Imperator Development Diary 31st of December 2018

Imperator Development Diary 31st of December 2018

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.123
31.046
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Hello everyone and welcome to another development diary for Imperator. Today you are sadly stuck with me, as Trin Tragula has the day off for New Years Eve. We’re busy working towards the beta milestone, improving interfaces, fixing bugs and teaching the AI new tricks.

In todays diary we’ll take a look at some interface & mechanics changes that have happened in the last month, before we get back to our regularly scheduled diaries when Trin Tragula will talk about Mercenaries and delve into the Ethiopia and Arabia.

Regional Governors
With the evolvement of the game design, the fact of having one governor per province turned to be less fun than expected. The management and interaction with a large amount of governors in a medium-sized empire forced them to become too irrelevant.

Now the map is divided into regions, where each region have 7-8 different provinces in them, and each province have 10-12 cities in them.

Each region, unless its your home capital region will have a governor assigned to them, while each province have its own possible governor policy.

Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces.

Units can now be assigned to cover an entire region by giving control over to the local governor, reducing unrest in the cities, and helping the loyalty of the governor.

governors.png


Not Just a Name
A lot of the times, you get messages about characters in our games, you go, who was that Naughtius Maximus anyway? So, we’ve decided to rework how we refer to characters in messages and in the UI, by referring to them by their titles, relationships to titleholders, or other statuses. So now, you’ll be able to see that the character attempting to befriend your ruler is the brother of the commander of the 24th Legion, and you can more easily ignore him.

Importance of Families
Another thing that became more obvious during playtesting was that just having characters, really did not give them the life they needed to create a living country. We had the concept of characters belonging to families in the game already, but it was merely a name and a prestige value, and nobody paid any attention to which family a character belonged to, so we made the following changes and additions.

Each country have a list of official families that characters belong to. The amount of official families in a country depends on the size of the country. Not every character in an official family has a direct close blood relation, but they are all considered to belong to the same family. All members of the same family contribute to the family prestige, and reap the benefits and drawback of the reputation of that prestige.

Characters may be in your country, but belong to a foreign family, and those characters will not marry on their own, or be entirely trusted.

There is also a new Family View tab in the characters view, where you can view all families in your country, and their members.

Finally, when conquering and annexing another nation, you now have choices of how to handle the families of that country, even allowing them to become families of your nation on a family by family basis if you so choose.

families.png



Diplomatic Action Pending
One of the main problems we’ve had in our games is the constant need to check the tooltip of greyed out diplomatic actions, so you can see when you can send a diplomat again.

In Imperator, we now tell you the date, above the list of actions, if there is a diplomat enroute. Also, primarily for multiplayer, you will see which diplomatic offer you have sent, if it has not been replied to yet.

diplomacy.png


Instant AI Diplomacy
Another thing that we discovered during playtesting was how awkward it was with setting up trade-routes with foreign countries compared to internal trade, when you had to wait a day for the AI to reply, while trade internally was instant.

So we changed how AI responds to all diplomatic deals, by no longer having them reply the next day, but instead checking it immediately, so you get instant feedback. This had the side-effect of estimated AI replies being more accurate since the state of the world have not changed between pressing the button and them replying.


Loyalty Gain on Troops
One of the main problems with the original EU:Rome was that a lot of the mechanics were hidden, and you did not really see what was happening. Now we have made it so you can see how likely a general is to gain the loyalty of a cohort each month.

This is primarily based on the characters Charisma, but traits and laws are also important.

loyalty.png


Attrition for Units
One interesting aspect of our units was the problem that when you had enough money and access to certain goods, some types of units where always superior. One of the primary reasons for that was there was no difference between units when it came to how much attrition they would take in an area. So marching 20,000 men with War-Elephants through a low supply area meant they lost the same manpower as 20,000 Light Infantry.

This have now been changed, so that Light Infantry costs 50% of a normal unit supply, Heavy Infantry & Heavy Cavalry cost about 50% more supply, while War-Elephants costs 500% of normal supply.

The impact of this is that 10,000 Light Infantry will require a Supply Limit of 5 to not take attrition in a non-desert province, while 10,000 War Elephants require a Supply Limit of 50 to not take attrition, and 10,000 Heavy Infantry would require a Supply Limit of 15.

This means that different terrain and areas have needs of different types of armies for efficient warfare.

attrition.png


Trade
Most of the times when you have a nice capital surplus bonus of a specific Trade Goods you do not want to lose that bonus. That is why we have added a checkbox at the Trade View, where you can set it to auto-decline all trade proposals where you would lose your capital surplus bonus.

The National Overview
The main information page in Imperator, is what we call the country overview screen. That one has been evolving constantly during development, and will continue to evolve as we work on the game. Since the last time we showed this screen in the middle of November, we’ve now added some nice pie-charts so you can depict the distribution of your population when it comes to type, religion and culture.

You can now also directly set the governor policies of every province from this sortable list of provinces.

Since the popularity and corruption of your current ruler is important for your country, it is also displayed prominently at the the national overview.

Your Ruler Popularity reduces your tyranny, and in a republic, increases the senate influence of the rulers party. Monarchies and Tribes get other benefits of a rulers popularity, or lack thereof while corruption of a ruler has a few different drawbacks.

national_overview.png


Improvements to the User Interface
First of all, most screens, including the character view have a “back” button, so you can easily get back to the previous one.

Secondly, we’ve added automatic “shortcut-icons” to tooltips to tell you which button can be used from the keyboard for that action.

Finally, we’ve added filter and sorting buttons to most screens with long lists of characters, countries or provinces.


ux.png


We’ve done far more of course, but there’s lots of development diaries left for you until we release the game. Happy New Year everyone!
 
  • 1
Reactions:

Nikolai

Basileus Romaion
72 Badges
Jun 17, 2001
20.050
2.078
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
Amazing, what a dedication; a dev diary today of all days! :eek: Thank you @Johan ! :)

I see you are soft-introducing dynasties in a way that suits the era. very happy to see this! Can new families emerge if an old family dies out?
 

Le Petit Corporal

Corporal
28 Badges
Mar 7, 2017
30
0
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Is there also the possibility for a mechanic wherein certain units gain supply bonuses or debuffs based on terrain? For instance cavalry and horse arches consume less supply in grasslands and steppes, camels in desert?
 

Le Petit Corporal

Corporal
28 Badges
Mar 7, 2017
30
0
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Love the change with governors having much more land. It will make it feel much more authentic when handing over large regions to governors as a growing Roman Empire.
 

uleslaw

First Lieutenant
96 Badges
Sep 13, 2009
244
440
  • Steel Division: Normand 44 - Second Wave
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Cities in Motion 2
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Knights of Honor
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Hearts of Iron III Collection
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Commander: Conquest of the Americas
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Victoria 2
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
while 10,000 War Elephants require a Supply Limit of 50 to not take attrition

10.000 War Elephants? Well, that's a herd. Seriously, I do not get why War Elephants are to be presented in the same type of quantity as regular soldiers. Same case as with EU4 artillery (1 cannon is technically 100 people, and nobody knows why, which is slightly misleading and heavily immersion-breaking). Please change that somehow. I do not know how. Maybe with just some interface adjustments, but in a better world, we would have a separate pool for elephants (and maybe even for camels or horses), different from regular (i.e. human) manpower.
 

hjarg

Insert witty title here
103 Badges
Dec 23, 2000
5.825
861
  • Rome: Vae Victis
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III Collection
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Victoria 2
Glad to see that i'm not the only one working today :p

And hope to see Naughtius Maximus in-game as well! Alongside with Bickus Diccus, please!
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.123
31.046
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Is there also the possibility for a mechanic wherein certain units gain supply bonuses or debuffs based on terrain? For instance cavalry and horse arches consume less supply in grasslands and steppes, camels in desert?

In theory yes, but it would end up a fair bit more confusing from an UX perspective.
 

SirAlexius

Captain
53 Badges
Feb 13, 2018
476
5
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Industries
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sengoku
This game looks amazing. I am looking forward to getting my hands on it as soon as it is available. The character system looks very promising, and I think it will add some exciting moment to moment gameplay to the overall campaign. I really hope this type of system makes it into future PDS games, because this type of moment to moment gameplay adds a lot of depth and immersion that a GSG may otherwise lack. Happy New Year guys!
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.123
31.046
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
10.000 War Elephants? Well, that's a herd. Seriously, I do not get why War Elephants are to be presented in the same type of quantity as regular soldiers. Same case as with EU4 artillery (1 cannon is technically 100 people, and nobody knows why, which is slightly misleading and heavily immersion-breaking). Please change that somehow. I do not know how. Maybe with just some interface adjustments, but in a better world, we would have a separate pool for elephants (and maybe even for camels or horses), different from regular (i.e. human) manpower.

They are represented in the same number range for consistency and clarity for the player.

We assume that the 50 men is about 1 War Elephant.
 

Samitte

Colonel
123 Badges
Feb 2, 2012
993
1.662
  • Europa Universalis IV
  • Imperator: Rome
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2
Today you are sadly stuck with me,

On the contrary, you're a welcome sight to a lot of us still!

This dev diary though, nice! Thanks for giving some insight into the development process and the changes made. I would like to echo Le Petit General's idea for supply bonuses/maluses depending on terrain for some units. Otherwise I really like the what looks like massively increased clarity the game will have compared to its predecessor.
 

Nattack

Sergeant
19 Badges
Sep 6, 2017
92
0
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
Neat improvements overall. Perhaps you could consider having oratory cost for changing a policy be determined by that governor's loyalty?
 

henzington

Field Marshal
90 Badges
May 28, 2013
3.798
1.536
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury Pre-order
  • Shadowrun: Hong Kong
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Shadowrun: Dragonfall
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
Filters are very much appreciated as one of my main problems with eu4 and ck2 ledger was finding what I needed quickly
 

Kaampper

DerKeijzer
59 Badges
Apr 5, 2013
155
36
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
Nice DD!, You guys are making QoL improvements before we even play the game, I love it!

The unit supply thing have me questioning what a regular supply limit would be, I for one, hate the supply limit in ck2, where if you go to pagan lands, suddenly your 10k stack is walking in 2k supply limit land, and you loose your army because of attrition instead of battle.

Nevertheless I trust it will be all good.

Happy NY Everyone.
 

szmik

Libertarian
97 Badges
Apr 18, 2004
2.149
782
  • Deus Vult
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria: Revolutions
  • For The Glory
  • Arsenal of Democracy
  • Darkest Hour
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • 500k Club
  • Pride of Nations
  • Age of Wonders III
  • BATTLETECH
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Surviving Mars
  • Majesty 2
  • The Kings Crusade
  • Crusader Kings III
how is military access supposed to work? hopefully it's Total War style, where going without gives diplomatic penalties and lack of doesn't just set up invisibile walls, especially in this age
 

Aizer3115

Second Lieutenant
16 Badges
Jul 24, 2013
171
22
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • King Arthur II
  • Magicka
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Imperator: Rome Sign Up
How will the Ptolemy tendency to keep it in the family work out in game?
 

hojn

Recruit
58 Badges
Jul 13, 2011
1
0
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Sign Up
  • 500k Club
  • Rome: Vae Victis
They are represented in the same number range for consistency and clarity for the player.

We assume that the 50 men is about 1 War Elephant.

What about displaying the number of 'units'? Then 1 unit of inf would be 1000 soldiers, but a unit of war elephants only 20 elephants. In stead of showing 1020 or 2000, which, agreeably, are both confusing, just display 2. Then display the percentage of capacity filled, or use a weighted total, I.e. 750 men + 15 elephants displays 2 units (75%) or 1,5 units. Then upon opening the army, the real numbers are displayed!

For the romans, you could even use the term 'cohort' (500 soldiers for convenience), I.e., we would see: Army X: 4 cohorts (75%)
 
Last edited:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.345
Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces.
Have you changed the policies, it would no longer make much sense to use the enrich yourself policy as that one was just bad.
 

Nikolai

Basileus Romaion
72 Badges
Jun 17, 2001
20.050
2.078
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
What about displaying the number of 'units'? Then 1 unit of inf would be 1000 soldiers, but a unit of war elephants only 20 elephants. In stead of showing 1020 or 2000, which, agreeably, are both confusing, just display 2. Then display the percentage of capacity filled, or use a weighted total, I.e. 750 men + 15 elephants displays 2 units (75%) or 1,5 units. Then upon opening the army, the real numbers are displayed!

For the romans, you could even use the term 'cohort' (500 soldiers for convenience), I.e., we would see: Army X: 4 cohorts (75%)
Please, no. :p
 

cristofolmc

Field Marshal
32 Badges
Mar 5, 2009
2.832
902
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces

I must admit that despite loving everything else youve added, I dont like this change one bit. Does this mean that you can just have no governors and rule everything yourself? Thats too OP. Also, I loved that if you overruled a governor on its policy, he would get angry. It made a lot of sense. Now it feels like they dont really have policies of their own, and you are the one to choose them, making governor even less important and makes policies like enriching yourself uslese as you can essily change it. I mean why wouldnt you change it now? Its a bad policy for everyone except homself. Before you left it because character loyalty is much more important but now you kust spend some damn mana. I hope this gets changed back, although I guess you can always mod it.

By the way, senators should have a say on electing governors since that was one of their roles, approval of governor appointments.

As I said though, I love the rest of the changes. Great improvements. I hope to see more dev diaries on changes as development continues.

Keep up the gooe work.
 
Last edited: