- Dec 14, 1999
- 18.439
- 39.159
Hello everyone and welcome to the tenth development diary for Imperator. This time we take a quick look at the country-rank system.
Each country in the game is determined to be of a certain rank, depending on their size, and different ranks give different bonuses and abilities. Please be aware that all values will be tweaked constantly during development.
City State
This is only possible if your country is only 1 city large. A City State can be a part of a defensive league, and have the following bonuses.
Local Power
This is countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.
Major Power
This is countries that at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.
Great Power
These are countries with at least 20 provinces, and that are not subjects of other nations. They can use the diplomatic abilities Intervene in War, Enforce Peace, Threaten War and Guarantee, and they have the following bonuses.
Intervene in War
You can join on any side in a war, where you have good relation with the warleader.
Enforce Peace
You can force a white-peace on a nation in a war, if you have good relations with their enemies.
Guarantee
You can protect any nation of lower rank from being attacked, giving you casus belli on anyone attacking them.
Threaten War
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war.
Next week, we’ll talk about unit abilities.
Each country in the game is determined to be of a certain rank, depending on their size, and different ranks give different bonuses and abilities. Please be aware that all values will be tweaked constantly during development.
City State
This is only possible if your country is only 1 city large. A City State can be a part of a defensive league, and have the following bonuses.
- +20% Commerce Income
- +20% Defensiveness
- +1 Diplomatic Relation
Local Power
This is countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.
- +2 Diplomatic Relation
Major Power
This is countries that at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.
- +3 Diplomatic Relation
- +1 Trade Route in Capital
- +1 of each Power for matching Ideas to Government Form for a total of +2.
Great Power
These are countries with at least 20 provinces, and that are not subjects of other nations. They can use the diplomatic abilities Intervene in War, Enforce Peace, Threaten War and Guarantee, and they have the following bonuses.
- +5 Diplomatic Relation
- +2 Trade Route in Capital
- +2 of each Power for matching Ideas to Government Form for a total of +3.

Intervene in War
You can join on any side in a war, where you have good relation with the warleader.
Enforce Peace
You can force a white-peace on a nation in a war, if you have good relations with their enemies.
Guarantee
You can protect any nation of lower rank from being attacked, giving you casus belli on anyone attacking them.
Threaten War
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war.
Next week, we’ll talk about unit abilities.