Imperator - Development Diary - 1st of July 2019

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Denkt

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The conversion speed gets reduced by 7.5% for wrong religion and by 2.5% for wrong culture in that one screenshot. The Gauls are both at once, whereas Greece has only the wrong religion.
Gallia Togata has provinces with around 200 pops/cities with 15-20 pops, which is basically the same amount as a province in Greece has. Gaul and Iberia have provinces with 150 pops; the only really lowly populated areas are Germania and the deserts. The amount of cities only varies between 10 and 12.
Conversion is about changing religion which is why wrong religion have more impact than culture. Assimilation is about changing culture which would likely be most impacted by majority culture. As greek pops have same religion they Will be assimilated somewhat quicker but as greek cities are larger they Will keep majority for longer which Will slow down conversion in the long run.
 

Marirosa

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If the population of a certain pop type is below 33% in a given city then a random pop is picked for promotion. This pop will then over time start promoting to the underrepresented pop type. The speed of promotion will be dependent on modifiers as well as using the Social Mobility governor policy.

33% means tribesmen do not count?

So, do this mean that in a city without slaves, a random citizen can be picked to be "promoted" to slave? In the Social Movility police if there are more than 33% citizens, one is changed into slave.
 

Denkt

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I assume each government Will have an target such as a migratory tribe may be 100% tribesmen while a settled tribe may be 60% tribesmen and 20% freemen and citizens.
 

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Based on the currently known modifiers, it'd be far easier to convert Greece to Roman culture than to convert Gaul, Iberia or Gallia Togata to Roman culture, because Greece has the same religion while those barbarians have a different one (-7.5% conversion speed). In reality, Greece retained its own culture and Greek became the 2nd lingua franca in the Roman Empire, whereas the barbarians were converted quite efficiently and fast (the continental Celtic language basically vanished). Wouldn't it be better to also include something related to civilisation into the formula? The average civilisation value of cities which have that cultural group/religion as majority perhaps?

This is exactly what I was thinking. Areas with higher levels of Civilization should be quite harder to culturally convert. I don't know if religion should also be related to this, though.
 

cristofolmc

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Conversion is about changing religion which is why wrong religion have more impact than culture. Assimilation is about changing culture which would likely be most impacted by majority culture. As greek pops have same religion they Will be assimilated somewhat quicker but as greek cities are larger they Will keep majority for longer which Will slow down conversion in the long run.

Youre just explaing to him what he already knows. What he is saying is that not historically accurate to convert greek pops. Greeks kept their culture which was very influential in Roman society, not the other way around.

And as he has just told you, greek cities are not more populated than hispanic or gaulish ones. Ot at least many of them. In fact greece is quite depopulated at the start of the game.
 

Palando

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Conversion is about changing religion which is why wrong religion have more impact than culture. Assimilation is about changing culture which would likely be most impacted by majority culture. As greek pops have same religion they Will be assimilated somewhat quicker but as greek cities are larger they Will keep majority for longer which Will slow down conversion in the long run.
Culture assimilation is the more important one of those two, so you'll probably will only run that one. I doubt it'll be faster to first convert the religion and then the culture. You should also probably check how big Greek cities really are in comparison to Gaulish ones. There are a few highly populated provinces like Makedonia with Pella, but you'll still end up converting those faster and whether or not you fully convert Pella doesn't really matter, when the rest of the province is already Roman.
2019_07_01_1.png
 

ohmka

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Wouldn't it be better to also include something related to civilisation into the formula? The average civilisation value of cities which have that cultural group/religion as majority perhaps?

A complementary idea:
What if when promoting a tribesman you get a big chance (depending of civ value maybe) to also convert/assimilate it to your religion/culture.
This way tribal areas that stay tribal after conquest shouldn't assimilate fast (and they shouldn't really).
But those which get civilized would strongly adopt the culture/religion of their benefactor conquerors.
 

MohawkWolfo98

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Can you attract pops from outside your country, or are migrations all internally based? I dont think I see this anywhere.

If not, it would be kinda a shame: it would a stepping stone to simulating the issues that Rome faced in the Late Republic, and make the world feel more dynamic.
 

natevandrake

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A complementary idea:
What if when promoting a tribesman you get a big chance (depending of civ value maybe) to also convert/assimilate it to your religion/culture.
This way tribal areas that stay tribal after conquest shouldn't assimilate fast (and they shouldn't really).
But those which get civilized would strongly adopt the culture/religion of their benefactor conquerors.

Would work with any pop promotion really, especially promotion to citizen
 

Lord Canterbury

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A real background pop mechanic was the biggest hole in the game in my opinion. This is the news that'll get me to give it another go in 1.2.
 

cristofolmc

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Can you attract pops from outside your country, or are migrations all internally based? I dont think I see this anywhere.

If not, it would be kinda a shame: it would a stepping stone to simulating the issues that Rome faced in the Late Republic, and make the world feel more dynamic.


According to a reply from a dev team memeber in the reddit thread, yes, they attract pops from outside the country :D
 

huyderman

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Nice. Individual clicking all the pops got old fast, and just felt gamey. This sound so much better, making macro-decisions and influencing things by strategically choosing governors and building temples and theatres. Much more interesting and immersive.
 

Fallofthepurple

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I was genuinely afraid that there wouldnt be a pop rework until much later but im glad to be proven wrong. :)

I believe that there is a inherently great game in Imperator and whilst the first iteration wasnt good the sweeping large-scale changes being presented here make me hopeful.
 

supreme

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i assume its still part of free content?

One would presume so, locking anything behind a paywall at this point surely would not be a smart play by Paradox but you never know I guess. Might be a better idea to have the next update free and maybe some sort of flavour pack dlc that is optional if they feel the need to release dlc to justify development time.
 

Vohen

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Nice, this will allow the world to develop in a much more natural way.

Will there be demotion though?
Can pops demote through famines (instead of just migrating away), sieges, raiding, unhappiness, etc?
If not, I can see, in the lategame, most of the pops in the region the nation starts on plateauing into a population composed entirely of citizens.
Or is that the intended behavior?

You can still manually move slaves as you like between cities, for a price in gold, but the UI have been completely changed, so instead of selecting a pop then a target, you instead go to the city you want slaves in, and then select what type of pop you want, and its origin and click for as many as you want in the same UI.
Will they still move instantaneously though?
I don't think it should take years, or even more than a few months, but teleporting pops from one end of the map to the other doesn't feel ideal either.

Conversion is 1 pop at a time.
Will number of pops (or lack thereof) affect speed as well?
I can imagine that if it doesn't, conversion will be done much faster on pops spread through a large area than where they are more concentrated.
Not sure how much sense this makes history or gameplay-wise, but it's something to be aware of.
 

Will Steel

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This is good. It was insanely tedious to do anything with pops once you grew to the size of historical Rome.
 

Alpha2518

Lt. General
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Sep 12, 2009
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Why wasn't it done this way before the first time? You already have a game where pops move from one place to another and where the assimilate on their own given the proper conditions. It is called Victoria and its sequel Victoria 2.

Shame it took a bashing of the game with poor thought process to get it right by dumping spending mana points on every single pop to achieve that result, too this.