Imperator Dev Diary - 28/10/19

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Snow Crystal

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It's still a bit unclear how the mechanics will work in game, but it looks really good!
Could we have a look at the interface from which we can pick the mission sets? Do you need to complete certain trees to have access to others? (such as Iberian Struggle leading to Iberian Investments)

Sure. You can choose between 3 given missions at any point, and when you click on the buttons for them they will show a description and some information about the mission. When you click "Start Mission" you will jump to the next screen, starting that specific mission. Until you have finished that mission, or aborted it, you will not be able to choose a new one.

upload_2019-10-28_16-1-13.png


Iberian Struggle lead to Iberian Investments, but it is one of the few examples of a mission that is hard locked by another mission. In most other cases you can sort of skip past a mission by fulfilling other conditions. E.g you can open the Magna Graecia mission by finishing the Sicily mission as Carthage, but you can also simply hold land in mainland Magna Graecia.
 

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Will these punic/roman unique missions also be dynamic, like the generic ones?
 

Snow Crystal

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Will these punic/roman unique missions also be dynamic, like the generic ones?

They will have some dynamic elements to them, but less so than the generic ones as they were mostly designed before we knew what to expect from the mission system. I would expect more dynamic elements in story missions as we get more used to the system.
 

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Is there going to be green tick red x system as in EUIV to denote whether criteria have/haven't been met? Or some visual representation?

Also if regions etc are required, can you please make them really pop on the map as they're hovered over as text in the description please? I hate haveing to squint sometimes to make them out.
 

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Wow, this is a rather impressive way to flesh out some of the countries! Looking forward to this hopefully being extended to other states in the game, even if only the major ones get this much treatment.
 

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@Snow Crystal will the content pack also include new wonders for the map? (e.g. the Carthiginian Cothon harbor)
And any news about a potential open beta? ;)
 

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Also if regions etc are required, can you please make them really pop on the map as they're hovered over as text in the description please? I hate haveing to squint sometimes to make them out.
Yes please! It's already how it works for country formation decisions, should be easy enough to get it for missions as well
 

Snow Crystal

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Is there going to be green tick red x system as in EUIV to denote whether criteria have/haven't been met? Or some visual representation?

Also if regions etc are required, can you please make them really pop on the map as they're hovered over as text in the description please? I hate haveing to squint sometimes to make them out.

We have tried to use highlighting where it makes sense, and make as clear tooltips as possible. Here you have an example:

upload_2019-10-28_16-10-54.png
 

AntiSocials

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@Snow Crystal will the content pack also include new wonders for the map? (e.g. the Carthiginian Cothon harbor)
i would really hope it does, it was certainly an impressive feat of engineering for the ancient world, that type of eye candy is perfect for a content pack
 

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Very, very nice! I especially like that there are several possible routes in the missions!
Will you also show some examples of generated Missions in near future?

Sounds interesting. I'm still unclear on how the mission mechanic as a whole will function and how the player will interact with it. The prior dev diary was kind of vague on specifics

As I understand...
1. You start the game
2. The game offers you three "Missions" (for example, Rome can conquer Northern Italy, conquer Southern Italy, or build up the capital city) and you select one. The missions are either handcrafted (the ones in this Diary) or generated by the game (so you don't feel railroaded, like some people feel with EU4 missions)
3. After selecting a Mission, the game offers you a tree of objectives (the icons you see in the screenshots above) that you have to fulfil. Each fulfilled objective nets you a small reward
4. Certain objectives are marked as "Mission Endings". Once you reach them, you can Finish the Mission (and immediately get some kind of reward I guess)... or continue to fulfil optional objectives. There can be more than one Mission Ending (for instance, control Syracuse directly, or as a vassal state). You can also a abort a mission, but we don't know if there are cons for doing so
5. Once the Mission is completed, the game offers three new Missions and the process repeats
 

Temudhun Khan

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Sure. You can choose between 3 given missions at any point, and when you click on the buttons for them they will show a description and some information about the mission. When you click "Start Mission" you will jump to the next screen, starting that specific mission. Until you have finished that mission, or aborted it, you will not be able to choose a new one.

View attachment 521674

Iberian Struggle lead to Iberian Investments, but it is one of the few examples of a mission that is hard locked by another mission. In most other cases you can sort of skip past a mission by fulfilling other conditions. E.g you can open the Magna Graecia mission by finishing the Sicily mission as Carthage, but you can also simply hold land in mainland Magna Graecia.

Thanks, I think I will love this new system! It looks way more dynamic and adaptable than HoI4's focus trees (which I think should rip off your idea of having several separate trees for the same faction, although without having only one you can follow at a time), and more enticing and exciting than EU4's mission trees.
Looking forward to it!
 

Szarcas

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Sadly, no.
Thank you for the answer, I hope that it will be added eventually down the line (and many more - the Acropolis, the Temple of Jerusalem to name a few^^)
Infos on a possible open beta as a compensation, please :D;)
 

marshman

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I played Carthage this weekend and man I had a ton of fun. I feel like the game has come a long way in a short period of time. CANNOT WAIT until this goes into Open Beta as these mission trees will really add a ton of flavor for Carthage! Love the idea you can go back and libderate their former cities in Phoenicia!
 

CheesySnake

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This is how you get an even worse color of green for Carthage down the line, just saying :p
I prefer my Carthage mint chocolate chip.

This looks really good. Is it just Romans and the Punic factions that are getting mission trees in this pack? Or are some of the more regional/minor powers (the Iberians/Syracuse) getting one as well?
 

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These look amazing. Playing Carthage is going to be helluva fun now, especially if it covers all theaters of their expansion (and eventually somehow leads them back to Phoenicia).

I do hope next dev diary contains some info about mechanical changes as well. :)
 

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  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Crusader Kings III
  • Surviving Mars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Do we get a mission tree finisher reward as well? Or is being able to pick another mission tree the only reward we get?