When a country expand quickly, the pragmatic truth it's that many things change also for the winners and not everytime for good. Sometimes kingdoms and empires fall because they win too much enemies too quickly.
Those only work when you're a megablob (>5k dev) yourself, which takes much of the game's timeline to get to under normal circumstances. And from a gameplay/tedium perspective it's actually a good thing AE stops mattering at that point.No, it can be gamed by:
That's all there is to it.
- Truce juggling
- Being too powerful to attack
Those only work when you're a megablob (>5k dev) yourself, which takes much of the game's timeline to get to under normal circumstances. And from a gameplay/tedium perspective it's actually a good thing AE stops mattering at that point.
Your advice doesn't work for a non-GP start in 1444.
Those only work when you're a megablob (>5k dev) yourself, which takes much of the game's timeline to get to under normal circumstances. And from a gameplay/tedium perspective it's actually a good thing AE stops mattering at that point.
Your advice doesn't work for a non-GP start in 1444.
Truce juggling is a powerful tool in your toolbelt, but it's hardly the best option in every situation. Your ability to truce juggle is largely predicated on your military might and the size of the region you need to juggle. A nation like Milan trying to juggle the entire HRE is infeasible at the start of the game. The best option for it is to take Exploration ideas and expand more quickly in areas where AE is less of a problem, like East Africa and Indonesia.The easiest way to get from a non-GP start to GP rank through rapid expansion is truce juggling. GP 1444 starts is where you start looking at being too powerful for coalitions anyway, if you cripple your rivals before AE becomes an issue.
Shouldn't tyranny also decrease the Slave Pop? You might increase their output, but you also increase the likelihood they are gonna die earlyTyranny also discounts the price for using tyrannical actions such as imprisonment or executions, and it increases the output of Slave Pops.
To be honest, I don't get why Tyranny increases slave production. Since Tyranny is incurred by curbing the power of the aristocracy, you would expect, all things being equal, that slaves would be exploited more intensively in non-tyrannical states.Shouldn't tyranny also decrease the Slave Pop? You might increase their output, but you also increase the likelihood they are gonna die early
You need to have more than 50 aggressive expansion for your Culture to start get unhappy which is about 50 or so cities Worth of expansion without any AE reduction.Not sure how much sense it makes that going out and showing your might by conquering large swaths of territory will somehow make your own culture less loyal to you.
As long as you keep yourself under the 50 limit you will not get the Power Point cost increase.Power costs seems a little high. Also I think they should balance the primary culture pop happiness with pop conversion rate being slower at high AE. Otherwise You May Lose a lot of home province production rate simply by expanding.
The worst part about it is that it really only matters when you're going for a WC or speedrun, which means you expect to win anyway. I don't think a system that a) players interact with only when they just wanna see how hard they can roflstomp, and b) allows players to expect to win in the first place can be considered as a good system full of 'strategic choices'. There's no strategy, it's just gameyness to game the game which unfortunately a lot of EU4 players mistake for strategy in games because that's all that's left in EU4.