No need even to attempt Rhodes?View attachment 463267 The Besieger - As Phrygia sack Babylon, Alexandria, Lysimachea and Pella.
No need even to attempt Rhodes?View attachment 463267 The Besieger - As Phrygia sack Babylon, Alexandria, Lysimachea and Pella.
The Man who Would be King
I think it's because while in Hispania and Gallia, and even Britannia there were provinces that built up these identities, Germania Major and Minor both failed to hold up against the invasions (Major was destroyed after the pullout by the Romans after Teuteburg Wald) and give a lasting influence. Only in Vlaanderen and Cologne were there Roman settlements that lasted more than half a century. The Germanic groups barely saw each other as fellow Þeodisce, and at this time period, "Germanic" was applied by the Romans to a singular tribe of Þeodisce. I have a strong feeling as well that there will be a mod for Germania, and most definitely an expansion focusing on Germania and Scandinavia where these formables will be added. I am still hoping for a timeline extension (via expansion or mod) that will help fill in the gap between Imperator and CKII, because I really want to do a challenge against the migration era hordes of bar-bars and Huns.Why isn't there a formable Germanic empire? There are 3 in Greece one in Dacia (of all places) and one in Spain so why is Germania not a formable empire?
Could we perhaps not have the dynasty that reforms Alexander's empire claim his family name? Perhaps with some event chain with positive and negative events regarding making up a heritage story and a modifier to the dynasty like the current successors have (e.g. blood of Lagidae). I mean we do have precedent in Ptolemy trying to claim that he was Alexander's half-brother for prestige and legitimacy; I do not see why we can't just have him assume the name as he would have the prestige from reuniting the empire and would be the next logical step.While there aren't any descendants of Alexander alive you could still find Argeads most likely. Paeonia is ruled by a cadet branch of the Argead dynasty and depending on who you ask Pyrrhus and Ptolemy Soter might both fit the bill as well. But I agree it'll be hard to find someone with the Argead family name
This is good and I wish EU4 would implement it as well. There's no need to bother the player with what's essentially meaningless micro.To facilitate the takeover when you have already, de facto, won we have made forts able to automatically start taking control over adjacent cities, even in enemy territory.
This means that once a fort has fallen you can save your armies the work of controlling cities in the fort's Zone of Control. Fort control also works across national borders, meaning border forts will automatically start taking control over any adjacent enemy cities that are not protected by enemy forts or troops.
What will the ZoC system look like though? Certainly you guys wouldn't think of just implementing EU4's mess of fort rules unchanged, right? That system is sloppy and bug prone, and it offers more frustration than interesting gameplay.As described in earlier diaries Imperator will have a fort and Zone of Control system that is familiar to anyone who has played EU4. In short a fort will exert a Zone of Control over all surrounding cities and obstruct movement for enemy troops.
Italia should really be added to the list of formables. It actually existed historically for a while in this period.
What will the ZoC system look like though? Certainly you guys wouldn't think of just implementing EU4's mess of fort rules unchanged, right? That system is sloppy and bug prone, and it offers more frustration than interesting gameplay.
Thank goodness. I was worried for a second when the dev diary didn't explain the basics of what the rules will be. As long as they're simpler and easier to understand at-a-glance, that's OK by meOf course not.
Imperators is far more simpler in how it works, so its clearer to the player.
The achievements looks interesting. In particular, the fact that "Conquer the World" is listed as a "hard" achievement rather than "very hard" or "impossible" gives me a clear indication of the type of game I:R is trying to be.
Of course not.
Imperators is far more simpler in how it works, so its clearer to the player.
Newly hired mercenary troops now start at 0 morale and will slowly build up to full morale. This also makes it more important to be able to afford their maintenance for a longer period when you hire them, and not just the immediate power cost.
Illyria: Should a local country unite the Illyrian region it can create a new pan-illyrian state.