Imperator - Development Diary #1 - 28th of May 2018

Imperator - Development Diary #1 - 28th of May 2018

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Johan

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Hello everyone and welcome to the first development diary for Imperator: Rome! Each monday until release, except when the team is on holiday, we’ll be giving you a development diary!

Today we’ll be talking about the vision for this game. We have often talked about how close we are with the community, but this is the first game we have made where a post from a forum-member is quoted at the top of our Game Design.

The balance between CK2 and EU4/Vic2 should remain in Rome2. Rome was a fantastic mix between CK1(characters), EU3 (diplomacy, and war) and Vic1(parties, provinces system and population dynamic) and its own feature like barbaric migration and the best civil wars in Paradox games - @Leon_Aditzu https://forum.paradoxplaza.com/foru...e-2-if-it-happens.769694/page-5#post-19193193

This was such a great post describing Rome, so that when we started with Imperator, it was a natural to use.


In this game we’ve wanted to stay true to this vision, while implementing the knowledge we’ve learned in the last decade of making games with better UX and player agency, while increasing the depth and complexity enormously.

There were a few main things with the original that was really bad though, and that we have decided to remove or change.
  • We’re removing characters as envoys, as that was a bad mechanic, and you primarily used to get rid of people.
  • Omens and Religious Prestige were not very fun, and have been changed.
  • Trade was lots of micromanagement, this have been reworked for a more interesting and fun mechanic.

All in all, whenever possible we’ve strived to be adding more depth and complexity to the game, to make this into the ultimate GSG.

Here's a quick look of Iberia!

2018_05_28_2.png



Next week we’ll take a deep look into the map, cities and provinces!
 
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Kliwarrior

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I love the little legionary on the bottom!
There will be any "empty space" (eventually in the eastern Europe region), or all the map will have a state/tribe who owns a territory ?


Edit: OMG, first on the first DevDiary ! This must be an omen!
 
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johnleeyx

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Will wastelands like the Pyrenees, Alps and Carpathian ranges be on the map to emphasize the importance of controlling passes? Can't wait to see them in zoomed-in glory if they are.
 

Praetorian44

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And the developers diaries start!
 

johnleeyx

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I'm curious too how large rivers will be portrayed in the game? Only cross-able if massive bridges are built / @ fords?
 

chatnoir17

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1275 bugs? I am glad that they aren't so many in this stage.
 

Limak

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Glad to hear about the omens and trade being reworked to be more engaging.

Looking forward to know more about the politics, technological development and colonization.
 

Jöynz

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There are a lot of more states/provinces in the northwest compared to the south of Iberia, why is this? I at least can't remember the difference to be as significant in other games. Are these just smaller states/countries with less cities/provinces? Sorry my Imperator terminology is probaby not up to date.
 

King Gwyn

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Very cool that you actually use a post from a forum member in your game design!
 

Xetfield

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Is this diary actually meant to troll Iberia lovers from EU IV or to tease them? :confused:
 

johnleeyx

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All in all, whenever possible we’ve strived to be adding more depth and complexity to the game, to make this into the ultimate GSG.
I have full confidence in you Johan! Thanks for showing us development before release so the community can give feedback.
 

Tob.Ristlin

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Would be supper cool to get a snap shot of the culture map for Iberia!