Imperator Dev Diary: Traditions and more inventions

Imperator Dev Diary: Traditions and more inventions

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ludna

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I don't like trees. Trees seems now to be the prime design principle at Paradox. I like more the Stellaris research system. The worst trees are focus trees in HOI4.
 
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IsaacCAT

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I don't like trees. Trees seems now to be the prime design principle at Paradox. I like more the Stellaris research system. The worst trees are focus trees in HOI4.

In some cases the tree structure is justified. But many times you end up forcing everything to fit in a tree when it is not natural or real.

We should have a graphical representation of what can we achieve and how it can be achieved (requisits).

But it is the player who has to build his/her planning as when and what he/she wants to achieve.

If the planning is already drawn, it takes some of the fun from the player. I would rather like all options presented at the start of the game and a post aar planning drawn by the game each time.
 
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Marcus Pica

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In some cases the tree structure is justified. But many times you end up forcing everything to fit in a tree when it is not natural or real.

We should have a graphical representation of what can we achieve and how it can be achieved (requisits).

But it is the player who has to build his/her planning as when and what he/she wants to achieve.

If the planning is already drawn, it takes some of the fun from the player. I would rather like all options presented at the start of the game and a post aar planning drawn by the game each time.
Some decisions, inventionc etc logically follow from one to the other especially in games that are supposed to be as historically authentic as PDX GSG. An example is the HOI4 national focus trees - there need to be some logical historical path that would lead to historical or even alt-historical developments. This structure is important for reasons of immersion and most importantly in HOI4 to implement an AI that chooses historical or plausible alt-historical paths. Otherwise there would be an anarchy of illogical focuses and the AI or even the player would choose the more gamey ones.
 
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IsaacCAT

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Some decisions, inventionc etc logically follow from one to the other especially in games that are supposed to be as historically authentic as PDX GSG. An example is the HOI4 national focus trees - there need to be some logical historical path that would lead to historical or even alt-historical developments. This structure is important for reasons of immersion and most importantly in HOI4 to implement an AI that chooses historical or plausible alt-historical paths. Otherwise there would be an anarchy of illogical focuses and the AI or even the player would choose the more gamey ones.

I am not saying that shall not be prerequisits, specially for historic events. However, some developments do not need to follow a tree path for the player. For the AI it is nice and desirable. For the player not so much.
 

Ater

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I'm sorry but I have a major problem with this DD and previous once for 2.0. I was kind of having fun playing patch 1.5 but thees DDs have gotten me so exited for 2.0 that I just can't play 1.5 any more!

But please take your time with the patch, I don't mind waiting for quality. :cool:
 
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manager2525

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Very interesting!

I am curious though how they will handle the more spread out cultures like Greek. Meaning that Cyrene makes sense to have access to Levantine traditions but not to Gaulic while Masilia to have access to Gaulic but not to Levantine and so on.
 
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Bovrick

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Very interesting!

I am curious though how they will handle the more spread out cultures like Greek. Meaning that Cyrene makes sense to have access to Levantine traditions but not to Gaulic while Masilia to have access to Gaulic but not to Levantine and so on.
Hadn't even considered that...so at the moment if Massilia want to adopt their nearby Barbarian traditions, they will probably have to go and raid a Levantine Pop to integrate, then a North African pop to integrate, in order to unlock the node for Barbarian (or whatever the path is, but it looks like Greek only goes into Levantine and Persian traditions at the moment). :oops:
 
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Wesum

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Hadn't even considered that...so at the moment if Massilia want to adopt their nearby Barbarian traditions, they will probably have to go and raid a Levantine Pop to integrate, then a North African pop to integrate, in order to unlock the node for Barbarian (or whatever the path is, but it looks like Greek only goes into Levantine and Persian traditions at the moment). :oops:
This is what, for me, ruins the rework. At least, the military tradition in the tree could be dynamic based on POPs or even by script. (Levantine for Phrygia, Barbarian for Massilia, Italic for Epirus, Persian for Bosphorus Kingdom, Indian for Bactria...). I agree that too much dynamism would reduce replayability, but it shouldn't be as static as what is announced so far.
 
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Aigle édenté

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Would it be possible to keep the old technology money system, while each innovation or invention would make the price for further innovation/invention cheaper ? It would not only make research easier and more achievable, but it would also simulate the widespread of technology, making each new discovery easier thanks to the precedent one.
 

schnizzle

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This is already shaping up to be a great expansion that might very well bring imperator back to the player count it deserves. Considering the rework of innovations and military traditions I very much hope national ideas are next. For me this is the most important factor that needs to be changed (followed by barbarian incursions/migrations and maybe the implementation of a way of live system like in CK)
Just picking from a small pool of ideas is so much below the customisation potential ideas can have.
But after the last few great DDs I'm confident that you'll find a good solution to it.
 

Systemlord

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though the opportunity to craft your civilization in different ways is a core part of the vision I have for Imperator.
That is so amazing to read! It's nice playing a game, when the core vision of the dev align with your own.