Probably because china didn't care nor matter to the rest of the world until the western powers forced it to, long after the "imperator" time frame.
Except this is wrong...
Probably because china didn't care nor matter to the rest of the world until the western powers forced it to, long after the "imperator" time frame.
Personally I would prefer it if they did both at the same time, they can polish and flesh out both as time goes on with updates and DLC. I would rather have both from the beginning if in a more rudimentary form than just one but fully polished. However, that's just me. I would also be completely ok with them making the Imperial period DLC content since it requires different mechanics, but that is NO EXCUSE for not making bookmarks for important dates in the republican period, such as the Punic Wars, the Cimbrian War, the Mithridatic Wars, the Gallic Wars, etc.
All they need to do is adjust the map accordingly and maybe add a few events for flavor. It is a really pathetic excuse that that is allegedly "too much work".
But what makes me mad the most is that Johan said in a comment that there will be NO later start dates even in DLC. That I just can't accept, and if that turns out to be true, i will boycott the game. I'm sorry but i find that absolutely unacceptable for there never to be any later start dates.
That coastline is older than the administrative map. by several centuries probably.
guys that lake was mostly mud by time of the game. This map may be 500 years before the game.
Not too long after Imperator time frame (but not soon after), The Tang Dynasty was not "forced by western powers" in their conquest of parts of Central Asia, effectively beginning a war against the Umayyad Caliphate. They were not forced by western powers to trade with the Middle-East and Mediterranean powers during the Antiquity and the Middle Age (the Silk Roads existed long before the Mongol Empire).Probably because china didn't care nor matter to the rest of the world until the western powers forced it to, long after the "imperator" time frame.
Prove it.
Read a book, man. Like, any book that touches even tangentially on China.Probably because china didn't care nor matter to the rest of the world until the western powers forced it to, long after the "imperator" time frame.
Well if you really want some proof, for the timeframe of the game, in 139 BC Han Wudi sent an emissary under Zhang Qian to the west. They finally returned in 126 BC, having visited the Tarim basin, Dayuan in the Fergana valley and Bactra, the capital of Baktria, on their way. (All these regions are in the current map).Prove it.
Well if you really want some proof, for the timeframe of the game, in 139 BC Han Wudi sent an emissary under Zhang Qian to the west. They finally returned in 126 BC, having visited the Tarim basin, Dayuan in the Fergana valley and Bactra, the capital of Baktria, on their way. (All these regions are in the current map).
From 133 BC onwards the Han dynasty was fighting a huge war with the nomadic Xiongnu tribes in the north. In 121 BC the Han army seized the Hexi corridor, thus gaining access to the Tarim basin. By 102 BC Han influence in the region was such that they were able to send a huge expedition of 80000 men to Dayuan, and forced its King to surrender after a 46 day siege. Dayuan, BTW, might have been a more or less Hellenized country because Zhang Qian said of them to be "having the same custom as Baktria".
After this Han gradually secured its control over the Tarim basin, and trade flourished along the silk road from the Pacific to the Atlantic. Chinese influence in Central Asia was maintained more or less until the rise of the Gokturks hundreds of years later.
There are also a lot of nomadic movement from East Asia, such as the Yuezhi/Rouzhi, who were defeated by Xiongnu and Wusun in the 130s BC and ended up conquering Batria and contributing to a great Saka migration/invasion into Parthia.
From this I think it would be good if China and the refugee mechanics could be done like it was in CK2. But I guess we'll see how the dev thinks of it...
Well, by the mechanics in CK2, China would be in a "civil war", with the King of Zhou nominally ruling, and incapable of doing anything outside of China. Or they could make diplomatic interactions with China impossible at first, but become possible after an event fires randomly, to model the historic sudden Chinese expansion (I think this is a better idea actually, because the Chinese imperial dynasty system was created by Qin after Zhou). I think the CK model is good because it made everything easier,and with some polishing I think it can become one of the best ideas PDX has ever come up with.The problem to make China like in CK2 is... at the ONLY start date 303 BC there was no united China. There was the Warring States. Which of them should represent THE China?
It makes on map way more sense.
Most of the Spanish silver from America ended up in China. Do the math.Prove it.
I think that if they don't expand the map to include China, they'll incorporate them in as something more like the Mongols or the Turkic adventurers, as a kind of emergent power in the mid to late game. A CK2-style approach just wouldn't be appropriate for anything earlier than circa 150 BC.Well, by the mechanics in CK2, China would be in a "civil war", with the King of Zhou nominally ruling, and incapable of doing anything outside of China. Or they could make diplomatic interactions with China impossible at first, but become possible after an event fires randomly, to model the historic sudden Chinese expansion (I think this is a better idea actually, because the Chinese imperial dynasty system was created by Qin after Zhou). I think the CK model is good because it made everything easier,and with some polishing I think it can become one of the best ideas PDX has ever come up with.
Of course if devs decide that it is a good idea to add in China, it would be even better, aside from possible game running too slow issue...