The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
In some cases the tree structure is justified. But many times you end up forcing everything to fit in a tree when it is not natural or real.I don't like trees. Trees seems now to be the prime design principle at Paradox. I like more the Stellaris research system. The worst trees are focus trees in HOI4.
Some decisions, inventionc etc logically follow from one to the other especially in games that are supposed to be as historically authentic as PDX GSG. An example is the HOI4 national focus trees - there need to be some logical historical path that would lead to historical or even alt-historical developments. This structure is important for reasons of immersion and most importantly in HOI4 to implement an AI that chooses historical or plausible alt-historical paths. Otherwise there would be an anarchy of illogical focuses and the AI or even the player would choose the more gamey ones.In some cases the tree structure is justified. But many times you end up forcing everything to fit in a tree when it is not natural or real.
We should have a graphical representation of what can we achieve and how it can be achieved (requisits).
But it is the player who has to build his/her planning as when and what he/she wants to achieve.
If the planning is already drawn, it takes some of the fun from the player. I would rather like all options presented at the start of the game and a post aar planning drawn by the game each time.
I am not saying that shall not be prerequisits, specially for historic events. However, some developments do not need to follow a tree path for the player. For the AI it is nice and desirable. For the player not so much.Some decisions, inventionc etc logically follow from one to the other especially in games that are supposed to be as historically authentic as PDX GSG. An example is the HOI4 national focus trees - there need to be some logical historical path that would lead to historical or even alt-historical developments. This structure is important for reasons of immersion and most importantly in HOI4 to implement an AI that chooses historical or plausible alt-historical paths. Otherwise there would be an anarchy of illogical focuses and the AI or even the player would choose the more gamey ones.
Hadn't even considered that...so at the moment if Massilia want to adopt their nearby Barbarian traditions, they will probably have to go and raid a Levantine Pop to integrate, then a North African pop to integrate, in order to unlock the node for Barbarian (or whatever the path is, but it looks like Greek only goes into Levantine and Persian traditions at the moment).Very interesting!
I am curious though how they will handle the more spread out cultures like Greek. Meaning that Cyrene makes sense to have access to Levantine traditions but not to Gaulic while Masilia to have access to Gaulic but not to Levantine and so on.
This is what, for me, ruins the rework. At least, the military tradition in the tree could be dynamic based on POPs or even by script. (Levantine for Phrygia, Barbarian for Massilia, Italic for Epirus, Persian for Bosphorus Kingdom, Indian for Bactria...). I agree that too much dynamism would reduce replayability, but it shouldn't be as static as what is announced so far.Hadn't even considered that...so at the moment if Massilia want to adopt their nearby Barbarian traditions, they will probably have to go and raid a Levantine Pop to integrate, then a North African pop to integrate, in order to unlock the node for Barbarian (or whatever the path is, but it looks like Greek only goes into Levantine and Persian traditions at the moment).![]()
That is so amazing to read! It's nice playing a game, when the core vision of the dev align with your own.though the opportunity to craft your civilization in different ways is a core part of the vision I have for Imperator.