- Dec 14, 1999
- 18.381
- 38.890
Hi everyone and welcome to the fifteenth development diary for Imperator. This time it is about a feature that does not correspond to anything we’ve had in the original Rome, which is our new Military Traditions system.
There are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.
Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.
Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.
It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Today we’ll take a look at the Barbarian military tradition, which is used most cultures in north-western Europe.
They all start with the bonus to unlock Chariots as a unit. Chariots are relatively cheap, and faster than infantry, and utterly destroys light infantry on the battlefield.
The first path of the Barbarian Traditions is the Britannic Path.
The second path of the Barbarian Traditions is the Germanic Path.
The third path of the Barbarian Traditions is the Gallic Path.
Next week we’ll be looking into where all roads lead.
There are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.
Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.
Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.
It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Today we’ll take a look at the Barbarian military tradition, which is used most cultures in north-western Europe.
They all start with the bonus to unlock Chariots as a unit. Chariots are relatively cheap, and faster than infantry, and utterly destroys light infantry on the battlefield.
The first path of the Barbarian Traditions is the Britannic Path.
- Scythed Chariots: +15%Chariots Offensive
- Coming of Age +15% Light Infantry Defensive
- Living off the Land -15% Land Unit Attrition
- Word of Mouth +25% Manpower Recovery
- Chariot Mastery +15% Chariots Morale
- Selective Breeding -25% Light Cavalry Cost
- Take up Arms +15% Archers Morale
The second path of the Barbarian Traditions is the Germanic Path.
- Strike and Withdraw +15% Light Infantry Morale
- Natural Resources -25% Light Cavalry & Chariots Cost
- Ambush +25% Combat Bonus for Light Infantry in Forest
- The Glory of the Hunt Allows ‘Raiding’
- Shield Wall +15% Heavy Infantry Defensive
- The Young Must Serve -25% Light Infantry Cost
- Hail of Stones +15% Archers Defensive
The third path of the Barbarian Traditions is the Gallic Path.
- Strike From Afar +15% Archers Offensive
- Confederations +15% Global Manpower
- The Plains Fight With us +15% Combat Bonus for Light Infantry & Chariots on Plains
- In Defense of our Home Allows ‘Levies’
- A People on the Move 25% quicker Unit Recruitment
- Strong Arm +15% Heavy Infantry Offensive
- Scale the Walls! +15% Siege Ability

Next week we’ll be looking into where all roads lead.