- Dec 14, 1999
- 18.750
- 51.139
Hi and welcome back to another development diary for Imperator! This time we’ll talk about the offices and laws in the Republic!
If you haven’t read about the Senate already, then read it here! https://forum.paradoxplaza.com/foru...lopment-diary-13-20th-of-august-2018.1115536/
First of all, we have the current ruler, which in Rome is called the Consul. In a decision to make it more into a fun engaging game, where you care about your characters, you only have one consul in rome, and they serve for five years.
The next consul, which is called ‘candidate’ is usually the most popular and prominent character from the most powerful faction in the senate. Friendship and backing of other parties influences this as well.
There are eight offices in the government, and they all serve until you replace them or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on your country. Each of them give the character prominence and some give other benefits to the character.
Appointing someone to an office increases their loyalty, but removing someone deeply hurt their loyalties.
There are eight categories of laws in a republic, and each of them have four different laws, where only one law can be active in each category. Changing a law costs 250 oratory power, and you must also have the backing of the senate for changing that category of laws.
Please be aware that monarchies and tribes have different offices and laws, and if you like to mod you can have your own unique offices and laws for each nation if you so want.
*** Update: Check out Arheos post below for more background ***
Next week we’ll go into military traditions!
If you haven’t read about the Senate already, then read it here! https://forum.paradoxplaza.com/foru...lopment-diary-13-20th-of-august-2018.1115536/
First of all, we have the current ruler, which in Rome is called the Consul. In a decision to make it more into a fun engaging game, where you care about your characters, you only have one consul in rome, and they serve for five years.
The next consul, which is called ‘candidate’ is usually the most popular and prominent character from the most powerful faction in the senate. Friendship and backing of other parties influences this as well.
There are eight offices in the government, and they all serve until you replace them or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on your country. Each of them give the character prominence and some give other benefits to the character.
- Censor - Each Charisma gives +0.2 Senate Influence for the Censor’s party.
- Praetor - Each Charisma gives +1% Commerce Income.
- Tribunus Militum - Each Martial gives +1% Discipline
- Praefectus Militaris - Each Martial gives +1% Tax Income
- Augur - Each Zeal gives +5% Omen Power
- Pontifex - Each Zeal reduces stability cost by 2%.
- Tribunus Plebis - Each Finesse increases freemen happyness by 1%
- Vulnerarius - Each finesse increases health by 0.5.
Appointing someone to an office increases their loyalty, but removing someone deeply hurt their loyalties.
There are eight categories of laws in a republic, and each of them have four different laws, where only one law can be active in each category. Changing a law costs 250 oratory power, and you must also have the backing of the senate for changing that category of laws.
- Anticorruption Laws : Impacts Corruption & Unrest
- Religious Laws: Omen Cost & Power, Influence of Religious Party
- Maritime Laws: Commerce, Wealth, Pirates.
- Integration Laws: Pop Happyness, Influence of Civic and Populist Parties
- Citizen Laws: Pop Promotion Costs.
- Land Reforms: AE Impact, Unrest, Slave Output
- Military Reforms: Different Military Bonuses
- Election Reforms: Corruption, Consul Term Duration
Please be aware that monarchies and tribes have different offices and laws, and if you like to mod you can have your own unique offices and laws for each nation if you so want.
*** Update: Check out Arheos post below for more background ***
In a game where focus is intended to be equally split between internal and external politics, having a fully in-depth, historically authentic roman senate is way out of scope. Yes, you could manage your 10 Tribunes, 20 Quaestors, and 2 consuls, and it would probably be amazing, as a Roman Senate Simulator.
However, a Roman Senate Simulator is not what Imperator: Rome is. I understand that some of you feel aggrieved, having expected one thing and received another, but a balance has to be struck. As Johan said, it would take a matter of minutes or hours to halfheartedly hack in the coveted 'Second Consul'; but actively providing balance, content, and intrigue to do this justice, not only takes time, but takes away a lot of focus from the other aspects of the game you would be playing. 20 Quaestors would be horrifying to manage.
As you've seen in the previous dev diary, you will need to convince the senate in order to perform certain actions; Rome is not a totalitarian monarchy*, with 1, 2 or 3 consuls.
*Octavius notwithstanding.
Next week we’ll go into military traditions!
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