Looking forward to the mission system, I don't have a very good knowledge of "what ifs" possible scenarios of the time so looking forward to the inspiration.
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This is not the case. It wouldn't be necessary to rewrite the script every update lol, you only need to teach AI once and the code will be in the engine foreverHow could it? They would have to rewrite specific AI scripts for whether or not players have the DLC enabled. And even if they did that, would would it do for the AI? Make it act the same every game? Act in strange ways pursuing goals contrary to what its interest should be? Just get stuck due to the scripted nature and cause it to pursue a goal which is nigh impossible (such as a Punic nation that was subjugated trying to somehow conquer the coast of Africa)? These are the same problems the focus trees in HOI4 have, except at the very least in that game there is a lot less dynamism in general due to it existing almost solely within the context of WWII and the focus trees being a lot less scripted (at least recently). And even then they still have massive problems.
How are they worse than EU4's mission trees? This system seems better in every way.Not a fan of the mission trees of EU4 and this seems worse. The only thing left is a win condition...
Can't please everyone I guess.
How? Something needs to tell the AI to pursue a goal. Mission trees are scripted. If the AI pursues mission tree goals, it won't have a clue why or if its to its benefit. Mission trees exist outside of game state while the AI makes strategic decisions based on the game state. The two are not really compatible.But missions as a whole will come to the base game, and the requirements are thing like "conquer this province", "get N pops in this city", "build X building" the AI won't care if they come from the generic missions or the dlc ones, so it should be doable.
That's not what I said at all.This is not the case. It wouldn't be necessary to rewrite the script every update lol, you only need to teach AI once and the code will be in the engine forever
Yes - mission trees will be fully scriptable; the system is incredibly powerful, and we'll go into further detail in future.Great.However,a question,since it has not been answered in the previous dd,how this new mission system will be moddable?
Thanks for any replies about this.
Ok thanks for the response.Yes - mission trees will be fully scriptable; the system is incredibly powerful, and we'll go into further detail in future.
The player would not do something that stupid.??????
And Where is my boy Anibal crossing the Alps with Elephants?