I've one big issue with the new Settlement-UI: You cant see buildings and Pop-Classes together! I need to know which pops living in my city to build the best buildings!
In this point, the old Territory-UI is better than the new one!
Please Paradox do not hide the most important information about a settlement, the pop-classes and buildings, in different folders!
This is a good point, good feedback.
Maybe informative (nested?) tooltips can mitigate this to a large extent, as the info you want about the effect on pops should ideally all be provided in the tooltips in the building UI ()and in the macro builder) -- it should not demand of the player to look at the settlements pops separately and "do the math" as is the case now more often than not.
I think we could go on for several meaty paragraphs about building-tooltips alone; In several cases, the numbers in the 1.5 UI don't give you ANY accurate or relevant information, so there can be several layers of UX-considerations about how to do things differently (and all this assuming that buildings aren't fundamentally changing in 2.0).
Examples: buildings that change the pop-type ratios will over time end up changing the composition of pops by +x or -x number of pops depending on the total number of pops and the other pop-type-ratio parameters that are in place (existing buildings, laws, territory status etc). the current tooltip is far away from reflecting this, so you need to look at the pops separately, more in-depth if you want to make an informed decision.
Similarly, regarding matters of the degree of integration, assimilation, conversion -- that does involve some buildings, the current building-tooltips will only tell you the very same base-info that the building has, not any of the computations in next step. that is, it only tells you the effect on base conversion/assimilation speed from theatres and temples, and their happiness bonus to corresponding pops -- it doesn't take current % modifiers to conversion/assimilation speed into account and it doesn't tell you how the happiness bonus will affect the
average happiness (much less the average happiness per pop-type)
Then there's the matter of buildings for the higher classes, courthouses and libraries. the usefulness of these actually depends indirectly on the local demographics. building pop-type ratio buildings ought to show players both what the ideal and the
actual current pop type ratio is in the tooltip, and what it will be after construction.
(there are deeper considerations too: without enough integrated pops locally, these biuldings are significantly less useful even over a long period of time, becasue promotion to citizens and nobles will be bottlenecked by assimilation speed &/or matters of integration.)
There are UX considerations here for sure - a new or returning player will not intuitively know or understand how pops and buildings interact, so the UI ought to clue them in - but how?
... when it comes to what
could be done with tooltips to improve on this, the sky is the limit
. I don't know how much magic to expect regarding this - I suppose some important part hinges on some back-end coding or scripting in order to present numbers and computations correctly.
Regardless of the building-tooltips, we need some more / better pop-info at a glance on the territory and province levels.
In the pops tab of the territory-level UI from last week, there's a bunch of free real estate. show us more demographics here? share of
integrated pops? share of state-pantheon pops? mouse-over tooltips on these with info on the pop-type breakdown? ... share of integrated pops should also be included in the province-level UI. its more important than the circle diagrams listing all cultures, as the meaning of each culture & their color-code depends on their integration-status.
Maybe a messy post, sorry.