Imperator - Development Diary #6 - 2nd of July 2018

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cerendil

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Do you think thats the only problem people have with that? No, there are many many things that people dont want in the game, but would want it changed/made better, instead they are telling us things that people dont want at least you can check on first page how many people clicked on 'respectfully disagree' does that mean nothing? should not creators paradox think of why people dont like it instead telling people OHHH IF U DONT LIKE IT DONT BUY IT' They dont want people's facts or what they want, they do what they want

Why instead listening to suggestions they tell us not to buy the game ? Because they dont care what we want (those) who dont like what they are putting in the game, rather than making majority happy, or do they want 50% review on steam?

There are many people who gave REALLY good suggestions and they wont be implemented in the game, all we are told is (we have our reasons) well the people like me dont know WHAT are you reasons.

In a work environment, you can't listen to every suggestion, since some suggestions contradict each other, some suggestions would take a lot of work for little benefit, some suggestions try to solve a different problem than what you're looking at, and some suggestions aren't very good. And part of a successful task analysis is saying no to things.

I get what you're saying in that developers should listen to feedback during the development process, but they have to answer questions like "will this suggestion work with our other mechanics" or "should we use our development time on this or put it in later". If you keep going back into a game and putting in every suggestion, the game is likely to be a mess on release, or not release at all. I'd prefer for a game to do a few things well rather than many things poorly.

That being said, some changes, like renaming "citizens" to "nobles/elites", or having a culture-specific name for the social classes, are simple and easy to make.

Also sometimes these things take time as the devs prioritize other things first. I know that in HOI4, for example, there were a lot of people that wanted fuel put in the game, the devs said why they did not want to put fuel in at first, and now, like 2 years later, they are putting it in.
 

Grubnessul

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That's not a lot of types of buildings...
 

Franconian

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That's not a lot of types of buildings...

I am hoping for some additional building type like strategic that includes stuff like roads, harbors, maybe aqueducts or university.
 

Denkt

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I am hoping for some additional building type like strategic that includes stuff like roads, harbors, maybe aqueducts or university.
Roads are in the game but they are built by armies and thats about what I know about roads;)

Aqueducts are kind of represented by the civilization value which increase population growth which also allow you to keep a larger population as the larger population a city have the more negative the growth gets.

Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.
 
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Franconian

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Roads are in the game but they are built by armies and thats about what I know about roads;)

Aqueducts are kind of represented by the civilization value which increase population growth which also allow you to keep a larger population as the larger population a city have the more negative the growth gets.

I thought he wrote that building roads is a special ability of Roman legions, but I could of course misremember :D

I meant an aqueduct or something similar to increase irrigation instead making it "just" easier to get water. And in that regard it would be part of a kind of strategic buildings. And it was only meant as an example :p
 

Denkt

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I thought he wrote that building roads is a special ability of Roman legions, but I could of course misremember :D
Yes it is a tradition that allow road building, however we have to wait and see how road building will actually work. I suspect that you may be able to unlock it if you don't start with it which I assume Rome do.
 

Franconian

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Yes it is a tradition that allow road building, however we have to wait and see how road building will actually work. I suspect that you may be able to unlock it if you don't start with it which I assume Rome do.

I hope it really is a special tradition of Rome and others have to build the roads with money and/or slaves.
 

Brynjar

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Regarding myself the basis for money was agriculture, "industry" and trade. I can't understand why money comes from slavery. Slaves were just a "good" like cattle.
I really don't get what you are trying to say here. Are suggesting that slaves replacing free men as labour within agriculture wasn't an issue in the Roman republic? Or is your point that not every culture/nation/whatever relied on slaves to work in fields, mines etc? I'm sure there are plenty of examples where slaves were less significant for the economy than it was in Rome and Sparta, but unless Paradox were to make unique economic systems for various tags (not gonna happen) I think it makes sense to abstract slaves to generate money. Having the aristocracy provide everything of value except manpower wouldn't make very good gameplay.
 

Tzeentch_

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Hey Johan do those dislikes mean anything to you? I mean people dont like something about it, are you gonna do something about it? Or are you gonna tell us NOT to buy the game, Just tell us you dont like our opinions that you dont care.

- Caution: Trigger warning -

SP6HeTm.jpg
 

TheDungen

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2. The people on the forums don't represent 'the customers' as whole.
How about the fact that their best selling game, their breakthrough, is the one with no mana? ck2.
I would dare say that the paradox forums if anything are less harsh than the general opinion.
 

Denkt

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How about the fact that their best selling game, their breakthrough, is the one with no mana? ck2.
I would dare say that the paradox forums if anything are less harsh than the general opinion.

Stellaris have been said to be their biggest success.

Its our most succesful game ever though.

I would dare say that the paradox forums if anything are less harsh than the general opinion.

Metacritic ratings say that EUIV is their best rated game (of this generation) both from users as well as critics.
 
Last edited:

TheDungen

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Stellaris have been said to be their biggest success.
It may be a bigger seller but Ck2 is what allowed them to grow as a studio. And Stellaris is less mana based than eu4 at the very least. And let's face it the weakest parts of stellaris are the mana associated mechanics. Especially unity and traditions which is pretty much a civ5 clone mechanic.
 

Utik

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Hey Johan do those dislikes mean anything to you? I mean people dont like something about it, are you gonna do something about it? Or are you gonna tell us NOT to buy the game, Just tell us you dont like our opinions that you dont care.

It sounds to me you dont care that people dislike it, even though there is a big number of people who dont like it. You just wanna make a game that suits you, the others (DONT HAVE TO BUY IT) Thats not how you should make a game but make a compromise to make majority happy :)

The majority of people who comment here are vastly louder and more negative than the average Paradox grand strategy player, without having more valuable or insightful thoughts about the game. It would be a mistake to take their hysteria too much into account.
 

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And what games allowed them to afford CKII to begin with;)
Eh... ck2 wasn't a bigger effort than any of the preceding games. Just a bigger success. And quite frankly what did precede ck2? As I recall a lot of games which weren't particularly successful.
 

Denkt

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Eh... ck2 wasn't a bigger effort than any of the preceding games. Just a bigger success. And quite frankly what did precede ck2? As I recall a lot of games which weren't particularly successful.
Im pretty sure both Hearts of Iron and Europa Universalis series was quite successful years before CKII.
 

TheDungen

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Im pretty sure both Hearts of Iron and Europa Universalis series was quite successful years before CKII.
Not nearly on the same scale.
Paradox was A before ck2 these days it's AA. Paradox may even end up going AAA if things continue as they are. Johan keeps treating stuff like nothing's changed but things have changed and he needs to change with the times or sooner or later one of the projects will crash and burn.