Imperator DD #106 - UI rework part 2

Imperator DD #106 - UI rework part 2

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jiroro

Recruit
Dec 17, 2019
5
632
Good day, Jiroro here!

The UI rework is moving along nicely. We still have things to do before we can call it finished but it’s starting to come together. Since the last time I posted, we’ve polished and refined the UIs and their components, so if you look closely you'll notice some differences from last time. Personally, I have a pet peeve about alignment and spacing in UIs - or lack thereof - so I’m trying to set aside some time for polish too. It’s been really cool to read your comments on my previous Dev diary (#102) because it turns out most of your feedback matches well with what’s currently on my to-do list.

Sooo, today I’m back again to share some UIs.
First up we have some new additions to the Nation Overview.

nation-overview-01.PNG


You’ve seen this UI before, but what’s new here is that you can enable or disable the alerts for individual Nation Decisions now! This is something I wanted to add for quite some time now, so it’s great to have it in. Some of the decisions you simply care a little bit less about ;) Now you can toggle them on or off as you please.

nation-overview-02.PNG


Previously you’ve seen the Nation Overview with Provinces as a list at the bottom of the view. We made it into its own tab, called “Management” for now. More space for Provinces was definitely needed. In the Province Management tab, you might notice there are two ways of viewing your Provinces now: The regular Provinces list as well as grouped by Governorships. Grouping by governorship makes a lot of sense, but one problem is that you wouldn’t be able to sort as freely on Province level this way. We are exploring how it feels. For now, we have both lists available.

Next up is a little something in the Macro Builder:

macro_builder_destroy_building.PNG


Now, you can cancel or destroy buildings from the Macro Builder, just right-click on the territory on the map in this mode. It makes a lot of sense to be able to do that here.

Final peek for today is Religion view. Here’s how it looks:

religion-view-01.PNG


religion-view-02.PNG


We are letting the descriptions for treasures and Deities take up more space, which makes me so happy. More of that flavor! We're also adding different images depending on the tier of Holy Site (tier is based on Territory rank just like before) and place them as background images in the UI. The close ups are one of the tier 1 as well as tier 3. Our artists have some serious talent, all this gorgeous art really makes the UI come alive!

holy-site-meadow.png

roman_temple_tier3.jpg


That's all from me for this time around. Have a great week everyone and talk to you soon!

/Jiroro
 
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jiroro

Recruit
Dec 17, 2019
5
632
This is a bad way of showing this information. Pie charts, especially these hollow ones, are simply not good enough.
Thanks for the feedback, many of you have been saying this and we are working on it!
 
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jiroro

Recruit
Dec 17, 2019
5
632
Something I also just noticed: In the DD #102 the nation overview showed the government type (like aristocratic monarchy). Will this still be somewhere easily visible in the new UI? Because it's currently gone in this DD.
I agree it worked well as a divider. We're absolutely going to add the government type back in, as well as some general cleanup in the top section of the Nation overview.
 
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Arheo

Game Director, Imperator: Rome
Feb 13, 2018
398
3.075
Does it mean you will add more interactions for non-pantheon holy sites? Adding and removing relics etc.
You will be able to remove relics from non-pantheon holy sites, yes. As you would receive no benefit from adding them (which is as designed), there will not be functionality for adding them.
 
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Arheo

Game Director, Imperator: Rome
Feb 13, 2018
398
3.075
Why is this just being added now when this should be a base feature? HOI4 has had it since their Waking The Tiger DLC and Stellaris also has this feature of toggling things you want to see decision wise.Waking the Tiger was three years ago. This game came out in 2019, and your deciding to add this now when other games the company you work for all ready have this most basic of features.

Same for the Macro builder, EU4 has had that for a long time, why is this being added now?
I'm not sure I follow - you would prefer us not to add it?

Incidentally, as you may be aware, the macro builder has been present in the game since launch.
 
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