Imperator - Development Diary 3rd of June

Imperator - Development Diary 3rd of June

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Trin Tragula

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Hello and welcome to another Development Diary for Imperator: Rome! Today we will be talking about a number of Quality of Life improvements that are coming with the Pompey Patch.


Road Building
roads.png
While Roads are a great way to create highways through your country, allowing your armies to quickly move from one end of your empire to another, they can also be cumbersome to construct due to requiring a new order to be given for every new connected city. In Pompey patch you will be able to select a destination for a road and have the army tasked with the job continue until the road is done.


Release Subject
zeugitania.png

One of the changes coming in the Pompey patch is the ability to grant autonomy to a local dynasty in a conquered land. This allows you to better handle big areas of foreign culture and it was a modus operandi often chosen by the Romans themselves in their wars of expansion.

Any owned Province can be made into a Client State from the country overview screen and the new country will take the state culture and religion from what is dominant in that province.

The new subject will inherit the government, technology and inventions of its old owner and it will be ruled by a native character.



View Foreign Characters
characterviewforeign.png
A number of character interactions (such as subverting enemy governors or, supporting pretenders, assassinations) exist that lets you further your designs on foreign countries but it can often be hard to identify a proper foreign target. In Pompey Patch we have added a button in the diplomacy view where the character lists for another country can be accessed, with the same possibilities for sorting and filtering that you would have in your own country.


Macro Builder Improvements
manpower.png

One of the things that was sorely missed by many when coming to Imperator: Rome from our older released games was the ability to see what effects buildings, pop promotion, and religious conversion of pops would have when using the Macro Builder.

In the Pompey patch when you click on the Macro Builder tabs for Buildings and Pops a sortable list will be shown of all places where you can take the selected action, with information about what benefits this would bring. By hovering the location itself you will see a full tooltip of all affected values.

fulltooltippromote.png
Full effects of promoting a pop in Myos Hormos to a Freeman.​


Ledger
ledger.png

Another often requested quality of life feature has been to have a Ledger, with details on the current happenings in the world, easily organized and sortable. In the Pompey update a ledger has been added with the following pages:

  • Overview: This is a page that has comparative information for all countries in the entire game. This is the same information that you would normally find in the Diplomacy view for each individual country, but here it is organized for easy comparisons.
  • Rulers: This is a page with all the currently living rulers in the entire world at any given time.
  • Provinces: An overview of all provinces currently under your control, with information about pops, trade routes, loyalty, commerce and tax.
  • Inventions: A list of all inventions purchased up until now, and their effects.
  • Our Rulers: A list of all characters who have ruled your country from the start of the game up until the present date.
inventions.png
Ledger page for Inventions.​

Alerts
decision.png
Apart from adding Alerts on the top of the screen for new features such as being outside of Naval Range we have also added alerts for when you have a decision available and when you have not yet picked National Ideas for all of your possible Idea slots.


Province Interface

provinceview.png

The fact that the province interface was covering the center of the screen is something we were never quite happy with. With the addition of new features to the province interface we took the opportunity to address some of these problems.


city.png

In Pompey the Province interface is more clearly divided into a city and Province part. With the Province portion of the interface being retractable for when you are only interested in the city itself.

The Province portion of the interface now shows circle diagrams based on the population in the province as a whole as well as the income from tax and commerce for the entire province.


citylist.png

The city list is no longer shown at all times, but can be extended from the side. The reason for this is that we found that while not many used it we still wanted to keep the information for those that did.


Government

government.png


One change we have made to office holders in 1.1 Pompey is that the effect of the benefit they provide is now scaled on how loyal they are. This means that we have to show their loyalty in the government view and together with the addition of dual rulers and the government interactions we have had to revamp the government interface. In doing so we have broken it up into 3 tabs:


offices.png
  • Show Government: This screen shows your ruler and co-ruler or Consort. It also contains your clan leaders, heirs and party leaders, depending on government type.
  • Show Offices: Shows all currently employed officers, what benefit you get from them as well as their loyalty.
  • Show Laws: Now displays all 8 categories of laws in one window, instead of only 4.
laws.png


event.png

Another very minor but hopefully helpful change in Pompey is that characters shown in the event window will now have their full name displayed, rather than just their family name. :)


That was all for today’s diary on quality of life changes. I will be back next week with a diary on Pirates, Storms and things that go kaboom. ;)
 

ReformedWakandaian

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I hope you also make macro builder more useful when converting and moving pops. Moving pops require too many mouse clicks.
 

cristofolmc

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Please tell me that among those QoL features is the one of automatically accept all the trade offers so you dont have to be consantly bothered with the notifications.

Also Im surprised theres no news on the QoL in the most annoying of all the things in the game. Move pops arounds. Youre not gonna do anything about it?
 

Dindomir Eagleshield

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You have definitely taken much of player feedback to heart. While I am satisfied with the game as it currently is, I am absolutely looking forward to playing it when Pompey hits. I also hope that the game will then get a resurgence of players as the situation right now looks rather bleak.
 

Lambert2191

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All of this looks fantastic. I can think of a few other QOL changes I'd like, mainly keyboard shortcuts, but this is a phenomenal improvement to the game! Nice work!
 

DesNibelungen

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I love the direction this game is heading. Two tiny things are going to help so much:

1) More notifications (I didn't even realize National Ideas existed until I'd been playing for a while).
2) Showing the character's full name - THANK YOU! :)

Looking forward to Pompey and beyond.
 

alvaro

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Any chances that the map is going to be revisited in this patch?
I have moded in my game the civilization level in Port Menestheus to make it lower than Gadir, exchanged the population numbers between Baelo Claudia (an empty plot at the time of the game), moved the port also to Gadir, added some more poulation to Malaca.
Also the modifiers for the pillars of hercules should be where the pillars of hercules were as Strabo said in similarity to Tyre, who actually visited the place, and not herodotus who is quite entertaining but not reliable about the reality from the other end of the world.

Edit, and the province for Gadir should be Gadir not Agadir.
 

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Good stuff, looking forward to trying out a new game when the patch hits, some of these UI and macro builder changes were sorely needed. There also needs to be some difficulty added to playing large nations so hoping for some of that in new patch too.
 

Trin Tragula

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Any chances that the map is going to be revisited in this patch?
I have moded in my game the civilization level in Port Menestheus to make it lower than Gadir, exchanged the population numbers between Baelo Claudia (an empty plot at the time of the game), moved the port also to Gadir, added some more poulation to Malaca.
Also the modifiers for the pillars of hercules should be where the pillars of hercules were as Strabo said in similarity to Tyre, who actually visited the place, and not herodotus who is quite entertaining but not reliable about the reality from the other end of the world.

Edit, and the province for Gadir should be Gadir not Agadir.
This type of thing could absolutely change. The suggestions forum is a great place to post about why something is wrong, how it should be instead, and why (preferably with references) :)
As in all our games things like these is something I would expect to change (and to some extent have changed, in Pompey there european horse distribution has changed a bit for instance.
 

Nyanko73

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I hope you also make macro builder more useful when converting and moving pops. Moving pops require too many mouse clicks.
Especially for colonizing. I remember doing so much clicks when trying to colonize Albion in my pict campaign. Cumbersome at best.
 

Cymsdale

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These are all great changes. Seems like all the major UI issues are being addressed.
 

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Is a sort of "army template" builder available in the new macrobuilder (or is it planned in a future) ?
 

Frozen Yakman

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Awesome, I know there was a movement away from ledgers, I'm glad you moved away from that. I don't use them all the time, but when I need to, especially for diplomacy, they are indispensable.
 

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The fact that the province interface was covering the center of the screen is something we were never quite happy with. With the addition of new features to the province interface we took the opportunity to address some of these problems.
The same need is there for the diplomacy interface as well. Can you guys make that window somewhat retractable too?

Overall, great. This game is in dire need of these kinds of qol improvements. Keep it up.