Okay... what does TW Rome 2 Vanilla does better than Imperator: ROme?
It actually tries to represent the cursus honorum. It's far from accurate, but Imperator isn't even trying.
Okay... what does TW Rome 2 Vanilla does better than Imperator: ROme?
This getting slightly annoying, while I don't care at all about the two consul system, would you kindly let us choose what is fun and engaging ? Throughout all of your Dev Diaries you put claims like "fun, engaging, in-depth, etc. pp." words without any kind actual meaning as they are very much subjective. A statement like: The reason we choose a single consul system is that we want you to care more about single caracters and not flood you with multiple characters that end up irrelevant." would make the same claim without forcing us to see it as FUN and ENGAGING.
It actually tries to represent the cursus honorum. It's far from accurate, but Imperator isn't even trying.
In a reddit interview they devs talked about that they have a cursus honorum. Maybe something we haven't seen yet.
EU: Rome you could not make anyone into a legate for example because only people who had been censors and similar could become legate. From what I understand the prominence of each character will determine who should hold each post and if you ignore that you will get penalized in some way (probably loss of loyality).How can there be a cursus honorum if you appoint random people to be censors and minor magistratures aren't represented as offices? Am I missing something?
The building system in EU: Rome was terrible because it is basically spam and forget, it did not really add anything to the game.Of course paradox only has what 4 buildings i think it was whereas rome has much much more
Allowing the Roman republic to be led by rainbow unicorns with golden glitter would probably be fun and engaging.The intent is to provide players with a sense of fun and engagement...
Allowing the Roman republic to be led by rainbow unicorns with golden glitter would probably be fun and engaging.
Does that mean it should be in the game ? Definitely no. Because Imperator is a historical game and there were no such thing as rainbow unicorns or golden glitter.
Now that you are convinced by that point, just read my post again by replacing the words "rainbow unicorn" with "a single consul" and "golden glitter" with "5-year terms".
The problem I would assume is that most people here don't know much about game design and how paradox games work. For many it may look simple to have two leaders and whatever else people ask for but in reality it is much more complicated and time consuming to implement than it may look like.Damn near most of the controversy here's been caused entirely by Johan saying that it was to make the game "fun and engaging" tbh
Allowing the Roman republic to be led by rainbow unicorns with golden glitter would probably be fun and engaging.
Does that mean it should be in the game ? Definitely no. Because Imperator is a historical game and there were no such thing as rainbow unicorns or golden glitter.
Now that you are convinced by that point, just read my post again by replacing the words "rainbow unicorn" with "a single consul" and "golden glitter" with "5-year terms".
Allowing the Roman republic to be led by rainbow unicorns with golden glitter would probably be fun and engaging.
Does that mean it should be in the game ? Definitely no. Because Imperator is a historical game and there were no such thing as rainbow unicorns or golden glitter.
Now that you are convinced by that point, just read my post again by replacing the words "rainbow unicorn" with "a single consul" and "golden glitter" with "5-year terms".
Rome II is not even trying to have a senate, you can declare war on your closest allies for no reason whatsoever as well as declaring war on everyone without any limitations.It actually tries to represent the cursus honorum. It's far from accurate, but Imperator isn't even trying.
Comparing one consul and 5-year term with fantasy stuff is absolutelly bullsh*
...In a decision to make it more into a fun engaging game, where you care about your characters, you only have one consul in rome...
...There are eight offices in the government, and they all serve until you replace them or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on your country...
The problem I would assume is that most people here don't know much about game design and how paradox games work. For many it may look simple to have two leaders and whatever else people ask for but in reality it is much more complicated and time consuming to implement than it may look like.
It is not about laziness as some people think.
There is an Electoral Reform law category, including adjustments to term duration.
When time passes in a rate of days (which, for the span of the game, is required), Consuls being elected on a yearly basis simply doesn't allow you to get anything done. I tried it. Effectively acquiring any form of power base would be simply impossible in the allotted time - it essentially becomes a lottery as to whether your ruler can exert enough influence.
It seems pretty clear to me from this post that Paradox likely started with the idea of yearly consuls and found that it didn't work within the game. Now, some might argue that this means they needed to change the rest of the game to make it work, but I'd lean more toward the 1 is not so different from 5 camp, particularly if you are going to break other parts of the game just to accommodate it.
Doesn't touch at all the issue of 2 vs. 1, no evidence yet that they tried to make the game with 2 consuls and found it didn't work as well as 1.
The problem I would assume is that most people here don't know much about game design and how paradox games work. For many it may look simple to have two leaders and whatever else people ask for but in reality it is much more complicated and time consuming to implement than it may look like.
It is not about laziness as some people think.
there is not one but 3 major nations at the start of the game which would have 2 leaders so one would expect there at least be a mechanic to represent that