- Aug 28, 2013
- 2.401
- 7.847
We've also noticed those issues, we were the ones playing it after allWhat I think everyone is trying to say is that the last dev clash has made several issues with the current game design quite evident and those issues are:
1. Mercenary spam making manpower redundant past midgame, because as long as you have enough gold you have an endless supply of potential soldiers too, all available for hire with a click of a button.
2. Lack of a real war exhaustion accumulating on either side of a giant war that spans the whole mediterrenean and lasts for half a century, if not more. Not only is internal stability of most countries involved not threatened, there are no signs of real economic consequences of such a war. Yes, the economies have largery stagnated, but they haven't regressed and are in fact, still slowly getting better, which, considering the scale of those wars, is a glaring problem.
3. Lack of consequences of enormous casualties on country populations. If Rome alone has lost 4 million soldiers, their population should most definitely not have grown, yet it has. That is 4 million people we're talking about, and likely far, far more, due to the famines, diseases and general devastation that'd occur due to such a war. There should, imho be some mechanics that'd result in pop numbers declining sharply due to all the deaths, either through a reduction of pop growth tied to missing manpower in the pool, or through outright pop deaths.
Now, whether any of those have much to do with mana or lack thereof - I believe there's no real reason to hate on that mechanic, as abstract as it is. It is just a matter of fine tuning everything so that it works fine together, and, whether you replaced mana with money, some sliders, or anything really, it'd still need to be balanced to work well with everything else.
I agree entirely with all the things you raised, mercs are too plentiful and easy to throw at fights if you have money, war exhaustion can be gotten rid of a bit too easily and casualties can be made up a bit too easy by using mercs as a stop gap until manpower fills back up.
No worries, I don't disagree with the issues, just that the root problem is mana as an entire concept as opposed to the way mana can be used around those issues and how the systems can interact with other systemsThank you for answering my post. Perhaps ignorant was too strong a word and I sincerely apologise, it wasn’t done with malicious intent or ridicule of u and the devs hard work in creating this gameSorry
I just think in terms of some mechanics that can be reduced with mana like war exhaustion, it can be seen as abit gamey that decades of war, casualties can be reduced so quickly, hence we would not get to see the effects or the simulation of such devastating wars, and therefore will come to the conclusion that mana is not a good Mechanic.