Imperator - Development Diary #10 - 30th of July 2018

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
19.087
73.779
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Hello everyone and welcome to the tenth development diary for Imperator. This time we take a quick look at the country-rank system.

Each country in the game is determined to be of a certain rank, depending on their size, and different ranks give different bonuses and abilities. Please be aware that all values will be tweaked constantly during development.

City State

This is only possible if your country is only 1 city large. A City State can be a part of a defensive league, and have the following bonuses.
  • +20% Commerce Income
  • +20% Defensiveness
  • +1 Diplomatic Relation

Local Power

This is countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.
  • +2 Diplomatic Relation

Major Power

This is countries that at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.
  • +3 Diplomatic Relation
  • +1 Trade Route in Capital
  • +1 of each Power for matching Ideas to Government Form for a total of +2.

Great Power

These are countries with at least 20 provinces, and that are not subjects of other nations. They can use the diplomatic abilities Intervene in War, Enforce Peace, Threaten War and Guarantee, and they have the following bonuses.
  • +5 Diplomatic Relation
  • +2 Trade Route in Capital
  • +2 of each Power for matching Ideas to Government Form for a total of +3.
egypt_gp.png



Intervene in War
You can join on any side in a war, where you have good relation with the warleader.


Enforce Peace
You can force a white-peace on a nation in a war, if you have good relations with their enemies.


Guarantee
You can protect any nation of lower rank from being attacked, giving you casus belli on anyone attacking them.


Threaten War
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war.


Next week, we’ll talk about unit abilities.
 
So guaranteeing someone will gives you a CB, interesting, does that mean that if you declare on them its a separate war? With its own terms of peace? Or do you join on the defending side?

Also nice to wake up and immediately have a shiny new dev diary to read.
 
Thank Johan.
With "Guarantee" you have a CB and (if used) you start a new war or It "merges" with the existing one?

Edit: ninjed by @KlinkerFyren
 
no.. provinces.
Just to clarify the terminology. If we go by closest mechanical equivalent, IR's provinces are V2's states (or EU4 areas), and IR's cities are V2's provinces, essentially?
 
Soz for being such a div!

Just to clarify:

County: England
Province: Wessex
City: Portsmouth

Thanks

edit:
He he! Ninja'd
Glad it's not just me though!
 
one week has passed and the remaining time of 6 months hasn't changed! feeling like eric cartman waiting for the new nintendo wii.


by the way, would a 5th rank (like "hegemonic power") too much? it could reflect the great empires of the time. if i am not mistaken --i might be mistaken- since the map is huge there will be lots of "provinces". rome or the iranian empires, or like any other emerged empire could greatly surpass 20 provinces...
 
Looks nice, especially because there is no fixed amount of Great Powers or the Local Powers. I hope that government types will also play a role on the bonuses country rank provides.

There is an early question about colonization and city-states: would city-states be able to establish colonies as separate subjects but in one league for example, making a "sphere of influence" of their own made up from the subjects they made.
 
Intervene in a war and enforce peace shouldn't require good relations. Sympathies have little to do with politics and this requirement is nothing more than an unrealistic, frustrating limitation.

Same goes to diplomatic limits. It's arbitrary number which break immersion. States should make alliances based on international situation and that's it.
 
Same goes to diplomatic limits. It's arbitrary number which break immersion. States should make alliances based on international situation and that's it.
But Bactrian-Pictish relations shouldn't be possible in start-game ;)