I don't know guys; this single design decision might just ruin this classical antiquity strategy game.
Better go back into aether and wait for another game that can appeal to my immersion-based desires.
Just let me know when that game is released
All humor aside, for me personally having two consuls would be fun to manage and an interesting mechanic to have to take into account when playing as Rome or in dealing with Rome. But it being not in the baseline game is not something I will be too worried about.
Paradox games as a whole get better over time. Take Victoria 2 at lunch for example; it was the later two expansions that added what people love so much about the game.
A yellow Prussia was honestly pretty game breaking.
So I can imagine there will be a DLC that the devs as a whole can focus their energy on (As opposed to creating an entire game with every possible feature and desire accounted for) and give you romanophiles that nice does of realism in your video game.
Personally I am inclined to see more of Egypt and that sweet sweet Nlie.
Its kinda like the 1920s for me.
Look do continue with the suggestions! Passion is great when it comes to designing a project.
Just do remember that the developers (Those guys actually taking the time to make these games) are probably passionate too and I guarantee they do have plans to expand the individual aspects of this game that need depth.
*Cough Cough* Navy Warfare *Cough Cough*
Of course I might just be a giant fan boy and therefore my opinion entirely invalid, but I can live with that