Imperator - Development Diary 11th of February 2019

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Abu Summiyah

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Hey, I have a question:
I see a lot of eastern nations. If I choose to play one of nations located in Middle East, and reconquer area of Achaemenid Empire, will I get the decision to form Achaemenid Empire, Persia or something like this, or will I have to conquer the world as glorious nation of Atropatene?
Also, the Pontus starts as tribal kingdom and dynasty of Mithridates rules somewhere else. Will there be an event about transfer of Mithridatids to Pontus?
Will You make a diary about FORMABLE NATIONS?
 
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Denkt

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Something I wondered during Johan's Egypt stream when he made peace with Judea. Why would you choose enforce tributary over client state? The client state is superior in every way unless I'm missing something.
You don't need a diplomatic relation slots for a tributary while you need one for client state.
 

Andrzej I

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Culture and religion of each country is fixed from the start.
Where was this stated? I forget hearing about this. Got to say, that's rather disappointing news :(
 

Kukumarro

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The problem is that you are asking for a return of rebel spam which is annoying and not much of a threat. This change mean revolts will be rarer but more powerful and dangerous.
It also means that you can do whatever you want with a group that composes 19% of your country as long as you keep all other foreigns happy, because that 19% will never revolt.
 

Denkt

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It also means that you can do whatever you want with a group that composes 19% of your country as long as you keep all other foreigns happy, because that 19% will never revolt.
The main reason why foreign pops would be unhappy is because of aggressive expansion which affects all of them equally. Geting into the situation that you are talking about require some very careful management with policies, trade and other ways which affects happiness. It is not about a specific Group, the rebellion require that only 20% of your foreign population live in disloyal foreign provinces, so if you have 1000 foreign pops, you get the rebellion countdown if 200 or more live in disloyal foreign provinces.

Happiness also affect the productivity of the pops, a pop at 0% happiness won't produce anything at all and productivity is linear to 100% happiness so that is good reason to keep pops happy. A city who produce unrest negativly affect all production in that city which is Another penalty caused by unhappy pops.
 
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cristofolmc

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The country supporting rebels will, for the duration of their support suffer a -5 Diplomatic Reputation penalty and an Aggressive Expansion increase of 0.02 per month. Since Aggressive Expansion itself decreases foreign pop happiness, and can take some time to burn off, this means that Supporting Rebels is perhaps not a decision to take too lightly.

What? It doesnt cost any money or monthly money? Not even mana? You just send your spiritual support and they get rebelious? Uhg. Doesnt sound right.
 

Kukumarro

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The main reason why foreign pops would be unhappy is because of aggressive expansion which affects all of them equally. Geting into the situation that you are talking about require some very careful management with policies, trade and other ways which affects happiness. It is not about a specific Group, the rebellion require that only 20% of your foreign population live in disloyal foreign provinces, so if you have 1000 foreign pops, you get the rebellion countdown if 200 or more live in disloyal foreign provinces.
AE affects foreign happiness, it is not the only factor there. I'm sure there will be many situations where a foreign province will have severe negative happiness while other is fairly happy.

Happiness also affect the productivity of the pops, a pop at 0% happiness won't produce anything at all and productivity is linear to 100% happiness.
I'm not saying that there will be no effect at all, what I say is that it will be easy to get away from situations where token provinces get rebellious without having to face the threat of a revolt, just a decrease in productivity. Say you have some kind of event where a culture gets super pissed (-50% happiness) for 10 years and that culture is 10% of your population. They get -50% production, so overall you lose 5% of your pops production for 10 years: not much.
 

Lathund

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  • Civil Wars break out if 33% of the armed forces of your country is in the hands of disloyal Generals OR if 33% of your population resides in disloyal provinces. A Civil War breaks your country in two parts, locked in war until one capitulates.
  • Rebellions break out if 20% of your population resides in disloyal foreign culture provinces. A Rebellion will break out rebel countries for the various disloyal foreign peoples in your country, in a Rebellion war where they aim to achieve independence.
Does this mean that rebellions and civil wars break out as soon as (Or a set time after) these values are reached, and only then or can they happen at higher values too? How is the strength of these uprisinigs calculated; for Civil Wars is it simply a matter of the troops of the disloyal general turning against you? In other words, how strong can they be?
 

Reman

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It will be very interesting to see how the rebel system works in this game. I'm a much bigger fan of having fewer, more powerful revolts than the annoying rebelspam of EU4.

It will also be interesting to see how useful the "support rebels" option is. All of Paradox's other games don't really have options for destabilizing a large realm besides Ming in EU4. With it costing AE I hope this indicates it will be powerful enough to be a serious option? If so, this would be an engaging possibility in the strategic toolbelt.
 

Denkt

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AE affects foreign happiness, it is not the only factor there. I'm sure there will be many situations where a foreign province will have severe negative happiness while other is fairly happy.
Yes it is possible depending on stuff such as what goods the province have, which polices are used and so on.

I'm not saying that there will be no effect at all, what I say is that it will be easy to get away from situations where token provinces get rebellious without having to face the threat of a revolt, just a decrease in productivity. Say you have some kind of event where a culture gets super pissed (-50% happiness) for 10 years and that culture is 10% of your population. They get -50% production, so overall you lose 5% of your pops production for 10 years: not much.
In best case it is -5% production loss but when you factor into the unrest production loss it is going to be more and the important thing is how well spread out the Culture is, having unrest in several provinces may affect a much greater population and thus push you over to civil war/rebellion.

Since most subject types can't cancel the relationship diplomatically, I assume that means they *can* still rebel against their overlord in an independence war?
Yes, every subject can declear war on the overlord in order to get their freedom.

It will also be interesting to see how useful the "support rebels" option is. All of Paradox's other games don't really have options for destabilizing a large realm besides Ming in EU4. With it costing AE I hope this indicates it will be powerful enough to be a serious option? If so, this would be an engaging possibility in the strategic toolbelt.

Even if it don't push towards revolt/civil war it still reduce the productivity of the affected pops because happiness and productivity is tied. Use it on a nation with a significant amount of aggressive expansion and a large amount of foreign pops and it may pretty much kill the nation.

Does this mean that rebellions and civil wars break out as soon as (Or a set time after) these values are reached, and only then or can they happen at higher values too? How is the strength of these uprisinigs calculated; for Civil Wars is it simply a matter of the troops of the disloyal general turning against you? In other words, how strong can they be?
There is a one year timer Before a civil war can start and probably similar with rebellion.
 

Gwayne

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Oh, please rework them before you present them! There's quite a lot wrong with Germania, Scandinavia and modern Poland. To a lesser extent that is true for the Carpathian Basin, too.

Otherwise quite nice subject types.

I love this kind of statements :)

Now do it again and tell us what is wrong and please give the sources that confirm this. And be aware that sources from this era are often not very reliable and verifiable. A lot of people hate the reality of history because it does not confirm their romantic ideas of how it was.

I am sure that Paradox would love it if you give them access to more reliable historical information that they can implement in the first patch.