them).I don't understand why would/should hired mercenaries start out exiled? They were 'hired'. It seems counter-productive to hire mercs only to move them several provinces before they can start fighting. They should be able to start fighting immediately. Of course without some sort oversight from the hiring nation the mercs could/should have a higher flight risk where they become rogue or even turn on the hiring nation. Maybe a competing nation could increase that risk by offering them more gold (ducats, for the EUIV players).
there is no way to deal with unhired mercenaries in-game before someone hires them
you could do things like hire mercenaries based in the province you are attacking (as someone else mentioned) to suddenly increase the army in the middle of a battle
Not sure i like the idea of mercs being bought with mil points. Perhaps a base currency cost modified by the size of the company as well as the type of units it has, e.g. more heavy infantry would make it more expensive to hire etc. Overall though, i like the change from EU4's system of merc spam.
Trin said this:Weren't we supposed to get Eithiopia?
An astute observation
It will come at a later time. Had some things that needed seeing to first.
Rest assured there will be continued map updates in each diary though
Apologies for a simple question, but I haven't read every dev diary yet and am a bit confused by the year '451' in the screenshots. Is that 451 BC/BCE and the year 'decreases' as the game advances?