Imperator - Development Diary #14 - 27th of August 2018

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Federalist girl

Field Marshal
87 Badges
Aug 15, 2010
2.520
1.158
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Stellaris
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Crusader Kings III Referal
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Victoria 2
So, funny story. Of all the possible compromises needed for gameplay, the single consul serving for 5 years is actually one I’m okay with. It gives you a chance to actually play as a character for a little while.

Switching back and forth between characters monthly or even annually would be very unsatisfying to me. Switching every five years is already going to be a lot.

If we weren’t playing as the “spirit” of a nation but were instead playing individual people , I’d be an advocate for a more realistic system. But since we’re always gonna be playing the head of state, switching characters all the time would just be a huge annoyance.
 

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
7.624
7.053
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Necroids
From a historical point of view, it is not possible.

Only simple citizens could apply to the consulate, meaning a consul in office could not immediatly re-apply, he had to wait for at least one term before applying again. (There have been some instances of consuls doing several turns in a row in History, but that was considered illegal and was only allowed because they were powerful individuals that nobody dared to challenge).

It got even more strict under Sulla, who instituted a 10-year minimal time before you can re-apply.

Marius, consul for 5 years straight, would disagree. The Roman Constitution, Sulla’s reforms (at the end of the game’s timeframe) aside, was unwritten and malleable when push came to shove. Thats not necessarily a good thing and it violated the Mos Maiorum, but it was not inherently illegal.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Switching back and forth between characters monthly or even annually would be very unsatisfying to me. Switching every five years is already going to be a lot.
The game last about 300 years which give around 60 elections which is already quite alot as you are also going to do other things so having to worry about who is going to be elected (which may be quite impactful) every year would be just to much to deal with.
 

AKronblad

Primus Inter Pares
34 Badges
Jun 1, 2008
10.145
1.078
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Rise of Prussia
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
But, the point of modding is to change a lot of things, and first one will be how generals are handled.
No, first thing would be to get the desired features into the base game, so modding them wouldn't be required at all.
 

Te. Kenzo

Field Marshal
104 Badges
Aug 3, 2009
3.739
796
  • Europa Universalis: Rome
  • For the Motherland
  • Hearts of Iron III
  • Cities in Motion
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2 A House Divided Beta
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Deus Vult
  • East India Company
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Mount & Blade: With Fire and Sword
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Pride of Nations
  • Crusader Kings II: Holy Knight (pre-order)
Well this time it's for real a copy-paste of Rome I, I expected it and without problems... but this time I expected two consuls finally as sign this time you gone more in depth with the mechanic.

Also, I feel like the game it's lack the cool senate visual of the first game when you add a rapresentation of the seats in the senate.

maxresdefault.jpg


So we can say this time we have even less cool thing from a visual point of view.
 

AKronblad

Primus Inter Pares
34 Badges
Jun 1, 2008
10.145
1.078
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Rise of Prussia
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
... by the time the game is realesed, people can only judge, but not provide feedback that could impact controversial design decisions...

Exactly. And I guess that this is what DD's are for: to get feedback from potential players and buyers of the game, so that undesired design can be amended. It's not only about marketing and creating a hype.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
It is not a copy past. Law system is completely different in EU: Rome. There is only two censors and the researchers as government positions in EU: Rome and there are other differences as well such as the ability to directly influence the senate in Imperator: Rome.

EUIV was a much closer copy to EUIII than I: Rome is to EU: Rome.
 

S. Grundleplith MD

Sergeant
51 Badges
Jun 15, 2015
51
21
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Sign Up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Flashpoint
One of the reasons for having 2 consuls was so they could veto each other. I would be interested in how this could be implemented without having gamers becoming livid over the AI vetoing their decisions. By adding a second consul, it appears that your decision to go to war can be blocked by not only the second consul, but from the Senate DD, also the Senate can block your decisions along with, I assume, the candidate mentioned in the DD but he could just be the voice of the Senate, although, so far, only the Senate has been actually mentioned as having veto power over you as the player.

As it currently stands from what I'm reading, the Senate is performing the action of the 2nd consul, so I'm not sure at this point what the purpose of the 2nd consul is. "Immersion" has a null value to my ears. What game function does the 2nd consul provide that is not already covered by the Senate?

I think it would provide, in a different mechanic, an opportunity to simulate factional alliances or feuds. If X&Y factions share imperium at the same time, it gives you the opportunity to pass unique initiatives. Or if two diametrically opposed factions share the consulship, it lowers stability or troop morale to simulate the consuls feuding. Again, going off of a systems that incorporates Rome's historical political system, having multiple consuls gives you more ex-consuls to compete for being censor, and to rule pro-consular provinces.
 

CR0N0S LXIII

Second Lieutenant
33 Badges
Mar 26, 2017
134
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
To those of you insisting Rome is the be all, end all of Imperator, it is my turn to respectfully disagree. I am far more excited for this:
X7caVZmWQleoOobmlUUP8A.png

than this:
history-of-rome-part-1-15-638.jpg

where that veto by AI will be represented by nothing more numbers like the opinion breakdown for EU4 alliances.

What do you mean? The size of the map? If you get excited by numbers, you could buy a maths book.

Just joking. But seriously, how can you be excited by pure map size? I understand you wouldn't like gameplay mechanics with 2 consules, 300 senators and all that stuff, but being excited just because the map is big? Seriously, I do my best to understand it but I just can't.

And I agree with you that mechanics for Roman republic could change with a DLC (remember when muslims weren't playable at all in CK2?). The problem as I see it, it's not Rome having only one consul, specially if DLCs change this, the problem is that the base republic system for this game (and this is what it's being exposed here, because there can also be DLCs for Carthage, Athens, Sparta -Sparta was a diarchy but you know-), is basically head of state appointing the character he wants in the office he wants. That sounds more like a monarchy, don't you think? I would like to see a more complex system, where all the offices can take own decisions like veto or chosing other offices, rather than just 8 spaces for 8 advisors providing 8 different bonuses. That is not something I want to see in a Grand Strategy Game, sounds more like choosing your perks in LoL or whatever...

And about 5 years for reelections, if you give the option to rechoose (is that a word?) your consul but angering the senate, or losing something like republican tradition (Imperium Universalis mod), or you make the effects of your consul more notable in gameplay, then 1 year of a good consul and 1 year of a bad consul can be really different things. But again, this could change through DLCs. And if you make the consul not being elected by player, but by a election with senators voting, that is a different things. And if you let your pops vote and having an impact on the senate, wow that's hugely different from "I want character A in post X and character B in post Y".

I hope you can understand my bad english, we spaniards use to have problems with foreign languages due to have any movie/book/game we want translated to spanish.
 

Federalist girl

Field Marshal
87 Badges
Aug 15, 2010
2.520
1.158
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Stellaris
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Crusader Kings III Referal
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Victoria 2
Marius, consul for 5 years straight, would disagree. The Roman Constitution, Sulla’s reforms (at the end of the game’s timeframe) aside, was unwritten and malleable when push came to shove. Thats not necessarily a good thing and it violated the Mos Maiorum, but it was not inherently illegal.

If I’m not mistaken, Marius’s consecutive consulships were a violation of the lex Villia Annalis — it wasn’t just unwritten precedent, it was written law.
 

Darth.

General
77 Badges
Apr 29, 2017
1.848
1.066
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
First of all no one is bullying the devs
Really? The horde of insults, vitriol, sarcastic comments on loot boxes, complaints on DLC policy, complaints about Johan, complaints about the devs across not just this thread but a whole bunch of them demanding two consuls with the opinions of reasonable criticism and genuinely respectfully dissenting opinions being lost beneath it is not bullying? Screaming "I want I want" and when the dev team tries to explain why they did it, telling them it's stupid, implying that they're stupid, that Paradox is going down the drain and they're contributing to it isn't bullying??
 

Hugus

Second Lieutenant
49 Badges
Jul 26, 2006
164
75
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Exactly. While I'm disappointed about the one Consul system, I get why they chose to go down that route. What I cannot understand is why they completely ignored how the republic worked and chose a system which, quite frankly, is a monarchy.

Yeap, I just honestly do not understand how pdox expects to create a base focused on Republican Rome and just do away with elections. Like, elections were the life of the whole political system. They are so fulcral to how things worked the way they did, I cannot start to understand this choice to do away with them.
 

starme987

Knight of Albion
1 Badges
Oct 26, 2013
32
0
  • Imperator: Rome Sign Up
To those who are suggesting that people shouldn't be upset that Rome isn't the focus of Imperator: Rome... What on earth are you expecting? Sure there's a lot of interesting nations in this era besides Rome - Carthage, some of the Greek states, etc - but even so. The Devs seem to just be giving 'diplomatic answers' and I'm sure that before long after launch we'll have the SPQR DLC that adds a proper Roman government.
 

cristofolmc

Banned
32 Badges
Mar 5, 2009
3.455
4.351
  • 500k Club
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
I really do hope they put a bit of work into it and change the Senate view to be a bit more like in EU Rome with the actual senat drawn and represented, with seats and all. It feels much cooler and immersive than just a few numbers down there in the bottom of the screen, to be honest.
 
Last edited:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Yeap, I just honestly do not understand how pdox expects to create a base focused on Republican Rome and just do away with elections. Like, elections were the life of the whole political system. They are so fulcral to how things worked the way they did, I cannot start to understand this choice to do away with them.
I would say Imperator: Rome is about as focused on Rome as EUIV is focused on France. As far as I understand Rome will not necessarily be particular important for the game, like Rome survival is not even guaranteed and it is still far from being the major Power in the World at the start of the game.

The name Imperator: Rome is ment to sell the game because most people know what Rome is.

Remember that this is a game that include 7000 cities, Rome at start is just like a brick in the house.
 

Darth.

General
77 Badges
Apr 29, 2017
1.848
1.066
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
What do you mean? The size of the map? If you get excited by numbers, you could buy a maths book.

Just joking. But seriously, how can you be excited by pure map size?
It's not the map size, it's the province detail.

The problem as I see it, it's not Rome having only one consul, specially if DLCs change this, the problem is that the base republic system for this game
But it's not the base republic system
Hi and welcome back to another development diary for Imperator! This time we’ll talk about the offices and laws in the Republic!
Everywhere Johan says THE republic. This is for Rome, not all states.

Now I might be wrong, but I believe there would be different government types that are a slight variance with slightly different mechanics like Parliaments, the Dutch Republic and the Sejm in EU4. yes they took a DLC for those, but before then what were republics in eu4? Once every 4 years click a button and select a guy, micro-ing your republican tradition for 6/6/6 rulers. Hardly engaging either, yet EU4 was wildly successful with everyone going around about how OP republics were and complaining when they were nerfed.

And about 5 years for reelections, if you give the option to rechoose (is that a word?) your consul but angering the senate, or losing something like republican tradition (Imperium Universalis mod), or you make the effects of your consul more notable in gameplay, then 1 year of a good consul and 1 year of a bad consul can be really different things. But again, this could change through DLCs. And if you make the consul not being elected by player, but by a election with senators voting, that is a different things. And if you let your pops vote and having an impact on the senate, wow that's hugely different from "I want character A in post X and character B in post Y".
Remember though, there are 6 months to release and they probably haven't finalized everything. Believe me I am not thrilled at the simplicity. But I trust the dev team to improve upon it in a DLC if not at release. At release I will care far more about my trade and war and slavery than about how realistic to history my government is.
 

Darth.

General
77 Badges
Apr 29, 2017
1.848
1.066
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
I would say Imperator: Rome is about as focused on Rome as EUIV is focused on France. As far as I understand Rome will not necessarily be particular important for the game, like Rome survival is not even guaranteed and it is still far from being the major Power in the World at the start of the game.

The name Imperator: Rome is ment to sell the game because most people know what Rome is.
I regret I have only 1 "Agree" to give. i said this weeks ago and got "Respectfully" Disagreed with a lot :confused:
 

brovahkiin

Seven times down, Eight times up
75 Badges
Nov 8, 2012
422
73
  • Victoria 2: A House Divided
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Rome Gold
What do you mean? The size of the map? If you get excited by numbers, you could buy a maths book.

Just joking. But seriously, how can you be excited by pure map size? I understand you wouldn't like gameplay mechanics with 2 consules, 300 senators and all that stuff, but being excited just because the map is big? Seriously, I do my best to understand it but I just can't.

And I agree with you that mechanics for Roman republic could change with a DLC (remember when muslims weren't playable at all in CK2?). The problem as I see it, it's not Rome having only one consul, specially if DLCs change this, the problem is that the base republic system for this game (and this is what it's being exposed here, because there can also be DLCs for Carthage, Athens, Sparta -Sparta was a diarchy but you know-), is basically head of state appointing the character he wants in the office he wants. That sounds more like a monarchy, don't you think? I would like to see a more complex system, where all the offices can take own decisions like veto or chosing other offices, rather than just 8 spaces for 8 advisors providing 8 different bonuses. That is not something I want to see in a Grand Strategy Game, sounds more like choosing your perks in LoL or whatever...

And about 5 years for reelections, if you give the option to rechoose (is that a word?) your consul but angering the senate, or losing something like republican tradition (Imperium Universalis mod), or you make the effects of your consul more notable in gameplay, then 1 year of a good consul and 1 year of a bad consul can be really different things. But again, this could change through DLCs. And if you make the consul not being elected by player, but by a election with senators voting, that is a different things. And if you let your pops vote and having an impact on the senate, wow that's hugely different from "I want character A in post X and character B in post Y".

I hope you can understand my bad english, we spaniards use to have problems with foreign languages due to have any movie/book/game we want translated to spanish.
it would be reelect
Really? The horde of insults, vitriol, sarcastic comments on loot boxes, complaints on DLC policy, complaints about Johan, complaints about the devs across not just this thread but a whole bunch of them demanding two consuls with the opinions of reasonable criticism and genuinely respectfully dissenting opinions being lost beneath it is not bullying? Screaming "I want I want" and when the dev team tries to explain why they did it, telling them it's stupid, implying that they're stupid, that Paradox is going down the drain and they're contributing to it isn't bullying??
literally one person made a loot box joke
everyone else has politely and reasonably expressed dismay, disappointed and frustration, I don't believe anyone has insulted Johan, just thought he was wrong.
Complaining is not "bullying" its complaining and if people don't express what they don't like the Devs won't know that and won't be able to hopefully fix the things people are angry about
 

S. Grundleplith MD

Sergeant
51 Badges
Jun 15, 2015
51
21
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Sign Up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Flashpoint
I would say Imperator: Rome is about as focused on Rome as EUIV is focused on France. As far as I understand Rome will not necessarily be particular important for the game, like Rome survival is not even guaranteed and it is still far from being the major Power in the World at the start of the game.

The name Imperator: Rome is ment to sell the game because most people know what Rome is.

Ok, but that's like titling a game "Alexander" and having the Macedonians as incidental to the gameplay, or titling a game "Napoleon" and having it focus on the entire 19th century.