The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Not true, you replenish one soldier : one manpower. If there is no manpower from that region/POPclass manpower pool, the unit does not replenish. Like now when manpower reaches 0.The thing is that you can't replenish partial units. If you only have that in place, you will only replenish when you've lost more than what a Pop represents. And then you stop reinforcing until you've lost enough soldiers to be able to fill in with singular Pops.
The only way around is to make Pop juice so you can always reinforce to full and have the remainder wait until your next refill.
Pops as of now are individual Pops with a growth gauge. But I suspect it is going to have any deduction from the growth gauge. It makes more sense to grind down grown Pops into Pop juice than grinding an unborn Foetus.forgive my ignorance, but is it confirmed that there is no actual number in the background for pops? the game tracks pops as these integers? I doubt that, and suspect they are probably just rounded down for the UI.
Have we confirmed there will be locally stored manpower waiting for teleportation?Not true, you replenish one soldier : one manpower. If there is no manpower from that region/POPclass manpower pool, the unit does not replenish. Like now when manpower reaches 0.
No, i do not think so. It was a suggestion. Manpower will come from all POPs in all territories and tele-transport magically as you say.Have we confirmed there will be locally stored manpower waiting for teleportation?
So the men for teleportation would just be newborn children being ground down to Pop juice to wait for teleportation, while the Pops at home producing would be all the unfit people staying home working the economy.No, i do not think so. It was a suggestion. Manpower will come for all POPs in all territories and tele-transport magically as you say.
This update will cement Imperator as the best Paradox game mechanics wise. The main priority after this should be adding flavor for some time, imo.
The trade of the regions will be dealt by the governors. The rest, I think is still in the player's handsnew update include auto province management?
Question: if Pyrrhus rules Epirus and is able to take the throne of Macedon will they be able to do the Hellenistic empire tree?
Does the Diadochi mission includes Pyrrhus and Epirus, the true successors to the Argead throne?![]()
Question: if Pyrrhus rules Epirus and is able to take the throne of Macedon will they be able to do the Hellenistic empire tree?
I am interested in seeing this as well.
The Hellenistic Empire mission will be available for Epirus in addition to the normal routes (forming Macedon and completing the latter two of their trees) if they have completed the Hellenic Contender Epirote mission.
Yay.The Hellenistic Empire mission will be available for Epirus in addition to the normal routes (forming Macedon and completing the latter two of their trees) if they have completed the Hellenic Contender Epirote mission.
A sphere of influence mechanic!? Damn, finally. Thank you, PDX! I'm officially hyped for 2.0.
I think he is referring to the Guarantee into vassal techWait - where is this said? Because that's AMAZING if it's the case.
Sir, will you work on about the Steppe Hordes? Perhaps the mechanics of the Steppe Horde would have been nice instead of Dahae in the western steppes. There must be another great steppe nation, in my opinion.The Hellenistic Empire mission will be available for Epirus in addition to the normal routes (forming Macedon and completing the latter two of their trees) if they have completed the Hellenic Contender Epirote mission.
The game has mechanics for the Dahae (Parthia) and the Yuezhi (Kushan empire) already in the game. Those are the only two great steppe nations in this time period on the map. The Kidarites, Chionites, Hepthalites, and Huns would not come into play until much after this game's end date. You could argue that Parthia and Kushan empire could have a lot more help to make them strong enough to succeed, but those are really the only two strong steppe nations in this time period on the map. The Sarmatians while on the map, did not consolidate their control of the Pontic Steppe until after the game's end date, and the Goths who broke their power also come into focus after the game's end date.Sir, will you work on about the Steppe Hordes? Perhaps the mechanics of the Steppe Horde would have been nice instead of Dahae in the western steppes. There must be another great steppe nation, in my opinion.