Imperator - Development Diary #18 - 24th of September 2018

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Hi everyone and welcome to the eighteenth development diary for Imperator. This time it is we will talk more about the Military Traditions, and delve into another of our Seven Tradition Trees.

To recap from the fifteen diary, there are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.

Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.

Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.

It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.


This time it is the Italic traditions, which is available to all countries in the Latin culture-group.

They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer

The first path of the Italic Traditions is the Tribal Path.

  • Artisanal Bronzework: +15% Light Infantry Defence
  • The Equestrian Order: +15% Light Cavalry Offensive
  • Deus Vult: +15% Omen Power
  • The Acquisition of Wealth: Enables ‘Raid City’
  • The Aulos: +15% Light Infantry Morale
  • Mare Nostrum: -25% Trireme Maintenance Cost
  • Rousing Oratory: +15% Manpower
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.



The second path of the Italic Traditions is the Support Path.

  • State Navy: +15% Trireme Morale
  • The Fabri: 25% Cheaper Military Buildings
  • Scale the Walls: +15% Siege Ability
  • Castra: Emables ‘Border Forts’
  • Logistics of State: 25% Cheaper Light Infantry, Heavy Infantry, Archers
  • Scutum: +15% Heavy Infantry Defence
  • Foederati: +15% Light Cavalry Discipline
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.



The third path of the Italic Traditions is the Roman Path.
  • Principes: +15% Heavy Infantry Discipline
  • March of the Eagles: +5% Morale Recovery
  • Triarii: +15% Heavy Infantry Offence
  • Roman Roads: Allows ‘Military Roadbuilding’
  • Professional Soldiers: -0.05 Monthly Warexhaustion
  • Velites: +15% Light Infantry Offence
  • The Honor of Service +15% Manpower Recovery
End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.

italic.png


There are a few abilities mentioned above that needs some more information.

Raid City - This is possible to do when you have taken control over hostile territory, giving you money and manpower, while hurting that province in growth, output and commerce for 5 years.

Border Forts - This creates a colony in an unowned ‘city’ that is adjacent to one of your own cities, adding 1 freeman pop of your culture and a fort for military power.

Military Roadbuilding - The cheapest and fastest way to build roads in the game.

raid.png




Next week we’ll be talking about loyalty and civil wars.
 

AjayAlcos

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Question:

Once the game has been wrapped up for release, will there be a dev toga party? I can only wonder what @Johan would look like in a toga...( ͡° ͜ʖ ͡°)...
 

Slime99

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Hi everyone and welcome to the eighteenth development diary for Imperator. This time it is we will talk more about the Military Traditions, and delve into another of our Seven Tradition Trees.

To recap from the fifteen diary, there are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.

Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.

Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.

It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.


This time it is the Italic traditions, which is available to all countries in the Latin culture-group.

They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer

The first path of the Italic Traditions is the Tribal Path.

  • Artisanal Bronzework: +15% Light Infantry Defence
  • The Equestrian Order: +15% Light Cavalry Offensive
  • Deus Vult: +15% Omen Power
  • The Acquisition of Wealth: Enables ‘Raid City’
  • The Aulos: +15% Light Infantry Morale
  • Mare Nostrum: -25% Trireme Maintenance Cost
  • Rousing Oratory: +15% Manpower
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.



The second path of the Italic Traditions is the Support Path.

  • State Navy: +15% Trireme Morale
  • The Fabri: 25% Cheaper Military Buildings
  • Scale the Walls: +15% Siege Ability
  • Castra: Emables ‘Border Forts’
  • Logistics of State: 25% Cheaper Light Infantry, Heavy Infantry, Archers
  • Scutum: +15% Heavy Infantry Defence
  • Foederati: +15% Light Cavalry Discipline
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.



The third path of the Italic Traditions is the Roman Path.
  • Principes: +15% Heavy Infantry Discipline
  • March of the Eagles: +5% Morale Recovery
  • Triarii: +15% Heavy Infantry Offence
  • Roman Roads: Allows ‘Military Roadbuilding’
  • Professional Soldiers: -0.05 Monthly Warexhaustion
  • Velites: +15% Light Infantry Offence
  • The Honor of Service +15% Manpower Recovery
End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.

View attachment 406293

There are a few abilities mentioned above that needs some more information.

Raid City - This is possible to do when you have taken control over hostile territory, giving you money and manpower, while hurting that province in growth, output and commerce for 5 years.

Border Forts - This creates a colony in an unowned ‘city’ that is adjacent to one of your own cities, adding 1 freeman pop of your culture and a fort for military power.

Military Roadbuilding - The cheapest and fastest way to build roads in the game.

View attachment 406294



Next week we’ll be talking about loyalty and civil wars.
Could raids reverse the development of the region a bit, not just with temporary modifiers, but with reversing some stats in the city. That way it takes more time to rebuild from a raid.
 

aantia

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Border Forts - This creates a colony in an unowned ‘city’ that is adjacent to one of your own cities, adding 1 freeman pop of your culture and a fort for military power.

Thanks for the early-morning dev diary ☺️
By "unowned 'city'" do you mean an entirely uncolonised one, or does that include neighbouring cities belonging to other countries?
 

aantia

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Could raids reverse the development of the region a bit, not just with temporary modifiers, but with reversing some stats in the city. That way it takes more time to rebuild from a raid.

Perhaps the raider could seize a pop as slaves if the total population of the city is very large?
 

Me_

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I know many people will downvote this and say that they have instantly fallen in love with the man, they never believed that a human face can be so pretty and that they wish they could marry the guy or that they will only buy the game to look at him, but


that has to be the most horryfing face portrait in any Paradox game I've ever seen. He looks like he's made of wax and wants to devour you and replace you with another human candle.
 
Last edited:

TheDarkMaster

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Sounds like you'll be able to build roads without Roman traditions, good to hear. Having that be hands down the best option is still good flavor and a strong bonus. It was strange when it sounded like that was exclusive to armies. Will roads also have other benefits besides just movements speed? Some trade/commerce effects or reducing unrest in cities attached to the capital by roads would be appropriate.
 

AjayAlcos

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Trin Tragula

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It seems weird that "Rome ascendant" bonus isn't part of the Roman tree, but cool information regardless!

You shouldn't see the names as exclusive in that way. You can pick from any path and any Rome is likely to have things picked not only from the path we internally call the "Roman" path :)
The full tradition set is an Italic one and then the various paths draw inspiration from different things but as it says in the first post they're all available for you to pick from (as long as you can afford it and have the preceding tradition unlocked).
 

hjarg

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Wow, this is early in the morning!

And there are other ways to build roads as well, since the Roman tradition is just the cheapest?
Is Rome unique in that matter?
 

Snowcrisp

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Question: Will the Marius reforms be in the game? So legionaries/cohorts/pretorians etc be added? If not,future dlc? Hehe.Also would love me some Named legions like Legio lll Cyrenaica(my favourite legion).