Imperator Dev Diary : Population Growth and Map Changes

Imperator Dev Diary : Population Growth and Map Changes

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

WillemDeZwijger

Keeper of the Auspice Chickens
74 Badges
Jul 11, 2017
164
645
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Cities in Motion
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities in Motion 2
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Thanks for the reply!

In reality this would result in difficult-to-control snowballing, though I understand the attraction.

Has the team looked into logistic curves? They seem perfect for this sort of thing.
 
  • 2
  • 1
Reactions:

Decius

Major
38 Badges
Jul 2, 2018
693
1.508
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
1. It is also possible to get it from other sources, though they are quite rare.

One last question from me about tech:
Is there a max level/cap of the advancements, which provide innovation points? E.g. if my faction reaches lvl 20 in martial advances, there will be no additional innovation point gained afterwards, because you can only gain 20 points per advancement type.
Or would it be theoretically possible to get 1000 innovation points, if I could manage to research that fast.
 
  • 2
Reactions:

BordergoreEnthusiast

Private
62 Badges
Aug 9, 2017
10
36
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Victoria 2
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome - Magna Graecia
  • Prison Architect
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Victoria 2: Heart of Darkness
Looks great, I do have an issue with adding even more micro tags, an issue I've had since release is vassal swarming and it seems that the smaller the tag is the larger their army is in relation, so adding more of these small guys will just making conquering so much more tedious. Another issue is that micro tags never seem to spend money so once you go to war with them they each have like infinite money and can spam mercs at you.

For example going down to africa to fight carthage, if they have 100k men ready to face you, their vassals combined have like another 50k + mercs, same issue with greece and they're all in mountains too which makes it even more tedious.
 
  • 3Like
  • 2
Reactions:

Chi-Rho

Recruit
47 Badges
Jan 8, 2019
6
12
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
I think it would be an interesting addition to maybe add more types of diplomatic gimmicks. I love and support the changes that are currently being added but I feel that diplomatic aspect of the game feels lacking. The great powers tier list from eu4 seems like an interesting mechanic to be put into imperator and it seems historically accurate which makes the game more competitive. Also it would be great to see options such as releasing nations and religious conversion CBs. Additionally I would suggest adding historical rivals modifiers for relations between nations to make the AI more historically aligned in terms of alliances. It became too easy for me a s Rome to ally Carthage. With these improvements I feel like the game would be very well rounded. Other than that I really like the direction in which the game is heading. Great Job!
 
  • 4
  • 2Like
  • 1
Reactions:

Mr. Wiggles

Second Lieutenant
65 Badges
Nov 4, 2015
161
329
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I guess that with plateau in global population growth you mean there were not significant accelerations or decelerations in the growth rate?
 
  • 1
Reactions:

Todie

Doer of things and stuff in the videogame
35 Badges
Mar 9, 2018
1.814
1.652
www.twitch.tv
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris: Megacorp
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
Looks great, I do have an issue with adding even more micro tags, an issue I've had since release is vassal swarming and it seems that the smaller the tag is the larger their army is in relation, so adding more of these small guys will just making conquering so much more tedious. Another issue is that micro tags never seem to spend money so once you go to war with them they each have like infinite money and can spam mercs at you.

For example going down to africa to fight carthage, if they have 100k men ready to face you, their vassals combined have like another 50k + mercs, same issue with greece and they're all in mountains too which makes it even more tedious.

Its worth considering how the changes to manpower, recruitment and pops will interact with this.

Small vassals may well be confined to using only a levy, and only one character as general - sometimes one with martial prowess, sometimes not.

Additionally, prolonged use of these levies will leave these vassals in the dust for income and manpower recovery. Also, if combat losses end up killing their pops, that may significantly impact both their economy and the size of their levies.

... there are a lot of moving parts to consider regarding this stuff though, so i dont know.
 
Last edited:
  • 4Like
  • 2
Reactions:

Decius

Major
38 Badges
Jul 2, 2018
693
1.508
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
I think it would be an interesting addition to maybe add more types of diplomatic gimmicks. I love and support the changes that are currently being added but I feel that diplomatic aspect of the game feels lacking. The great powers tier list from eu4 seems like an interesting mechanic to be put into imperator and it seems historically accurate which makes the game more competitive. Also it would be great to see options such as releasing nations and religious conversion CBs. Additionally I would suggest adding historical rivals modifiers for relations between nations to make the AI more historically aligned in terms of alliances. It became too easy for me a s Rome to ally Carthage. With these improvements I feel like the game would be very well rounded. Other than that I really like the direction in which the game is heading. Great Job!

Many people would like to see an update on diplomacy (maybe it will be the one after 2.0?). But we already have a tier list of "great" powers in I:R and I like the one from I:R more than the one from EU IV. Releasing nations maybe can be improved, but it's at least possible to release provinces. I'm not sure on the religious CB as it wasn't really a thing in the antiquity - only monotheists were at that time of the game somewhat suspicious to the polytheists, but not really a CB. So it would be anachronistic, if this would be a major thing for everybody. I guess with 2.0 we have some solution for the missing rivalry with the changed AI behavior (according to the screenshots from Twitter) :) But there should be more diplomacy actions, a better subject system and tying characters somehow into diplomacy more (but in a non-tedious way). But now I stop getting off topic :D
 
Last edited:
  • 1
  • 1
Reactions:

Arheo

Game Director, Imperator: Rome
Feb 13, 2018
492
6.114
One last question from me about tech:
Is there a max level/cap of the advancements, which provide innovation points? E.g. if my faction reaches lvl 20 in martial advances, there will be no additional innovation point gained afterwards, because you can only gain 20 points per advancement type.
Or would it be theoretically possible to get 1000 innovation points, if I could manage to research that fast.

There's no explicit cap, though it'll get harder to acquire tech levels as time goes on, with ahead of time penalties.
 
  • 6Like
  • 5
Reactions:

Manst

First Lieutenant
65 Badges
May 28, 2017
200
671
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Prison Architect
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
I saw the new teaser on twitter and noticed that Rome didn't build any roads, will this get addressed in the future?
 
  • 1
Reactions:

Jiben

Major
Jul 1, 2015
526
1.760
There's no explicit cap, though it'll get harder to acquire tech levels as time goes on, with ahead of time penalties.
Thats still pretty cool. You can still get tech if you play past the enddate then for example instead of being done at tech 20 and not having any new inventions.
 
  • 1Like
  • 1
Reactions:

Iosue Yu

Colonel
46 Badges
Apr 22, 2018
919
1.355
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Sword of Islam
In reality this would result in difficult-to-control snowballing, though I understand the attraction.



Mostly yes; there also tends to be a lot of unit-migration in the starting period which 'hides' a lot of starting pops as migrant units.
The thing about having growth proportional to existing number of pops is that we have necessarily eliminited death.

You will only spiral out with numbers if your grown pops don't die. And I think... our Pops don't die. So Pop growth is still something one-directional instead of staying more-or-less the same number.

Increased size of population will give you more dead people each year. So they may just cancel out after all.
 

Bonur

Sergeant
29 Badges
Oct 14, 2013
61
150
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • March of the Eagles
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cossacks
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
Everything looks cool, But I just want to see Impassable Terrain blend in more with country color just like Prior to 1.5 Update. Currently Empires look fractured with different shade ocloring of impassable terrain.
 
  • 1
Reactions:

Creamu

Captain
53 Badges
Jan 22, 2016
455
530
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Imperator: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I really hope that an "Empire collapse" mechanic is added. When enough land is taken from a major power, the power will eventually collapse into multiple successor states. If this somehow involves the player, the player will then be able to choose which successor states he/she wishes to play as. This could lead to an interesting campaign of trying to reform your once collapsed Empire. Personally, I have never been a huge fan of Empires losing most of their territory but still existing on the map. What has been done recently to the Antigonid Empire could be a great model for other major powers like Rome, Carthage, the other Diadochi etc.

Well if the games end date is to ever be extended even a little bit, there would certainly need to be such a mechanic. And not just from external factors, but internal ones too. Even simple succession wars should have the potential to weaken an empires authority and give rise to regional kingdoms/warlords.

Things like plagues and famines were also very destabilizing events for society, but aren't in the game.
 
Last edited:
  • 1
  • 1Like
Reactions: