Imperator - Development Diary - 12th August

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Arheo

Game Director - Hearts of Iron
Paradox Staff
Feb 13, 2018
798
16.379
Greetings all!


In today’s dev diary, we’ll be covering the details of the reworked population simulation in the Cicero update. As a small note: those opting in to the Cicero open beta will already have experienced many of these changes in action.


Reworking the Simulation


Perhaps one of the largest tasks in the Cicero update has been the creation of an organic, living population simulation, which reacts to, and interacts with, the fabric of the game.


Up to and including the Pompey update, the manipulation of pops required direct player involvement, either through manual pop conversion/assimilation, or through the invoking of an appropriate governor policy.


In Cicero, all aspects of the pop simulation will be dynamic, driven by situation, and occur over time in any given territory.


Each poptype will have unique base speeds for assimilation, conversion, promotion and migration, which will be modified by numerous local factors such as local unrest, differing dominant culture or religion, and city/settlement status.


SvwZD4bB5YqVlppwKsA3gB8T45IWbu7f0OAugvANGkiYMie9rDRQdn9hzAYgNEhbQrVYvRnk41Gcnh1QsDyoCQmwuIAfkIoojAEp5nTJPEyRHNDPT7YqDOK115tdBZZc5LSm0RNL



In addition, territories will have a desired ratio for each poptype, and population will promote or demote to attempt to fill this ratio. Promotion and demotion will increase in speed based on the size of the territory they are resident within, rendering it possible for large cities to have functional social mobility.


Migration


Migration is a new concept to Imperator, both replacing and augmenting in equal measure the pop movement feature included in the base game.


Every territory will now have a Migration Attraction value, derived primarily from how much free pop capacity is present:


m5qw6FGMN4F73v60ftsuiEeRlN4_SpaPuMPDLFh34urrPjNtalR2cq-R8IJjdOWle40yZSXmtPY3Ijm5MI1BYaEDIbZOZm2CYjnGjj14lcqwJaXeIp2SKf0WEImCuHUfudmDrCrT



Pops within a territory will consider any territory that is either neighboring, within the same Province, or if coastal, a Port province, as a valid migration target. If the attraction of a potential target is higher than the territory in which they reside, a migration will begin. Only 1 pop can be migrating from a territory at any one time.


Importantly, Slaves will not migrate of their own volition, they must instead by moved manually. For Tribal nations, tribesmen may be moved manually. Both these actions will cost gold, and rather than moving each pop individually, a more accessible menu has been created:

xSXbVd1mAgIkoMtT-q7A6r6x5OU5hcBFUvT4DcLdV0ciXv04pnAWVYXKSlpmwLncj_JZB_lQPk8cromAP9lf34qTBBBBW3zmWgCiplIQG0WQSoqIgDgq9V5U2wDEUDwNtiMpB4PY



Sieges, low food supply, and outright starvation will cause pops to flee their homes, bringing a new dynamic to warfare and attrition.

Interaction with the City and Settlement feature detailed in last week's dev diary is high; you will be experiencing a much more centralized, city-weighted population distribution as the game progresses, using settlements primarily as resource production sites.

As before, these changes are available in the Cicero open beta branch if you feel like checking them out.

/Arheo
 

Eyes-Saucers

Zealous Hellenic adventurer
19 Badges
Jan 1, 2013
38
4
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Victoria: Revolutions
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Rome Gold
So Greeks with Hellenic religion will turn to Romans faster then Gauls with different religion? Pretty historical.
 

Nikolai

Basileus Romaion
77 Badges
Jun 17, 2001
21.781
5.624
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
Can't wait until I get internet again. :p
 

TheMadEmperor

Roman Emperor
40 Badges
Jul 3, 2018
331
512
steamcommunity.com
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings III Referal
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
When will we see an update to the beta branch? Will it be at the first half of this week or more like at the end?
That would be much appreciated :)
 

Lord Lambert

Lord Lambert
91 Badges
Jan 26, 2014
1.977
6.541
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
A little disappointed that we didn't get to see anything new here. This is all info that anyone who's played the Cicero beta or been keeping up to date with the Dev Diaries and Johans psuedo dev diary posts is already aware of.

Good stuff, though, I like how it's all implemented, just sad we didn't learn about any upcoming features.
 

Todie

Doer of things and stuff in the videogame
37 Badges
Mar 9, 2018
1.951
2.075
www.twitch.tv
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
This was a nice summary of how some of the cool stuff ties together, barely anything new though.

Each poptype will have unique base speeds for assimilation, conversion, promotion and migration, which will be modified by numerous local factors such as local unrest, differing dominant culture or religion, and city/settlement status.

Unique base speeds - this is something we could glean from johans teasers some week ago.

Im very curious though,to what lenghts you’ll go to tweak conversion / assimilation ? in particular regarding differances between settlements and cities..?

For promotion/demotion you specifically mention the territorys soze (pop count). Have you considered doing something similar for conversion / assimilation?

With cities being magnitudes bigger than settlements their effective conversion ”per capita” becomes much lower given the fact that only one pop at a time can be assimilated or converted.

Do you think this can be adressed purely through tweaking cities base numbers and theatres/temples?

Relevant discussion thread here for your convenience: https://forum.paradoxplaza.com/foru...romotion-migration-rework-suggestion.1231559/
 
Last edited:

Emíl

Corporal
80 Badges
Dec 11, 2014
25
46
  • The Showdown Effect
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Ship Simulator Extremes
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Dungeonland
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
Please can you implement immigration and emigration instead of only internal migration. If you conquer an area of your non-primary culture, some would be very motivated to move to the new border.
 

Seleukos.I.Nikator

Second Lieutenant
5 Badges
Jul 21, 2019
171
568
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Good stuff. Yesterday I took the first look at the newest version of 1.2 beta starting a new campaign with the Seleukids.

I haven't played with them before, but I've seen people complaining about the easiness and fast pace of assimilating and converting everyone around to Hellenic Macedonians.

My impression was, however, quite different on this version as it seems that it will take a long time and a lot of effort to carry out the Hellenization process that currently is stalled in the majority of territories due to the 25% penalty to conversion rate from the Seleukid heritage and a host of other factors.

So unless my first impression was somewhat incorrect I very much liked what I saw.
 

Lord Lambert

Lord Lambert
91 Badges
Jan 26, 2014
1.977
6.541
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
starting a new campaign with the Seleukids.

I haven't played with them before,
*Looks at avatar*
upload_2019-8-12_16-4-31.png


Hehe in all seriousness, Seleukids have the -25% assimilation malus as part of the heriatage, so converting will take a little longer with them. They do have +10% wrong culture group happiness though to somewhat mitigate that.
 

Seleukos.I.Nikator

Second Lieutenant
5 Badges
Jul 21, 2019
171
568
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
*Looks at avatar*
View attachment 505515

Hehe in all seriousness, Seleukids have the -25% assimilation malus as part of the heriatage, so converting will take a little longer with them. They do have +10% wrong culture group happiness though to somewhat mitigate that.

Hahaha... :)

Yeah, I know it's hard to believe my words, but I kind of left them for the dessert.

That Seleukid heritage is indeed very fitting for this kingdom and its history with this penalty to the conversion rate and the bonus to the wrong culture happiness.