Because in Rome they did but they didnt seem to use it for nothing
You could confiscate their personal wealth if characters joined the losing side of a civil war.
It was a great way to fill your coffers after a lengthy civil war.
Because in Rome they did but they didnt seem to use it for nothing
Julius ceasar was a filthy communist
@cristofolmc Your right on it being a waste of potential. The only things that I can recall it being used for was paying loyal soldier wages and receiving the occasional gift. I can't think of anything else off the top of my head.
But yeah its been confirmed (Specifically Dev Diary #7)
There was a short mention of Characters having holdings so I am excited to how that would look like and just other general ways characters could use their wealth.
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Please see my post on page 7.I am extremely disappointed that populists have remained the only bad guy faction. My list of things that needed to change from the original was very short but this was near the top of it. I hoped for more nuanced gameplay where there were benefits and maluses to all factions.
So basically it's the same system as before, but with mana to bypass the loyalty system if it's too much of a nuisance to the player... Just great.
Do we know if characters will still have personal wealth in Imperator? Because in Rome they did but they didnt seem to use it for nothing, it was kind of a waste of a feature with a lot of potential. Unless something was going on behind the curtains that we didnt see.
Yes, there were multiple screenshots showing personal wealth on characters. just look at the Dev Diary about characters.
I swear if they release a game almost identical to EUR, I’m not buying it. Especially when they could have just patched the old one.So basically it's the same system as before, but with mana to bypass the loyalty system if it's too much of a nuisance to the player... Just great.
So populists are just generic rebels that are always bad for you? Wasn't Julius Caesar part of the "populist party"?
if you are playing as the roman republic them yes that dirty commie ceasar is a bad thing for you
So populists are just generic rebels that are always bad for you? Wasn't Julius Caesar part of the "populist party"?
You say the populists are not entirely beneficial. The drawbacks are pretty clear, but this makes it sound like they aren't entirely bad, either. Is there a boon to them that is not explicit in their direct effects? Do they have a tendency to approve whatever you like? The picture provided doesn't seem to back that up, since it says only 5 of 20 support that tribute demand, so what else do they offer?
If it's anything like EUR, it decreases loyalty of characters, increases unrest and reduces omen success chance.So what does tyranny do, then? This had better be a serious metric, or else what's the reason to not just force things through constantly? Enough of it, I wager, will have you devolve into an empire. This to me implies that autocracies are going to be explicitly weaker than democracies, because otherwise you may even have an incentive to ignore the senate, which makes no sense from a gameplay perspective. But presumably there will be some autocracies at game start, so will they be negatively affected? Or is this being resolved in some other way I've not thought of?