Imperator DD : Civilization, Buildings and Macedon

Imperator DD : Civilization, Buildings and Macedon

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

pch91

Sergeant
65 Badges
Mar 17, 2019
85
53
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Rome Gold
  • Stellaris: Synthetic Dawn
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
No.



Yes, it only shows those apparently.




As indicated, all balance subject to change - this building in particular. Not entirely sure I agree that it's useless though. Might be niche, but one can hold up some pretty huge armies through a mountain gate with earthworks; yielding an effective combat width of 9 or 10 if memory serves. They can only be constructed in fort provinces; meaning unless your fort has fallen, you'll always be treated as the defender.



There have been additional changes to population capacity % modifiers which render this pretty hard to achieve. Notably, technology itself provides reduced population capacity %, and to receive the invention modifiers to popcap, you have to invest a considerable quantity of innovations to unlock the majority that were pretty much de facto available before. Whatever you're spending in these results in points you aren't spending elsewhere.

Without innovations, I've been hard pressed to get a metropolis above 300 pops (while cheating thoroughly, and building only aqueducts) - I don't see much value in entirely preventing this playstyle for those that wish to engage in it - the important thing is that engaging in it is now something you actively build towards, at the expense of other things.

EDIT: Another honorable mention is perhaps that the various bonuses to output for simply existing in a capital region/province/city have been hugely reduced. Civilization is key to output now - stacking population in somewhere that magically results in higher output is no longer nearly as viable.

in terms of population and very simple, and just to reduce food expenditure, a very large population in a city will need absurdly much food. this can also be understood for the time of year. this would make it possible to create a large city, but there would have to be many, many more fields with componeses to feed it.
 

Syroc

Private
36 Badges
Dec 20, 2012
22
30
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Sengoku
I was looking at the buildings, and saw that foundries now give +50% starting xp, and a part of me now wonders how that will work with the new levies system. Because if it turns out that the game just spawns a levy army in one province based on the amount of pops in the region as a whole, then that bonus is going to be incredible. And abusable - getting a bunch of units at 50% and then disbanding them sounds like a good way to farm military experience, and since the cost is a bit of war exhaustion that sounds infinitely manageable.

Don't get me wrong: anything that makes "starting experience" less worthless is a good thing. And I guess the "problem" can be solved by levies appearing in all territories and grouping rather than all at once, or putting a minimum amount of time a levy has to be raised to stop players from abusing the feature.
 
  • 2Like
  • 1
Reactions:

nikkythegreat

Major
36 Badges
Dec 26, 2017
575
813
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Crusader Kings III
  • Surviving Mars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Hopefully they would reduce the rate of which experience is gained or decays.

Cause currently experience goes up and down too fast which is one of the reasons why experience bonuses are not worth it now.

Maybe it should be something like 1/3 of the speed now.
 
  • 4Like
Reactions:

classicist

Lt. General
68 Badges
Jun 6, 2013
1.306
531
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Sorry, I really hate to nitpick, but that Dodona event is all wrong. No "ravings of the oracle" there. The method of divination at Dodona is a bit unclear, but 'inspired prophecy' was not part of it. The oracular oak of Zeus and metal implements hanging from its boughs are the most securely attested methods of gaining divine responses there. This makes sense also in terms of how Greeks thought about the inspiration of mortals by the gods: Apollo, a member of the second generation of Olympians, could perhaps be conceptualised as taking over (enthousiasmos) a mortal's susceptible mind - but for Zeus himself to do so would have seemed just somehow 'off'.
 
  • 4
Reactions:

Will Steel

Centurion First-File
97 Badges
Oct 23, 2010
6.614
6.226
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Empire of Sin
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Europa Universalis IV: Dharma
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Empire of Sin - Premium Edition
  • Crusader Kings III
  • Crusader Kings Complete
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Crusader Kings II: Monks and Mystics
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Rome Gold
This all looks good and I like it, but will limiting number of buildings not affect tall/wide gameplay?
 
  • 1
Reactions:

Herennius

Optimat
29 Badges
Mar 25, 2012
1.589
2.118
  • Warlock 2: The Exiled
  • Cities: Skylines - Snowfall
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Majesty 2 Collection
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
I was looking at the buildings, and saw that foundries now give +50% starting xp, and a part of me now wonders how that will work with the new levies system. Because if it turns out that the game just spawns a levy army in one province based on the amount of pops in the region as a whole, then that bonus is going to be incredible. And abusable - getting a bunch of units at 50% and then disbanding them sounds like a good way to farm military experience, and since the cost is a bit of war exhaustion that sounds infinitely manageable.

Don't get me wrong: anything that makes "starting experience" less worthless is a good thing. And I guess the "problem" can be solved by levies appearing in all territories and grouping rather than all at once, or putting a minimum amount of time a levy has to be raised to stop players from abusing the feature.

I agree that this could be a problem, if levies keep their EXP after disbanding...but do we have any indication that they do so? I would assume that they simply always start with the default value and anything "earned" in their previous season of duty is lost (which is probably not always completely realistic, but less exploitable)
 
  • 1
Reactions:

Syroc

Private
36 Badges
Dec 20, 2012
22
30
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Sengoku
I agree that this could be a problem, if levies keep their EXP after disbanding...but do we have any indication that they do so? I would assume that they simply always start with the default value and anything "earned" in their previous season of duty is lost (which is probably not always completely realistic, but less exploitable)

I'm not sure, but I think you missed a previous DD. My concern isn't about units keeping their xp, but with how that xp gets contributed to the new military traditions. It was pretty heavily implied that the best way to progress along the tradition trees was to raise levies, get them experienced in war, then reap that harvest in the form of military points, kinda like how we do now by having units drill and maintaining high war exhaustion. If levies don't keep their experience when they get disbanded, then I'm not sure how we're supposed to earn any military points given that most nations aren't gonna have standing armies in the beginning of the game.
 
  • 2
Reactions:

Bovrick

Major
10 Badges
Aug 18, 2019
733
1.997
You could keep a separate tally of experience accrued in battle by a Levy, and use that to determine the Military Experience value granted on disbandment.
 
  • 1
Reactions:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.355
2.551
  • Europa Universalis IV
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • BATTLETECH - Backer
This actually isn't true. If you use the macrobuilder and press a city building type, it will highlight on the map which cities have room for more buildings.
...and then immediately go away when you selected a a city, requiring multiple clicks to get back to the hilighted state again.

I technically worked, but it did not make a tedious task less tedious because I would want to look at cities before choosing buildings to build.
 
  • 1Like
  • 1
Reactions:

Stars_and_Bars

Viscount
77 Badges
Dec 22, 2012
1.836
873
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Divine Wind
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Jade Dragon
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Sengoku
  • Semper Fi
  • Rome Gold
...and then immediately go away when you selected a a city, requiring multiple clicks to get back to the hilighted state again.

I technically worked, but it did not make a tedious task less tedious because I would want to look at cities before choosing buildings to build.
If you want to build an individual city to a specific design, you can build directly from that city's province screen. If you want to build buildings in many cities as once, you can use the macro builder. Both methods tell you how much space is remaining in the city for additional buildings. I don't see the issue.

Do you even know what it is you want to be able to do?
 
  • 1Like
Reactions:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.355
2.551
  • Europa Universalis IV
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • BATTLETECH - Backer
If you want to build an individual city to a specific design, you can build directly from that city's province screen. If you want to build buildings in many cities as once, you can use the macro builder. Both methods tell you how much space is remaining in the city for additional buildings. I don't see the issue.

Do you even know what it is you want to be able to do?
Yes. I know exactly what I want to do.

As an example, I had an empire that roughly covers Alexander’s from an Egypt game. I had giant piles of money and wanted to build buildings. Finding all of the cities that had space to build was an exercise of tedium. I want a map mode (or equivalent UI) that makes it viable to find cities with space and construct buildings in that situation.

In short, I want the UI to be usable for wide empires. I don’t see why that is hard to understand or an unreasonable ask.
 

Stars_and_Bars

Viscount
77 Badges
Dec 22, 2012
1.836
873
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Divine Wind
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Jade Dragon
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Sengoku
  • Semper Fi
  • Rome Gold
Yes. I know exactly what I want to do.

As an example, I had an empire that roughly covers Alexander’s from an Egypt game. I had giant piles of money and wanted to build buildings. Finding all of the cities that had space to build was an exercise of tedium. I want a map mode (or equivalent UI) that makes it viable to find cities with space and construct buildings in that situation.

In short, I want the UI to be usable for wide empires. I don’t see why that is hard to understand or an unreasonable ask.
You still haven't actually described what it is you want. If you want to be able to build buildings in cities that have space just by looking at the map, like I said that is already possible. I do it all the time using the macrobuilder. There's some other criteria that you want to be able to do along side that, which you haven't actually specified.
 
  • 1Like
Reactions:

Bovrick

Major
10 Badges
Aug 18, 2019
733
1.997
You still haven't actually described what it is you want. If you want to be able to build buildings in cities that have space just by looking at the map, like I said that is already possible. I do it all the time using the macrobuilder. There's some other criteria that you want to be able to do along side that, which you haven't actually specified.
As far as I can tell, a map mode that shows available building capacity that doesn't turn off when you click into a city screen.
 
  • 2
  • 2
Reactions:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.355
2.551
  • Europa Universalis IV
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • BATTLETECH - Backer
You still haven't actually described what it is you want. If you want to be able to build buildings in cities that have space just by looking at the map, like I said that is already possible. I do it all the time using the macrobuilder. There's some other criteria that you want to be able to do along side that, which you haven't actually specified.
I want to be able to see where I can build while simultaneously being able to see the city details (demographics, buildings, etc) so that I have enough information to decide what to build.

As far as I can tell, a map mode that shows available building capacity that doesn't turn off when you click into a city screen.
Not just building capacity. Demographics, what buildings are present, etc.
 
  • 1
Reactions:

nikkythegreat

Major
36 Badges
Dec 26, 2017
575
813
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Crusader Kings III
  • Surviving Mars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
I want to be able to see where I can build while simultaneously being able to see the city details (demographics, buildings, etc) so that I have enough information to decide what to build.


Not just building capacity. Demographics, what buildings are present, etc.
I want to be able to see where I can build while simultaneously being able to see the city details (demographics, buildings, etc) so that I have enough information to decide what to build.


Not just building capacity. Demographics, what buildings are present, etc.

Macro builder shows relevant data, like it shows manpower of a city when building recruitment ground or number or base trade routes when building a market.

Putting in additional data would a bit redundant. Like why would you need to see the research output of the city if your building a tax office.
 
  • 3
  • 1
Reactions:

Todie

Doer of things and stuff in the videogame
35 Badges
Mar 9, 2018
1.814
1.654
www.twitch.tv
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris: Megacorp
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
Macro builder shows relevant data, like it shows manpower of a city when building recruitment ground or number or base trade routes when building a market.

Putting in additional data would a bit redundant. Like why would you need to see the research output of the city if your building a tax office.

I dont know that any of this has been confirmed tobe part of the 2.0 macro builder, but its certainly an expectation, yes.

Though, looking at the 1.5 macro builder, many of the build options show no relevant numbers. like the barracks - it shows expected change in manpower output given the current number of freemen pops in the settlements, ignoring the primary functionality of the barracks that is to increase the local number of freemen over time.

Other building options in the macro builder UI give meaningless static numbers like +0.5 assimilation speed that is always the exact same in every location... its the same way for markets in 1.5. The UI nor the tooltip show no part of the #base trade routes computation.Always just 2.5% . To make it mean something, players need to manually look at how many toga-pops are in each location.

UI elements in macro builder need to show the numbers as part of the whole. for ratio buildings and the like they need to provide some reference to the outcome of the expected local shift in pop-type ratios, be that listing the ratio-formula before and after, or listing how many pops would ultimately promote or demote to the relevant pop type as a result of the ratio-shift.

... There is a lot to improve with the macro builder. I dont expect to be 100% content with it on 2.0 release, but i hope for meaningful improvments on many of these points.
 
Last edited:
  • 2
Reactions:

MohawkWolfo98

Major
48 Badges
Dec 9, 2018
683
1.478
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Surviving Mars
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Imperator: Rome - Magna Graecia
I'm pretty sure Arheo has and he will probably happily confirm doing so ;) Just don't expect him to share them with you :p

From the " when | Paradox Interactive Forums (paradoxplaza.com) "-thread:
I also would rather focus they get the release right, balance the game with little bugs and a smooth launch rather than a release date next week that crashes and burn. Lets get it right rather than fast :)
 
Last edited:
  • 3
Reactions: