Maybe they are still used to calculate trade routes, but it's not in the building tooltip?
I'm also thinking something like a 10% tax income bonus, based on the harbor duties. A lvl 5 port in a bit city should make you a lot of money.
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Maybe they are still used to calculate trade routes, but it's not in the building tooltip?
I mean, this is a character interaction and some associated events, don't let your imagination go too wildI thought it was a typo from the upcoming Stellaris update
Stellaris: OMG we're adding espionage all! we're going to make 5 different Developer blogs about it!
Imperator Rome: "We'll just quietly slip this in the patch notes and see if anyone notices..."
I'm curious,what change do you suggest for that if you have some ideas?Will we get one day a new combat system and move away from the decade old row one?
I noticed on a stream that it wasn't showing the citizen and noble contributions to trade routes in tooltips either. Strange.Maybe they are still used to calculate trade routes, but it's not in the building tooltip?
That is redundant with the taxes from goods traded in the Port province, unless you want to tax the ships for docking in the port.. was that a think in the antiquity? A high level port should increase the trade attractiveness of your province => more trade there => more taxes.I'm also thinking something like a 10% tax income bonus, based on the harbor duties. A lvl 5 port in a bit city should make you a lot of money.
Metal Gear: Rome confirmed.I mean, this is a character interaction and some associated events, don't let your imagination go too wild![]()
This one for example:I'm curious,what change do you suggest for that if you have some ideas?
Sounds goodThis one for example:
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Battle Simulator 2.0: formations
Preface: while we await for 2.0 release, some players crave for changes in how battles are simulated. @Iosue Yu thread about how to improve units, @Decius thread about how to improve tactics, and my own thread on how to improve warfare...forum.paradoxplaza.com
That is redundant with the taxes from goods traded in the Port province, unless you want to tax the ships for docking in the port.. was that a think in the antiquity? A high level port should increase the trade attractiveness of your province => more trade there => more taxes.
Glad I got my Syracuse and Massalia runs done in 1.5. Looking forward to seeing AI Macedonian wars.
- Antagonist AI is now appropriately horrifying
3 pm cst.Anyone know what time release is?
Shish! we know they are working on the trade upgrade. However, my 2 cents:It is weird that ports dont increase trade somehow.
Looks like I'm doing another Hibernia run!
- Colonization now requires 8 pops in a neighboring territory, from 10