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Imperator Dev Diary, 2/3/2020

Salvete Omnes!

Welcome back for another Imperator dev diary. While we have some further additions to the religious aspect of Imperator awaiting you, I want to have something to show you, and so we’ll leave these until next week. Indeed, the site of them might interest you greatly.

Today however, I’d like to inform you that we’ll be bringing a few highly requested minor features, fixes, and changes to the table in the 1.4 update.


Deny Trade Requests

In patch 1.4, you will be able to specify which Trade Goods you wish to deny requests for, on a national level. Simply put, the AI will no longer consider these goods as valid when searching for a trade. Switching a good from permitted to denied will not cancel current exports; you will still have to do that manually.

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City Graphical Culture

In patch 1.4, the graphical culture of a city will represent that of the dominant culture present in the territory. Practically, this will mean the city appearance changing when the dominant culture eventually does, creating a much more dynamic experience for those wishing to convert the culture of any given territory.

This was a tricky subject; on one hand, cities throughout history have built around the creations of former owners, resulting in wonderful hybrid architectural styles that are so common in many parts of the world. All this said, the map is designed to be a representative viewport, intended to give you an overview of information relevant to your game. As such, we’ve opted to make this change.


The Continue Button

Yes, in patch 1.4 you will be able to continue a game that has reached the end-date. There will be no new content past this point, and techs will continue to scale indefinitely. Achievements will not be available for those in ironman mode, past the intended game end-date.


AI Control (MP)

Those who enjoy multiplayer games may be pleased to know that you will now be able to decide how much control to give the AI over your nation in the event of disconnection or missing a session.


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Historical Characters

One small thing that has changed in the Archimedes update is that we can now set up dead characters that existed before the start of the game. This has very little effect in the game, and in most cases there are few such characters that it would be meaningful to have, we will however be adding some important family history here and there.


You may well find some known faces among the previous rulers of your country for instance:


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This said, there may have been an ulterior motive behind this… you’ll just have to wait and see.

/Arheo
 
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As long as 1.4 no longer freezes/CTDs on game start like 1.3.x has regardless of anything and everything tried I'll be happy and redownload
I think you need to check your installation. I’ve had no such problems. :)
 
I've done a clean install every update since 1.3 Beta to try and see if they fixed my problem and it's been a big fat no each time
Well, seeing we others don't have the problem, you should make a thread in tech support if you haven't already. :) Must be something wonky with your system in relations to the game.
 
Well, seeing we others don't have the problem, you should make a thread in tech support if you haven't already. :) Must be something wonky with your system in relations to the game.

We are a real bunch experiencing problems since 1.3 Livy ... It's not some kind of a specific system problem or like he's alone.
 
minor features, fixes, and changes

What an insulting way to describe changes people wanted, and especially the trade change. That was not minor in any way in terms of user experience.

I sincerely hope that the city culture change is a toggle. For me, that's such an immersion destroying choice that it might end up finally being a deal-breaker.
 
Can I propose a thing about city graphical culture? slaves pop not should count in my opinion, because Rome could change architecture by enslavement. If the slave become freeman sure... but when they are slaves no... they have not this power to change drastically the culture of a city, more easily they can be absorbed.

Infact, maybe slaves should be absorbed in the culture with time, and the slaves pop not should change the dominant culture in a province in my opinion.
 
Why not have the capital Always use your Culture city graphic no matter what. To move capital the target territory need to have your Culture and religion as the dominant one anyway.