Imperator - Development Diary #5 - 25th of June 2018

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telesien

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I would like to join the dissatisfied club. The roles of the POPs don't make sense in the context of ancient world and I don't really see why it couldn't be changed to better reflect reality.
 

v22

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The roles of the POPs don't make sense in the context of ancient world and I don't really see why it couldn't be changed to better reflect reality.
you mean, that the way pops are implemented or the pop concept?

because the first option is understendable
the second tho... how could a proper population mechanic not fit in this context?
people existed at the time, so a well flashed-out pop system will ALWAYS be fitting for the time frame.
 

telesien

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you mean, that the way pops are implemented or the pop concept?

because the first option is understendable
the second tho... how could a proper population mechanic not fit in this context?
people existed at the time, so a well flashed-out pop system will ALWAYS be fitting for the time frame.
What is not fitting is the specific role. Patricians giving money and freemen giving manpower. This can be shuffled around to bettter fit.
 

SchwarzKatze

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Denkt

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If I recall, people criticized that as well in EU:Rome and many a mod actually rectified that?
It is however a very good game design decision because it make all pops needed.

The pop system of EU: Rome is kind of similar to development in EUIV, more so I would say than Vicky pops.

I: Rome pops are now more detalied with religion, happiness and Culture which make them stand out a bit more.

Johan said on reddit that Victoria II pops are good for simulation but poor for a game and have scaling problems. Also I: Rome is not a sequel to Victoria II but to EU: Rome.

Victoria style pops are not something that is going to be implemented in Imperator Rome but I suspect Victoria III will have them.
 
Last edited:

v22

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poor for a game
I hope he meant for this game, because they don't are poor for a game such as vicky.
If the game protracted further in the timeline i'd see how pops should have more complex dynamics (conversion to christianity, immigrations from germania magna, spread of geek culture in the high classes, development of a more feudal-like society).

the problem being only the lack of any realistic system, basing the design of the pops only on gameplay
 

Denkt

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Im pretty sure it was that Victoria II pops are bad for a game which mean game in general.

Imperator: Rome pops have religion and Culture so I don't see what you are asking for would not be possible. You just have to change religion with an event or something.
 

Gunthah

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I think many are reading too much into the pop classes. Citizen, freeman, slave are basically period-appropriate general terms for rich and privileged, regular poor people and slaves. At least that's what EU:Rome said about them in-game. Whether the armies of Rome were manned by patricians, plebeians, equites or their mums I don't think is even remotely taken into account.

To me it looks like a general stratification of society more or less fitting most societies of the period with just that: kind of appropriate general names.
 

v22

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I think many are reading too much into the pop classes. Citizen, freeman, slave are basically period-appropriate general terms for rich and privileged, regular poor people and slaves. At least that's what EU:Rome said about them in-game. Whether the armies of Rome were manned by patricians, plebeians, equites or their mums I don't think is even remotely taken into account.

To me it looks like a general stratification of society more or less fitting most societies of the period with just that: kind of appropriate general names.
Debating over name is useless, I agree.
But i don't agree on what each pop produce, that's it

Imperator: Rome pops have religion and Culture so I don't see what you are asking for would not be possible. You just have to change religion with an event or something.
Yes... but that would represent those really complex phenomenoms as flat popups
 

mgreen48

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Please don't conflate the most vocal forum members with the majority of customers.

Well let's talk about this "majority of customers". How many are there? What do they think? Do they even care to have an opinion on this game? Do you have stats on the majority of customers? If you do I will change my post but based on the data, the only available data set I have (this forum) my statement hold true pure and simple based on that data set. That is all I mean.

The "silent majority" are just that silent.
 

PanzerCorps

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Well let's talk about this "majority of customers". How many are there? What do they think? Do they even care to have an opinion on this game? Do you have stats on the majority of customers? If you do I will change my post but based on the data, the only available data set I have (this forum) my statement hold true pure and simple based on that data set. That is all I mean.

The "silent majority" are just that silent.

The only ones who have that data are paradox, and I trust they know what they are doing
 

DreadLindwyrm

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Well let's talk about this "majority of customers". How many are there? What do they think? Do they even care to have an opinion on this game? Do you have stats on the majority of customers? If you do I will change my post but based on the data, the only available data set I have (this forum) my statement hold true pure and simple based on that data set. That is all I mean.

The "silent majority" are just that silent.
You can't claim to be the majority without proof either.

The section of customers that this forum has is tiny. The section of *those* that respond on these threads is even smaller.
It's somewhat like asserting most people in the US are Democrats by attending a political rally, and then counting the ones holding anti-Trump signs.

You've already made a false selection by virtue of where the "survey" is taking place. You're then selecting solely from within that group, giving misleading results.
 

Austregisel

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One more thing for the mods to leave the game more realistic in this part of pops, with organic growth, new nomenclatures and so on.
 

Sabotage13

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Will there be any women in this game at all?