Imperator Dev Diary and Release Announcement

Imperator Dev Diary and Release Announcement

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Arheo

Game Director, Imperator: Rome
Feb 13, 2018
384
2.236
Greetings all!

As promised, today marks the return of developer diaries for Imperator: Rome. Today is a little special, as we are also announcing the release of the 1.5 Menander update coming tomorrow, as well as the augmented re-release of the Epirus content pack.

The Epirus pack was previously released as a pre-order bonus, but many of you have been asking for a way to acquire the content. As such, we decided to augment the pack with a new set of missions and a bloodline trait, which will be automatically applied for owners of the pre-order DLC.

What you've all been waiting for, however, is the collected patch notes for 1.5, which alongside the suite of new features we covered in previous dev diaries includes a large than usual collection of bugfixes, adjustments, and minor content.

As usual, we provide these for you a day early, so you can go wild and speculate!

###################
# Expansion Features
###################
  • A new set of missions has been added to the Epirus pack.
  • Pyrrhus now possesses a bloodline trait, for owners of the Epirus pack.
  • Any added content will be applied retrospectively for those who pre-ordered the game.
  • The Epirus pack is made available for purchase.
  • If Epirus dlc is active, Prove Legitimacy may acquire Pyrrhus’ bloodline

###################
# Free Features
###################
  • Cultural Integration: Added cultural integration feature, allowing you to grant or remove citizenship (or other poptype) rights for individual cultures within your borders.
  • Cultural Integration: Added Culture UI, giving you an overview of the cultural situation in your nation.
  • Cultural Integration: Added cultural decisions feature, letting you make important decisions on your treatment of individual cultures.
  • Cultural Integration: Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
  • Pops: Nobles poptype added. Nobles generate research and traderoutes, and have a high political weight
  • Pops: Political weight added. This simulates the influence of pops when generating unrestlow numbers of nobles with a high weight will generate more unrest than large numbers of slaves with a low political weight.
  • Rebellion Rework: Provinces can now rebel separately when their provincial loyalty reaches 0. Neighboring provinces will join in a rebellion if their loyalty reaches 0 while a revolt is ongoing.
  • Rebellion Rework: Provinces that rebel will declare their rebellion war using a new offensive wargoal that sets their own capital as the target.
  • Rebellion Rework: Subjects can now declare an independence war against their overlord without incurring a vast penalty.
  • Senate rework: characters now exercise their influence by controlling votes.
  • Senate rework: Nations now have 3 main senate factions, as opposed to 5. 3 unique factions are added for Rome, as well as a set for other republics.
  • Senate rework: senate approval now applies to most actions you may wish to take. Keeping the senate happy will reward you with more absolute power, but displeasing them will cause your rule to be ineffectual.
  • Senate Rework: Approval is now a global statistic, not balanced for each individual action.
  • Senate rework: Faction issues feature added. Fulfilling a faction's agenda will please them, however if they are elected they may attempt to push their agenda without your consent.
  • Trade rework: Trade goods now have a route-price, depending on the goods type. This is modified by whether a trade route is domestic, import, or export, and will generate commerce income for both parties.
  • Trade rework: Citizens and Nobles now generate trade routes for the Provinces in which they reside.
  • Trade rework: Tradegoods have been entirely rebalanced, reducing modifier quantity to a more manageable level, as well as now focusing on poptype modifiers.
  • Added ‘seek spouse’ character interaction.
  • Cross store multiplayer enabled for all our currently supported stores (Steam, Gog, Plaza, and MS Store)

###################
# Game Balance
###################
#Characters
  • Added new faction impact to character interactions
  • Increased disloyalty modifier of pretenders in Succession Crisis event from -10 to -25 and increased threshold for removing the Popular Successor character modifier from +33 to +40 loyalty
  • Influence a Character interaction now correctly requires the target to have at least 50 prominence
  • Plotting Quietly loyalty modifier is now correctly removed if the scheme is aborted
  • In order to attend a Triumph a commander will leave his army if one is held for them. A Triumph now requires that a character has at least 20 loyalty.
  • Adoptions are now restricted to primary state culture characters unless the cultural decision "Ease Restrictions on Citizenship" has been enacted.
# Economy
  • Slaves happiness no longer affects their output.
  • Slave output reduced marginally to account for the above.
  • Slave default happiness drastically reduced.
  • Slave political weight reduced.
  • Flat commerce income removed from all poptypes
# Governments
  • Revolts of Maurya, Seleukids and Antigonids will no longer be given generic empire names
# Religion
  • Added new apotheosis effect for converting pops to Nobles.
#Other
  • All characters that arrive in your country due to you annexing their homeland will now have a loyalty penalty for 5 years.
  • Country ranks Regional power, Major Power and Great Power now gives -5%, -10% and -15% War Score Reduction respectively.
  • Forming Persia is now possible for Anatolian and Caucasian culture countries, but requires that Persian culture is integrated.
  • Important foreign families that are taken in after annexation will now try to bring female members as well.
  • Reduced assimilation for all pop types.
  • Rome now have a unique invention that removes some of the requirements to intervene in wars
  • The Invention Career Negotiators now Gives War Score Cost Reduction.
  • The Invention Diplomatic Immunity now gives increased Subject Opinions.
  • The Invention Humane Conduct now gives War Score Cost reduction.
  • The Invention Noble Envoys now gives +1 Diplomatic relations.
  • The Invention Open Negotiations now gives +2 Diplomatic Reputation instead of +1.
  • The National Idea "Casus Belli" now gives War Score Cost reduction.
  • Deified rulers giving free investments will now never give more than 1.
  • Triumphs now give a more substantial loyalty boost, for 20 years, and their price is 30 Political Influence. A character being given a Triumph will gain either Victorious or Conqueror traits if they do not have a Status trait already, which will increase their Senate influence.
  • Added new culture map mode functionality. Cultures can be selected individually.
  • Added province selection secondary mode for culture and religion map modes
  • Stability, Tyranny, and Aggressive Expansion have now all been rebalanced. The primary effect of AE is now on internal stability.

###################
# AI
###################
# Diplomacy
  • Fixed huge AI budget reservation for opinion_diplomacy and removed it and army and navy_construction maximums from hardcode and put into script.
# Economy
  • AI now decides where to build forts partially decided on the economic value of its states
# War
  • AI armies will now prefer to deep strike less.
  • AI calculation for target number of generals and admirals have been made independent, helping nations with lots of fleets (e.g. Carthage).
  • AI invasions should be a bit more conservative selecting armies that could walk to goal
  • AI is a bit better at gathering its armies together into fewer stacks to match leader count.
  • AI may now decide to use its navies to blockade enemy fleets and ports if it doesn't have anything better to do and thinks it is safe.
  • AI will now achieve donkey
  • Fixed AI declaring war with non-adjacent claim somewhere far away when they could get a much closer claim by fabricating.
  • Fixed big AI countries like Maurya and Seleucids scheduling lots of naval invasions on land.
  • Made sure big AI countries are more keen to fight each other (WAR_POWER_FACTOR in defines).


###################
# Interface
###################
  • Added culture UI to track all cultures in a nation
  • Senate UI updated with new changes
  • Senate approval now tracked in top bar for republics

###################
# Script
###################
# Events
  • Added a backup solution if Pyrrhos decided to stay at home in the pre-order event chain.
  • Added a handful of flavour events for specific deities.
  • Added minor events on completion of provincial investments
# Setup
  • Added new barbarians for the two new culture groups that were split from Gallic
  • Added new Scythian cultures: Sakan, Thyssegetian, Legian, and Agathyrsian.
  • Added new Odrysian culture for Odrysia as well as parts of Thrace.
  • Renamed Celto-Pannonian, and split it into Scordiscian and Eraviscian.
  • Split the Gallic culture group into Gallic, Belgae, and Pannonian.
  • Split the old Belgae culture into several smaller cultures.
  • Split up Dacian culture.
  • Added Atavi culture for the tribal forest peoples in north eastern india.
  • Added Dardic culture for the north western Aryan areas.
  • Added a port to Naupaktos in Aetolia
  • Blemmyan culture is now part of the Meroitic group
  • Changed culture of Elis to Aetolian
  • Messenia now starts in the Mantineian defensive league, this should help their survivability against Sparta
  • Moved Rosmerta holy site from Cunetio in Britain to Scarponna in Gaul
  • Renamed Nilotic Culture Group to Egyptian. Moved Garamantic culture to the Numidian culture group.
  • Split Aryan into two culture groups. A new eastern group called Pracyan now represents the north eastern Indian cultures where Magadhi was the dominant court dialect.
  • Split Egyptian culture into Boharic, Sahidic and Faiyumic.
  • Changed Phthia Menid's culture to Thessalian
  • Ambrakia now starts as an OPM tag in Epirus
# Other
  • Added 4th Diadochi war events for Thrace
  • Added event to introduce Jewish minority characters in some cases.
  • Introduced tribal tattoos to some Egyptians out in the desert. They are now considered Tribesmen rather than Citizens.
  • Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
  • Added some characters in Dardania and Paeonia
  • Added tooltips to some 4th diadochi war events for clarity
  • Diadochi ultimatum events will now only release tributary subjects
  • Generic conquest missions are now disabled when a country has specific content for that region
  • If Cappadocia accepts Ariarathes back on the throne this will now make them independent of Phrygia. Phrygia will be able to go to war with Cappadocia to stop this if they are at peace when it happens.
  • Making Carthage a tributary as Rome will no longer transfer their subjects to Rome
  • Opened up road building in subject land.
  • Reduced price of granary and prospecting in generic infrastructure mission
  • Roman Colonia now take two years to become cities if not already
  • Seleukids now gain a temporary siege assault modifier for abandoning the Indus
  • Simplified tooltips of Seleukid-Mauryan starting event
  • The Armenian events relating to their Cappadocian pretender now has a chance to fire any year rather than always after 3 years.
  • The Diadochi war between Macedon and Antigonids will now include Antigonid's subjects
  • The Epigoni event will no longer fire for successor kingdoms who manage to reunify the Argead empire before their second ruler's death
  • added on_reign_ending onaction
  • added party: has_agenda = agenda_key trigger
  • added population_happiness, local_population_happiness
  • Changed party support entries to be party approval
  • Changed some script to fix an issue

###################
# Bugfixes
###################
  • Improved daily and monthly tick performance compared to version 1.4
  • Fixed AI Setting CallToArms affecting other nations joining you in the war instead of the other way around
  • Fixed Become Great Warrior 'finished_when' tooltip
  • Fixed civil war resolution not giving occupied provinces to their occupier
  • Fixed crash in the mission view related to mouse movement around GUI animations
  • Fixed culture of Mutasiva Vijaya to be Lankan just like his country and people.
  • Fixed destroyed subunits not reinforcing combat ( naval battles )
  • Fixed is_unit_locked trigger
  • Fixed isolated provinces being calculated properly now. It wasn't working in some edge cases
  • Fixed isolated provinces being calculated properly now. It wasn't...
  • Fixed the issue where recruited ex-Mercenary Rulers would not be able to befriend other characters using the 'Make Friend' Character Interaction.
  • Made Aleuadae, Philaidae, and Aiakidai names consistent with other Greek families names (Aleuadid, Philaid, Aiakid)
  • Revolts, etc, now copy military traditions alongside with tech
  • alliance now properly removes guarantees
  • fixed add_morale effect not working
  • fixed appearance of 'damage_unit_x_percent' effect
  • fixed appearance of 'damage_unit_x_percent' effect descriptions
  • fixed food shortage caused by units to flip-flop every monthly tick
  • fixed governor troops sacking the wrong city
  • fixed randomly generated rulers having a duplicate entry in the Our Rulers ledger category
  • fixed country claims not updating when conquering, releasing nations or selling provinces
  • mercs now get full food when hired
  • revolts no longer bring entire governorships
  • single-province countries now more likely to generate valid civil wars.
  • stopped rooting out pirates from deleting land mercs
  • tech progress now overflows instead of being reset to zero
  • unit action modifiers now factored into maintenance cost. Drill Army is no longer free
  • Added adulthood checks to the candidates chosen in Rising from Obscurity event, so no more infants rising to glory
  • Added bypass for Sicilian Champion mission if no Siceliote countries exist in Sicily
  • Added civil_war check to missions to stop revolt tags from selecting them
  • Added custom tooltip making Desecrate conditions clear
  • Added more limits to Hades hunger - the world is safe again
  • Added ping for Aeolia losing land in 4th Diadochi deal with Thrace
  • Changed pop setup so no province would start over pop capacity
  • Changed some misplaced islands off the coast of Italy
  • Fixed minor_character leaders of civil wars being executed immediately if the war ends quickly
  • Fixed references to Phrygia left over from 1.4
  • Fixed the issues with the first Athenian mission occasionally showing "null_family".
  • Hera will no longer give Citizen Happiness as both passive and active effects.
  • Removed loser portraits from civil war pings. Losers.
  • Tweaked Roman Assembly laws to better reflect historic party approval
  • Fixed clan chiefs spawning into enemy units
  • Added highlighting to the Magna Graecia development decisions
  • Ariarathes will now correctly lose the Foreign Citizen modifier on returning to Cappadocia
  • Child rulers can no longer start schemes through character interactions, no matter how ruthless that 8 year old things he is
  • Dismissing a Governor who was given free hands will now remove their loyalty benefit from it
  • Eagle Falls event for Rome disabled for naval battles
  • Event choosing capital after reunifying the Argead empire will no longer remove state investments
  • Fixed consort not dying in Eager Consort events. Death comes for us all.
  • Fixed swapped name and description for Matrist deities Perkunas and Mother Goddess
  • Roman deity Venus now grants passive modifier to population growth instead of population capacity
  • Term extension from Appoint Dictator is no longer removed after a year included in the original term
  • Characters will no longer seek underage patrons
  • Fix issue where minor characters created from script could end up as major characters by inheriting one of their parents' family
  • Fixed the issue with the mission task 'Securing the Coast of Africa' not having a proper count of provinces you held, if some of the provinces were held by subjects.
  • Make hordes have a 50% chance of female leaders when playing with mixed gender rules
  • Merging regular army units with migrants will no longer yield them migrant access.
  • You can no longer reassign leaders before the one year minimum by moving around cohorts to another unit.
  • Tweaks made to character marriage targeting. The first family in a country should no longer be preferred when doing marriage calculations.
  • Various engine level fixes and improvements
EDIT:

I appear to have missed a couple of things! I'll collate these here for those of you who don't want to trawl through the notes again:

  • Population capacity has received a total rebalance. It will be significantly harder to sustain high population cities.
  • Provincial investments have been rebalanced accordingly. Civic investment now grants 2.5% pop capacity, with extra building slots being moved to the religious investment. Oratory investment retains +1 trade route.
  • Libraries are now a Noble poptype building, granting noble happiness and desired ratio (at a lesser rate than other poptype buildings).
  • Academies now grant research points and noble ratio.
  • Marketplaces now grant 2.5% Local Base Trade Routes (from pops).
  • Road networks now grant 5% local base trade routes modifier instead of commerce income
  • Ports now grant 10% local base trade routes modifier to their entire Province, instead of +1 flat route
  • Forts have been made significantly more expensive to build and operate, but will now reduce local unrest in their Province by -0.25 per level.
  • Naval morale damage has been increased by approximately 25%
 
Last edited:
  • 79Like
  • 58Love
  • 10
Reactions:

CaptinObvious

Centurion
55 Badges
Sep 28, 2017
796
1.358
  • Imperator: Rome Deluxe Edition
  • Rome: Vae Victis
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Steel Division: Normandy 44
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
 
  • 10Like
  • 2
  • 1
Reactions:

Trunting

Colonel
76 Badges
Apr 14, 2012
1.005
735
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Horse Lords
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • Stellaris: Apocalypse
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
There it is. Can you tell us anything about autumn of war?
 
  • 1Like
Reactions:

CaptinObvious

Centurion
55 Badges
Sep 28, 2017
796
1.358
  • Imperator: Rome Deluxe Edition
  • Rome: Vae Victis
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Steel Division: Normandy 44
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
it's over
download (7).png
 
  • 11Haha
  • 2Like
Reactions:

Lord Finnish

A man of science and culture.
65 Badges
Sep 4, 2006
12.276
1.622
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
A great day for Rome.
 
  • 6Like
  • 2
Reactions:

LeSingeAffame

Loyal ally to Durcorach the Black Drake
71 Badges
Sep 16, 2012
3.444
1.159
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • added on_reign_ending onaction, filling the same purpose as
  • added party: has_active_agenda = yes/no trigger, which will
  • added party: has_agenda = agenda_key trigger, which will check
  • added party: pick_random_agenda = yes/no effect, which will
I think some words are missing :p
 
  • 1Like
  • 1
Reactions:

Basileus2

First Lieutenant
56 Badges
Feb 1, 2015
258
616
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
Now is the summer of our discontent made glorious by this dev diary of Arheo.
 
  • 4
  • 2Like
  • 1Haha
Reactions:

Nebulix

Sergeant
Apr 22, 2020
59
105
Not gonna lie this is already pretty good for war because of the war score deductions and rebellion rework
 
  • 6Like
Reactions:

Zylathas

Colonel
71 Badges
May 27, 2013
921
1.179
  • Cities in Motion
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I kinda hoped for more events, bit sad that is not in for this update.
 
  • 4
  • 1Like
  • 1
Reactions:

Álvaro Núñez de Lara

Captain
1 Badges
May 18, 2020
349
1.075
  • Imperator: Rome Sign Up
Thank you!

One question. In the dev diaries about the trade rework you mentioned you were gonna repurpose the business province investment (because nobles and citizens already gave trade routes, so no need for an province investment giving more routes), several buildings, especially markets and buildings to give noble pop ratio, as well as ports which would no longer give trade routes either.

You've also mentioned tweak to food consumption/production, but I can't see that either


Where is all that in the patch notes?

How is it gonna work after all?

Thanks.
 
Last edited:
  • 8
Reactions:

Olterin

Major
66 Badges
Jul 15, 2015
642
590
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
When you write Phrygia, you mean the Antigonid Kingdom, right? :p (there's that one pesky line in the patchnotes)
 
  • 3
Reactions:

TheTaxMan612

CAINPORK
81 Badges
Jun 3, 2012
11
3
  • A Game of Dwarves
  • Pillars of Eternity
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Crusader Kings II
  • Cities in Motion
  • Commander: Conquest of the Americas
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • The Showdown Effect
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
Can't wait for tomorrow now.

Does this mean what I think it does?

"AI will now achieve donkey"
 
  • 3
Reactions:

Herennius

Optimat
28 Badges
Mar 25, 2012
1.193
1.318
  • Warlock 2: The Exiled
  • Cities: Skylines - Snowfall
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Majesty 2 Collection
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Lots of good stuff in here... a special feature letting Rome intervene more easily in wars, beefed up triumph marches, reworked war score, marriage problem tackled with several changes, changes to AI fort building logic, critical naval reinforcement bug fixed. And of course the new/reworked mechanics...

Looking forward to release and starting my first 1.5 game :)
 
  • 2
Reactions: