Imperator Dev Diary : Population Growth and Map Changes

Imperator Dev Diary : Population Growth and Map Changes

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Chopmist

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Maybe Alexandria ad Issum can be added instead of Myriandios. Finally both places were united. (According to my search.)

Myriandros will change names if the Antigonids develop Alexandreia kat Isson as a port of Antigoneia in their first mission, or it is owned by another Diadochi. It now has the Alexandria modifier regardless however.
 
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There is one serious issue that this diary doesn't explain:

...When? :p

I mean seriously, we're almost in February already. The last major patch was half a year ago.
Weren't there supposed to be "smaller but faster" patches?
 
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Samitte

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@Samitte made an update to his proposal on Anatolia a few days ago. You obviously didn't have the time to implement these new suggestions, but please don't forget to add them later.

Yeah that was an unfortunate timing on my end.


Seems I missed this, Pontic no longer exists in the Anatolian group and the Greeks in Heraclea Pontica and eastwards are now majority Pontic Hellenic (renamed from Greco-Pontic).

Great stuff!
 
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Omg thanks for confirming that glowing borders is fixed for next patch. It gets so bad eventually that you can't even see where the province borders go.
 
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This looks absolutely amazing. I'm glad you took your time with this patch even though it kind of broke the release schedule slightly.

If the changes coming in 2.0 works as they've been presented in the various DDs, Imperator will be well on its way to become the best PDX game yet. All it will need is a bit of love thrown at diplomacy, trade, and politics.
 
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Where's the guy on the forums who always complained about the Baleric Islands being Punic... your wish came true!
 
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Is the Occidental Culture Group still called occidental after 2.0? I thought I read somewhere a different name (Indo-European, if I remember correctly). Just curious.
 

Samitte

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Is the Occidental Culture Group still called occidental after 2.0? I thought I read somewhere a different name (Indo-European, if I remember correctly). Just curious.

I think it was Pre-Indo-European at some point, and its coded as "proto_european". Still not an improvement since the Corsican and Sardinian islanders don't share a culture with the people in northern Iberia/SW-Gaul. And with how isolated the Balaeric islands are called in the sources, I doubt they'd share a culture with them (he Aquitanians, Vasconians, etc) as well.

They just need to split the two up. Call the one in Iberia/Gaul Vasconian or Aquitanian or something, and the islanders something else.
 
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I think it was Pre-Indo-European at some point, and its coded as "proto_european". Still not an improvement since the Corsican and Sardinian islanders don't share a culture with the people in northern Iberia/SW-Gaul. And with how isolated the Balaeric islands are called in the sources, I doubt they'd share a culture with them (he Aquitanians, Vasconians, etc) as well.

They just need to split the two up. Call the one in Iberia/Gaul Vasconian or Aquitanian or something, and the islanders something else.

Agree with you! But at least Pre-Indo-European would be better than Occidental, if they don't split them for now - maybe I'm wrong, but Occidental sounds wrong for that time period.
 

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Please add Hypanis river (Southern Buh) near Olbia !!!
 
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Iosue Yu

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Hm...

Well, there's still something I'm worried about the new changes in pop mechanics. It may make a region too easy to assimilate.

Well the game, no matter how assimilated the territory is, it still always grows its traditional Pop. So you'll never be able to fully assimilate a location because they will always grow more natives in the city and in all the surrounding settlements, essentially flooding your cities with natives.

A reduced growth means the natives will no longer be flooding over you. The territories may become really stable as no new native pops with the different unaccepted local culture appearing.
 

Bennet_17

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Hm...

Well, there's still something I'm worried about the new changes in pop mechanics. It may make a region too easy to assimilate.

Well the game, no matter how assimilated the territory is, it still always grows its traditional Pop. So you'll never be able to fully assimilate a location because they will always grow more natives in the city and in all the surrounding settlements, essentially flooding your cities with natives.

A reduced growth means the natives will no longer be flooding over you. The territories may become really stable as no new native pops with the different unaccepted local culture appearing.
From my experience it does not always grow the natives.

If the majority changed over some time and then a new pop starts growing it will be of the new majority culture.
 
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Am I reading too much into it, or does this mean that the game is in a closed beta?
There's a case to be made that the game never left beta, given how much they've had to and will have to rebuild.

I can't remember, but have the devs said anything about them fixing trade? Because I recently fired up a few new campaigns, and every time I got to a point where I just did not want to engage with it any more than I had to to maintain my bonuses.
 

IsaacCAT

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There's a case to be made that the game never left beta, given how much they've had to and will have to rebuild.

I can't remember, but have the devs said anything about them fixing trade? Because I recently fired up a few new campaigns, and every time I got to a point where I just did not want to engage with it any more than I had to to maintain my bonuses.
You will be able to automate trade with governors in 2.0. It is not a fix, but a patch until fixed. The DD, provincial trade:

 
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So you'll never be able to fully assimilate a location because they will always grow more natives in the city and in all the surrounding settlements, essentially flooding your cities with natives.

Full assimilation should be super hard. The game is too short to simulate entire cultures dissapearing entirely.
 
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From my experience it does not always grow the natives.

If the majority changed over some time and then a new pop starts growing it will be of the new majority culture.
I have suspected this but most of the time I see natives growing instead of the new assimilated Culture.

Some clarification would be nice.
Full assimilation should be super hard. The game is too short to simulate entire cultures dissapearing entirely.
Yes. And a reduced growth of native pops makes it easier.

This is the point I'm trying to say because I don't think it should be easier.
 
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