So with co-rulers, does this mean that Sparta could potentially have 2 Kings as it did in history?
Are you talking about this (from the code in this dev diary):
Added a better entry for population capacity.
Great stuff in here. Thanks for the population capacity feature - that will make the cities far less weird during a big conquest campaign. And the dual rulers mechanics sound perfect
Population Capacity now dictates how many pops can live in each city. Population capacity is primarily increased by things like climate, rivers, ports, but is also possible to increase through building granaries in a city. A city over capacity will get penalties from overpopulation but no city will grow over its cap naturally. Most things that previously affected population growth will now instead affect capacity instead
I don't believe youWe have a new naval system, and there's been an improved AI for it.
So with co-rulers, does this mean that Sparta could potentially have 2 Kings as it did in history?
There are many ways to change that within the design of the game.wars are ww1 style but i guess theres no way to change that
Basically the game could need a patch dealing with warfare. If we limit army count we could also use the military tradition system used in Total War Rome II and other ways to give more character and Life into armies.There are many ways to change that within the design of the game.
Some ideas of mine :
- most wars cannot be declared by surprise any longer. A warning must be sent a few months ahead so that the defending can prepare itself.
- recruitment becomes army-based and no more province based, with modifiers accounting for distance from recruitment areas: no more 1k stacks running around.
- armies must have a commander to move around the map
- number of armies is capped
- remove carpet sieging as a warscore modifier . Warscore only depends on wargoal and battles
- instead of armies playing " catch me if you can " and "whack a mole" around the map, the defender could set a region where a battle will take place and armies would move this way automatically . The battle would then happen. Maybe the terrain could serve as a cap on the number of unit that can engage in battles , to give a chance to smaller armies.
Anything would be better that the piss poor system from eu4/ck2 at this point.
Everything is possible, it's just that the developers need to stop being lazy and get creative where it matters.
Well, if Iclick on "PLAY" in Steam, the launcher window comes up for half a second – and it's completely empty, just a dark bluish gray background – and then just terminates with no further notice.Not sure what is going on there, I am running the game through Steam on Linux with no problems. Luckily didn't have to do anything fancy to get it going, it just worked for me.
... which we hope to release as an open beta on Steam and Gog in the not to distant future.
Hello and welcome to another diary for Imperator: Rome
- changed minimum resolution to 1080p
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