No you are not playing as the consul in this game, so the second consul wouldn't mess with anything. It just means two characters would be consuls. Either both would contribute equally, or one would be considered "minor" and have less of an influence on the country, or with a mechanic to "switch" between them.
You could use consul A in peacetime, then switch to consul B the military genius in wartime, or something like that, at your demand. If you let one consul rule too long, his influence increases making him a nuisance after his reign.
So make something that didn't exist either in the ancient Rome...
Because this is my issue, people want 2 for realism but the solution proposed is not realistic either.
There wasn't a major or minor, their wasn't one who decided during peace and one during war...
If we have 2, we have a single head controlling both character action. They don't create a counter weight to your decision, they don't bring any historical gameplay.
And if we control only one, we are back into a "Conclave" for IR maybe with better handling than Conclave but this isn't that great considering there is only 1 other one to influence.
And I know we are supposed to control the state, but there is no benefit regarding historical gameplay to have a 2 headed governement. Sure there is for historical representation but if the gameplay behind is not historical, doesn't it defeat the purpose ? (and think about people who have little clue about the 2 consuls, they will not understand as it's not natural anymore)
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