Ok first off some interest changes to armies tactics. Although it leave me confused as to if you used the same fort ZoC system or allegedly made change to it from last dev diary?
Reading the replies I came across this... Really? I seem to recall that the ZoC was being changed?
and
Then you go and try to fix one of the symptom of the broken EU 4 fort ZoC system...
I am now reconsidering if I should keep my pre-order or not.
Reading the EU4 forum for the last 5 years about "the ZoC system is broken".
Reading the replies I came across this... Really? I seem to recall that the ZoC was being changed?
Hello and welcome to this weeks development diary for Imperator: Rome!
Today's diary will cover a variety of things, from some changes done to Mercenaries, Forts, Tribes and Tribal Retinues, to the Achievements and Formable countries the game will ship with.
Zones of ControlAs described in earlier diaries Imperator will have a fort and Zone of Control system that is familiar to anyone who has played EU4. In short a fort will exert a Zone of Control over all surrounding cities and obstruct movement for enemy troops.
The expansive map of Imperator means that it can at times be a bit of work to take control of cities as you advance into enemy territory. This is especially a problem when the local military victory is already won, the enemy troops expelled, and local fortifications are under your control.
To facilitate the takeover when you have already, de facto, won we have made forts able to automatically start taking control over adjacent cities, even in enemy territory.
This means that once a fort has fallen you can save your armies the work of controlling cities in the fort's Zone of Control. Fort control also works across national borders, meaning border forts will automatically start taking control over any adjacent enemy cities that are not protected by enemy forts or troops.
In addition to all of the above you are now required to control all forts in a province, as well as the province capital, before you can demand that province in a peace negotiation.
and
Of course not.What will the ZoC system look like though? Certainly you guys wouldn't think of just implementing EU4's mess of fort rules unchanged, right? That system is sloppy and bug prone, and it offers more frustration than interesting gameplay.
Imperators is far more simpler in how it works, so its clearer to the player.
Then you go and try to fix one of the symptom of the broken EU 4 fort ZoC system...
I am now reconsidering if I should keep my pre-order or not.