Keeper of the Auspice Chickens
- Jul 11, 2017
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
1. It is also possible to get it from other sources, though they are quite rare.
Looks great, I do have an issue with adding even more micro tags, an issue I've had since release is vassal swarming and it seems that the smaller the tag is the larger their army is in relation, so adding more of these small guys will just making conquering so much more tedious. Another issue is that micro tags never seem to spend money so once you go to war with them they each have like infinite money and can spam mercs at you.
For example going down to africa to fight carthage, if they have 100k men ready to face you, their vassals combined have like another 50k + mercs, same issue with greece and they're all in mountains too which makes it even more tedious.
I think it would be an interesting addition to maybe add more types of diplomatic gimmicks. I love and support the changes that are currently being added but I feel that diplomatic aspect of the game feels lacking. The great powers tier list from eu4 seems like an interesting mechanic to be put into imperator and it seems historically accurate which makes the game more competitive. Also it would be great to see options such as releasing nations and religious conversion CBs. Additionally I would suggest adding historical rivals modifiers for relations between nations to make the AI more historically aligned in terms of alliances. It became too easy for me a s Rome to ally Carthage. With these improvements I feel like the game would be very well rounded. Other than that I really like the direction in which the game is heading. Great Job!
One last question from me about tech:
Is there a max level/cap of the advancements, which provide innovation points? E.g. if my faction reaches lvl 20 in martial advances, there will be no additional innovation point gained afterwards, because you can only gain 20 points per advancement type.
Or would it be theoretically possible to get 1000 innovation points, if I could manage to research that fast.
Thats still pretty cool. You can still get tech if you play past the enddate then for example instead of being done at tech 20 and not having any new inventions.There's no explicit cap, though it'll get harder to acquire tech levels as time goes on, with ahead of time penalties.
The thing about having growth proportional to existing number of pops is that we have necessarily eliminited death.In reality this would result in difficult-to-control snowballing, though I understand the attraction.
Mostly yes; there also tends to be a lot of unit-migration in the starting period which 'hides' a lot of starting pops as migrant units.
I really hope that an "Empire collapse" mechanic is added. When enough land is taken from a major power, the power will eventually collapse into multiple successor states. If this somehow involves the player, the player will then be able to choose which successor states he/she wishes to play as. This could lead to an interesting campaign of trying to reform your once collapsed Empire. Personally, I have never been a huge fan of Empires losing most of their territory but still existing on the map. What has been done recently to the Antigonid Empire could be a great model for other major powers like Rome, Carthage, the other Diadochi etc.