10/10 relevant and well thought-out questionWill there be any women in this game at all?
10/10 relevant and well thought-out questionWill there be any women in this game at all?
10/10 relevant and well thought-out question
The question is, will it be represented historically? because every Grand Strategy has women represented.Will there be any women in this game at all?
Will there be any women in this game at all?
You can't claim to be the majority without proof either.
The section of customers that this forum has is tiny. The section of *those* that respond on these threads is even smaller.
It's somewhat like asserting most people in the US are Democrats by attending a political rally, and then counting the ones holding anti-Trump signs.
You've already made a false selection by virtue of where the "survey" is taking place. You're then selecting solely from within that group, giving misleading results.
Well let's talk about this "majority of customers". How many are there? What do they think? Do they even care to have an opinion on this game? Do you have stats on the majority of customers? If you do I will change my post but based on the data, the only available data set I have (this forum) my statement hold true pure and simple based on that data set. That is all I mean.
The "silent majority" are just that silent.
Completely off topic. Create another thread with it.
For instance, some people brought up Vicky 2 as having a superior pop system and argued this was a step down (and in complexity, it is). I assume many people on this forum have played VIc 2 and know why I:R just won't compete. But have the majority of the people who will play I:R played Vic 2? What if their first game was Stellaris, CK2, or EU4? To them, the pop system could arguably be seen as a step *forward*. Point is, we can probably assume that any forum disproportionately draws in the more experienced, skilled and interested parts of the playerbase. And with that, their perspective becomes disproportionately salient in the forum.
no
no
no
Given how quickly Polarized this DD got due to the lack of Information given about these design decisions...and no, no, no is the only response we get without any reassurances about why these decisions were made and what led to them being implemented that way doesn't do you service. In fact, I and many others no longer support one of your titles for similar reasons, but at least they made it off the Starting Line. You're going to lose people before we even enter the Starting Blocks if this is what we're to expect in the future.
My question would be: how dynamic is the system you plan to create?What reassurances do you need, if you can't trust me to know how to make a great GSG?
I wouldn't be opposed to an idle/Fallout Shelter-type game where you only have to make decisions once a day. That isn't a GSG though.Player Influence, leads to results that don't involve me pressing a button to do it instantaneously. For me, it makes it feel more satisfying and deep that the game will change based on my choices, not how many buttons I press. Which im now starting to speculate that Johan has hired Peter Moleneux as a Personal Consultant...how pressing a button to change a Pop's Religion to increase Happiness made it past QA as a Good Design decision and to ANNOUNCE IT IN A DD, is shocking to me.
Lack of information? Wait until the next development diary.Given how quickly Polarized this DD got due to the lack of Information given about these design decisions...and no, no, no is the only response we get without any reassurances about why these decisions were made and what led to them being implemented that way doesn't do you service. In fact, I and many others no longer support one of your titles for similar reasons, but at least they made it off the Starting Line. You're going to lose people before we even enter the Starting Blocks if this is what we're to expect in the future.
Pop dynamism that reflects the pop dynamism of the period. Military that does not just appear from a big pot like EU4 - preferably tied to pops, so that wars feel real. If pops are not tied to militaries then general rebelling will have no meaning, because the imperium of Rome will be large enough that you can just recruit more men. Basically what Holy.Death said.What reassurances do you need, if you can't trust me to know how to make a great GSG?
I wouldn't be opposed to an idle/Fallout Shelter-type game where you only have to make decisions once a day. That isn't a GSG though.
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If Paradox is going to provide us with bare-bones diaries, they can hardly complain when we complain the diaries are bare-bones. I highly doubt the next DD or any DD for the next several months is going to say "yeah look so those pop things we said earlier? those were wrong and we're going to do another dev diary about them". I know they did this with HoI but I don't think it's a good idea to just assume Paradox is feeding us bogus information on purpose.Lack of information? Wait until the next development diary.
What reassurances do you need, if you can't trust me to know how to make a great GSG?
If DDs are purely marketing choices, then this DD has serious flaws in that department, because it's making me like their game less. If DDs are to allow us to help them make good design choices, this DD is a failure because it is either misrepresenting their design choices or they are making (in the opinion of many, and also of myself) bad design choices - generating controversy.Bare bones DD's are generally fine. They take time to make after all, time detracted to development time.
On the other hand, when controversy seriously arises, like case in point, I think expanding the DD to justify design choices would do everyone a favour.
If DDs are purely marketing choices, then this DD has serious flaws in that department, because it's making me like their game less. If DDs are to allow us to help them make good design choices, this DD is a failure because it is either misrepresenting their design choices or they are making (in the opinion of many, and also of myself) bad design choices - generating controversy.
If a DD is a combination of the two then it fails on both fronts at the same time.
And look I just 100% agree with you friend, but I'm not expecting that kind of diary from Paradox.In any of the three cases, that's why it should be expanded to justify the decisions within![]()
Just noI reckon it's more on topic than most of crap posted in this thread. This is a thread about population and demographics - seems like representation of women is entirely on topic to me.
For some reason a lot of male snowflakes get really offended whenever anyone mentions anything about representations of women in computer games, though. It's quite sad, really.