The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Basically yes, considering that curremtly late game expansion is slower than at the start (due to increasing amount of pops needing extra war score).So the Imperial Challenge CB will get access to the civil war province flipping mechanic? What is the thought behind this? That it allows nations to very easily swallow up large empires?
The warscore system scales poorly for wars between massive powers and it's a lot easier in dev terms to just add a few special case wargoals which circumvent it than to rework the entire system. Not particularly "tidy" in conceptual terms but it certainly works.So the Imperial Challenge CB will get access to the civil war province flipping mechanic? What is the thought behind this? That it allows nations to very easily swallow up large empires?
I really like this idea. It makes much more sense for the game.I'm usually not interested too much in mission trees, but this one seems awesome! I'll definitely want to play Thrace in the next update, and I can definitely see some hoi4 influence on the mechanics!
Now about ports, it has already been pointed out that in the classical era ports where not something you could building whereever you wanted to, but I can see why people would like to place them however they want, so how about adding a modifier like in eu4 called something like "natural port" and limit the construction of high level ports (maybe 3+) to just those territories?
Pontus Euxinus (Black Sea)
Istros (Danube) river
The three Thracian missions can be taken in any order, depending on what the player initially wishes to focus on.