The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
This is not the case. It wouldn't be necessary to rewrite the script every update lol, you only need to teach AI once and the code will be in the engine foreverHow could it? They would have to rewrite specific AI scripts for whether or not players have the DLC enabled. And even if they did that, would would it do for the AI? Make it act the same every game? Act in strange ways pursuing goals contrary to what its interest should be? Just get stuck due to the scripted nature and cause it to pursue a goal which is nigh impossible (such as a Punic nation that was subjugated trying to somehow conquer the coast of Africa)? These are the same problems the focus trees in HOI4 have, except at the very least in that game there is a lot less dynamism in general due to it existing almost solely within the context of WWII and the focus trees being a lot less scripted (at least recently). And even then they still have massive problems.
How? Something needs to tell the AI to pursue a goal. Mission trees are scripted. If the AI pursues mission tree goals, it won't have a clue why or if its to its benefit. Mission trees exist outside of game state while the AI makes strategic decisions based on the game state. The two are not really compatible.But missions as a whole will come to the base game, and the requirements are thing like "conquer this province", "get N pops in this city", "build X building" the AI won't care if they come from the generic missions or the dlc ones, so it should be doable.
Yes - mission trees will be fully scriptable; the system is incredibly powerful, and we'll go into further detail in future.Great.However,a question,since it has not been answered in the previous dd,how this new mission system will be moddable?
Thanks for any replies about this.