Culture and religion of each country is fixed from the start.Very interesting. So Bactria and Parthia will have Persian Traditions? But I thought they were ruled by Greeks? So what determines primary culture and religion?
Culture and religion of each country is fixed from the start.Very interesting. So Bactria and Parthia will have Persian Traditions? But I thought they were ruled by Greeks? So what determines primary culture and religion?
You don't need a diplomatic relation slots for a tributary while you need one for client state.Something I wondered during Johan's Egypt stream when he made peace with Judea. Why would you choose enforce tributary over client state? The client state is superior in every way unless I'm missing something.
Where was this stated? I forget hearing about this. Got to say, that's rather disappointing newsCulture and religion of each country is fixed from the start.
I think it was in the Q/A stream but it may have been mentioned in other places as well. Religion, Culture and military traditions won't change as far as I know.Where was this stated? I forget hearing about this. Got to say, that's rather disappointing news![]()
It also means that you can do whatever you want with a group that composes 19% of your country as long as you keep all other foreigns happy, because that 19% will never revolt.The problem is that you are asking for a return of rebel spam which is annoying and not much of a threat. This change mean revolts will be rarer but more powerful and dangerous.
The main reason why foreign pops would be unhappy is because of aggressive expansion which affects all of them equally. Geting into the situation that you are talking about require some very careful management with policies, trade and other ways which affects happiness. It is not about a specific Group, the rebellion require that only 20% of your foreign population live in disloyal foreign provinces, so if you have 1000 foreign pops, you get the rebellion countdown if 200 or more live in disloyal foreign provinces.It also means that you can do whatever you want with a group that composes 19% of your country as long as you keep all other foreigns happy, because that 19% will never revolt.
Could you point me to the sentences where it says this? Sadly I can’t see itThere is. And it’s in the DD
Check the “support rebels” and “subject loyalty” parts.
The country supporting rebels will, for the duration of their support suffer a -5 Diplomatic Reputation penalty and an Aggressive Expansion increase of 0.02 per month. Since Aggressive Expansion itself decreases foreign pop happiness, and can take some time to burn off, this means that Supporting Rebels is perhaps not a decision to take too lightly.
It cost 100 military Power to start and the ongoing cost is mentioned in the DD.What? It doesnt cost any money or monthly money? Not even mana? You just send your spiritual support and they get rebelious? Uhg. Doesnt sound right.
AE affects foreign happiness, it is not the only factor there. I'm sure there will be many situations where a foreign province will have severe negative happiness while other is fairly happy.The main reason why foreign pops would be unhappy is because of aggressive expansion which affects all of them equally. Geting into the situation that you are talking about require some very careful management with policies, trade and other ways which affects happiness. It is not about a specific Group, the rebellion require that only 20% of your foreign population live in disloyal foreign provinces, so if you have 1000 foreign pops, you get the rebellion countdown if 200 or more live in disloyal foreign provinces.
I'm not saying that there will be no effect at all, what I say is that it will be easy to get away from situations where token provinces get rebellious without having to face the threat of a revolt, just a decrease in productivity. Say you have some kind of event where a culture gets super pissed (-50% happiness) for 10 years and that culture is 10% of your population. They get -50% production, so overall you lose 5% of your pops production for 10 years: not much.Happiness also affect the productivity of the pops, a pop at 0% happiness won't produce anything at all and productivity is linear to 100% happiness.
- Civil Wars break out if 33% of the armed forces of your country is in the hands of disloyal Generals OR if 33% of your population resides in disloyal provinces. A Civil War breaks your country in two parts, locked in war until one capitulates.
- Rebellions break out if 20% of your population resides in disloyal foreign culture provinces. A Rebellion will break out rebel countries for the various disloyal foreign peoples in your country, in a Rebellion war where they aim to achieve independence.
Yes it is possible depending on stuff such as what goods the province have, which polices are used and so on.AE affects foreign happiness, it is not the only factor there. I'm sure there will be many situations where a foreign province will have severe negative happiness while other is fairly happy.
In best case it is -5% production loss but when you factor into the unrest production loss it is going to be more and the important thing is how well spread out the Culture is, having unrest in several provinces may affect a much greater population and thus push you over to civil war/rebellion.I'm not saying that there will be no effect at all, what I say is that it will be easy to get away from situations where token provinces get rebellious without having to face the threat of a revolt, just a decrease in productivity. Say you have some kind of event where a culture gets super pissed (-50% happiness) for 10 years and that culture is 10% of your population. They get -50% production, so overall you lose 5% of your pops production for 10 years: not much.
Yes, every subject can declear war on the overlord in order to get their freedom.Since most subject types can't cancel the relationship diplomatically, I assume that means they *can* still rebel against their overlord in an independence war?
It will also be interesting to see how useful the "support rebels" option is. All of Paradox's other games don't really have options for destabilizing a large realm besides Ming in EU4. With it costing AE I hope this indicates it will be powerful enough to be a serious option? If so, this would be an engaging possibility in the strategic toolbelt.
There is a one year timer Before a civil war can start and probably similar with rebellion.Does this mean that rebellions and civil wars break out as soon as (Or a set time after) these values are reached, and only then or can they happen at higher values too? How is the strength of these uprisinigs calculated; for Civil Wars is it simply a matter of the troops of the disloyal general turning against you? In other words, how strong can they be?
Oh, please rework them before you present them! There's quite a lot wrong with Germania, Scandinavia and modern Poland. To a lesser extent that is true for the Carpathian Basin, too.
Otherwise quite nice subject types.