Imperator - Development Diary #6 - 2nd of July 2018

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Impeel

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Out of sheer curiosity, what would you add to make more complex?

IMO I would like a bit more of options, (I know that It's early but I would like to give my opinion)

There can be buildings related to infrastructure, navies, production, maybe some related to knowledge, or buildings that would favor the odds of some kind of events(healthcare) or traits on the new characters.(academy)...

Maybe some buildings can be only build on the capital and leave an additional spot for it. ( senates, or whatever)

And then I dont mind about the repeatable buildings but it would be nice some text flavor, I prefer 100 times to have a royal granary ( or whatever) than a granary lv 5

Its mostly to have the feeling that I am developing a region, I thing the new POP sistem is amazing, and I would like the building system to be a bit more complet

Thanks for your time! And keep the good work!
 

Denkt

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Not nearly on the same scale.
Paradox was A before ck2 these days it's AA. Paradox may even end up going AAA if things continue as they are. Johan keeps treating stuff like nothing's changed but things have changed and he needs to change with the times or sooner or later one of the projects will crash and burn.
On metacritic, EUIV hold a better rating than CKII no matter if you ask critics or users.

Second: The biggest change was not CKII but their DLC policy which I suspect was the real game changer, however even before CKII paradox had a reputation to stick with their games for years.

Third: Imperator: Rome look pretty good so far, and much more developed than what their other games was when they was in development stage.

Fourth: Paradox have alot of user information so they have a much better idea (than us) about what their user base want and probably much better idea how to make new people want to play their games.
 

grandad1982

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It may be a bigger seller but Ck2 is what allowed them to grow as a studio. And Stellaris is less mana based than eu4 at the very least. And let's face it the weakest parts of stellaris are the mana associated mechanics. Especially unity and traditions which is pretty much a civ5 clone mechanic.
No the weakest part of Stellaris is the tile/pop combo. Imo of course.
 

Novelfront

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The more i learn about the game, the more i think is a eu4 2.0, i love eu4 but i was hopping for something new: pops are just complex dev, tax and trade already exist the same way, the province and city are the new region system of eu4... I hope caracteres will break my thought...
 

Denkt

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The more i learn about the game, the more i think is a eu4 2.0, i love eu4 but i was hopping for something new: pops are just complex dev, tax and trade already exist the same way, the province and city are the new region system of eu4... I hope caracteres will break my thought...
EU: Rome its predecessor was basically an extension of EUIII but it is very different because of stuff such as using characters.

Imperator Rome is going to be a mix between CK and EU with quite alot of stuff unique to it.
 

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Training Camps : Gives +10% Manpower, and +10% experience to units built in the city.


Quick question on this, what does +10% exp to Units mean?
Is this a one time bonus at construction (if then, 10% of what)?
Is it that any unit built from this city gains exp 10% faster during the whole game?

Thanks!
 

Denkt

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Quick question on this, what does +10% exp to Units mean?
Is this a one time bonus at construction (if then, 10% of what)?
Is it that any unit built from this city gains exp 10% faster during the whole game?

Thanks!
In EU: Rome each unit can have an experience level from 0% to 100% and what that does is to reduce the damage it take to I think up to 30% then at 100% experience level. However experience do decline over time and with casualties.

I suspect with each barrack your units will get +10% experience so one barrack your units start with 10% experience, with 2 it is going to be 20% and so on.
 

TheDungen

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On metacritic, EUIV hold a better rating than CKII no matter if you ask critics or users.

Second: The biggest change was not CKII but their DLC policy which I suspect was the real game changer, however even before CKII paradox had a reputation to stick with their games for years.

Third: Imperator: Rome look pretty good so far, and much more developed than what their other games was when they was in development stage.

Fourth: Paradox have alot of user information so they have a much better idea (than us) about what their user base want and probably much better idea how to make new people want to play their games.
If these forums and reddit suffers from not being a representative population then why doesn't metacritic? Sales is what matters.
And many AAA studios have way way more data than paradox and yet they on a frighteningly frequent basis make terrible games. Often for exactly the same reason this is looking bad. That they are unwilling to change.

No the weakest part of Stellaris is the tile/pop combo. Imo of course.
I will give you that it is a contender. Another mediocre copy of a civ mechanic btw.
 

Bearjuden

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Also, together with the relatively simple approach to what each pop does it is clear that focusing your cities to be good at one thing is the easy to go.

I hope they change this, cities that are entirely focused on a single thing are as ahistorical as they are boring. Maybe give diminishing returns on repeated buildings, so you can focus, but it's still to your advantage to spread out a little bit.

Each building type can be built built multiple times

You haven't addressed the question he asked, I don't understand even a little bit why people said this was helpful. Let's say you have a Training Ground. Sure, you can build two of 'em. But can both be upgraded to a Mega-Training Grounds (probably Barracks would be the term of choice)? Or is lateral expansion the only viable solution to urbanization, in which you can expand the city by building more things but you can't upgrade your Well into an Aqueduct?
 

Denkt

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Just saying it, CKII at release did only allow you to play as christians, if that was done today people would complain how it lacks features and content.

Somehow Imperator: Rome is compared with complete different standards.

If you compare it to EU: Rome which it succeeds, it look like a huge improvement and that is what should be asked for.
 
Last edited:

Ephemere

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In EU: Rome each unit can have an experience level from 0% to 100% and what that does is to reduce the damage it take to I think up to 30% then at 100% experience level. However experience do decline over time and with casualties.

I suspect with each barrack your units will get +10% experience so one barrack your units start with 10% experience, with 2 it is going to be 20% and so on.

Ok, thanks for the clarification. Not the most intuitive way of handling experience according to me (health or strength can decrease over time, but experience?) but in terms of gameplay it makes sense.

Cheers
 

Denkt

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Ok, thanks for the clarification. Not the most intuitive way of handling experience according to me (health or strength can decrease over time, but experience?) but in terms of gameplay it makes sense.

Cheers
People don't live forever and replacements wont be as experienced as the veterans they replace.

I think they should maybe rename it to veterancy as experience is often about leveling up. This assumes that it is the same thing as EU: Rome.
 
Last edited:

TheDungen

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Just saying it, CKII at release did only allow you to play as christians, if that was done today people would complain how it lacks features and content.

Somehow Imperator: Rome is compared with complete different standards.

If you compare it to EU: Rome which it succeeds, it look like a huge improvement and that is what should be asked for.
Ck2 was a small game made by a small studio, that's the point the paradox of today are a far cry from the studio they were.
 

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until now they are just describing the ui
Nothing new beside explanations about stuffs that was released on pdxcon .
If there is only few buildings then its for a reason , its maybe hoi4 style of regions building so i think that am ok with that but ONLY if we are going to spend most of our times doing senate stuffs and managing troops etc and other cool stuffs .

A classic building style will penalize I think the other potentials of the game if there is a lot to do .

I say don't judge the game because the true potential of the game isn't shown yet .
 

Denkt

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Ck2 was a small game made by a small studio.
Currently paradox supports 4 games including CKII while having atleast one secret project and Imperator: Rome.

This mean not all resources are spent on one game, far from I would suspect.

Imperator: Rome have a far more detailed map than any other paradox game with 7000 cities on a map that cover not the whole world by far.

We are just on DD6, we have yet to see many important stuff about the game but I don't see any reason at all to worry.

I suspect that this game on release may be better than EUIV is ever going to be because they have had time to learn from their older games and EU: Rome is a very good basis to make a good game on, I still consider it better than the other paradox games in some ways.

The only thing I worry about is that it may run very sluggish.
 

Cephei80

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Hey Johan do those dislikes mean anything to you? I mean people dont like something about it, are you gonna do something about it? Or are you gonna tell us NOT to buy the game, Just tell us you dont like our opinions that you dont care.

It sounds to me you dont care that people dislike it, even though there is a big number of people who dont like it. You just wanna make a game that suits you, the others (DONT HAVE TO BUY IT) Thats not how you should make a game but make a compromise to make majority happy :)

Peoples want a vic3 ck3 eu5 and hoi4 in this game with stellaris style armies .
So yeah johan will stick on his plans and will change only what can be changed and won't compromise the development of the game just for some dreamers who want it to be a total war like game with paradox Gc map (unless you want to wait until a 2020 release )

Also the devs always say that you are getting too impatient and judge things too early and they wish to show you the true potential of the game but can't yet because its still soon . you are putting extreme pressure on them so early .

Low amount of buildings ? Fine its a something I can deal with if I will get better intrigue. I never loved the eu4 crazy amount of things to build anyway on each single city and stellaris too . heart of iron4 have few things to build for a reason . this game might be same , are you aware of that ?
Also Annoyed by citizens don't generates money excepte slaves ? That's a very minor issue and don't deserve all this rant . johan said that you can mod that by changing only few numbers so I don't see a problem yet .
 
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PanzerCorps

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I don't know if I'm wrong, but this seems like the easiest to learn paradox game I've seen yet.

Of course it is, all you have to do is read 6 dev diaries which are basically a paragraph each and if you are the average person on this forum you will already understand the game better than the devs and know every intricate detail of it and how you would do it better :rolleyes:

(Not aimed at you, but at some other ridiculousness in this thread)