- Apr 12, 2017
cannot wait to play
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
What is this Reduced intervention restriction thing ? I don't quite get it
You really feel like this is free?
do u remember why they started making 2.0?
can you vary this across parties? e.g. make Populares value popularity more.Statesmanship
As of 2.0, statesmanship will be vastly more important than prominence in republican elections; simulating more of a meritocratic/political aspect to character importance. It should become more likely to have long-serving officials elected to Consul, than those with inherent prominence from one of many sources.
what about adding treasures to non-patreon holy sites? In the late game, an expanding nation has many of them in storage.Holy Sites and Treasures
Due to popular demand, you will now be able to remove treasures from holy sites not in your pantheon, without razing said site to the ground.
what if some other greek tag forms the empire? Will they also be able to change the culture?A new Hellenistic culture will be adopted by the state and its elite, spreading to the capital and largest cities first, representing the mixing of cultures and the common identity shared by all subjects of the God-Kings of your Hellenistic empire.
As the main diadochi trees will be part of the new DLC (which is a bad decision, but probably too late to change now), Bactria and others (Cappadocia, Cyrenaica, Arachosia) a should get focus trees in a reworked Hellenistic world flavor pack.No Bactria tree?
Very sad. They're worthy of at least 1 unique.
NO. that's an insane request, unless you think the game will be abandoned after 2.0.Can you please just stop making focus trees and make full system overhauls as the DLC.
If im not misstaken, intervention-restriction refers to the requirement for using the diplomatic interaction ”intervene in war”, whereby a country is able to intervene on the side of the defender in an ongoing war.
Iirc, the normal restriction to be able to do this is to be at least of rank ”major power”. Reduced requirement can mean being able to use it when of rank regional power.
there is actually an invention that does this in 1.5, specific to Rome.
The benefits of interveneing may not be obvious, but they are there, and will be more interesting to use given the mentioned new vassal-types and new paths to vassalization.
Instead this change increased total manpower because even though the manpower cap is not increased, the recovery speed is, and so you can recruit more troops before reaching the cap.