Imperator DD #101 - A Most Auspicious Number

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RonBurgundy

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I know. He mentioned it as a reply to my original post about the minimap. :p

I was replying to the claimt hat the CK3 UI is the best ever. Considering that CK3 has me constantly be annoyed whenever I need to e.g. move from Syria to Italy, then I can't agree to it being the best UI ever.

Ah, sorry for the misunderstanding
 
M

Mr. Wiggles

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Why did you release the game in alpha state?
You can respectfully disagree all you want, it will not change the situation.
 
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It appears I'm going to have to eat my words.
 
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Todie

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This is such an unexpected surprise.

The best kind of surprise! The very best!

It looks and sound great! I have to finish my current game quickly before the changes.

Quickly? I expect you’ll have months before they’re ready and happy with all of these changes and line them up for release. You may even have the rest of the year.
 
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oIMADMANIo

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May I share this little tweak-ideas - I hope thats okay xD



greeting & have fun
 
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Lucio Voreno

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I like the game, although when I play I don't feel the same as I feel when I play ck3, hopefully in the future I can be really hooked on IMPERATOR. The interface looks great and the changes are really promising. Greetings and thanks. Now to wait!
Please don't let us down.
 
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Svenska Super

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ok i played partiboy69 unprotected love, that made me come back!

please add some marble look to the UI or different colour like mud for lower civ nations.

Also i think this is good development! IR should become prdx sandbox for developing, so here my advise ditch pop system as this only works well in stellaris.
Start fleshing out a true population system, you can port it later to a new victoria, where single population entities also are more welcome than the single summarised one pop.

In terms of economy:

- there must be more regional specialiations available, also nation focuses
- production should be shown in tonnes
- facilities like mining should be able to expanded
- instead of simply blocking goods, taxation alteration should come into play, this to protect home protection, i see here come a new
sandbox feature to develop also useful for a new victoria; eg. pricing of goods

In trems of warfare:

- it should be more cohort based as well as quality differences noticeable, ck3 made a good approach here
instead of knights i would opt for weapon production / equipment production (again feature for Vic)
- when marching trough any terrain i would like to see a randomised dice hitting troops in terms of attrition, so when travelling through mountains maybe 7 legionarries die, because of fallng from cliff.
- im opposed as in above point especially for barbarian tribes of fielding units with rounded numbers, this should only be for roman armies
- the fighting system is best revamped by giving a sheet with tickboxes about attack preferences: eg. archer volley first, than peasants, than more expensive troops incl. flanking of horses (in case it is automatic, the rank of the general is more deciding as he is naturally able to pick a better suitable terrain and or tactics than his foe)
- fortifications are ok in CK3, however this can be done more granular, as such also wall building must be possible like roads, a wall should be possible as long as you pay for it, like the chinese wall. Incl. option of border forts which eg. can do following give message before troops are able to enter province it will take 10 days of delay and that much casualties by neutralising border forts and or patrols, or ignor patrols and take border fort only is: 5days delay and disrupted supply lines..

the thing with these games is prdx does not show like total war, so you have to imagine, so prdx must flesh out the stuff to the max, so i can imagine and its true sandbox

only this path, im confident, if a serious push is made, also historical accuracy to the fullest, that prdx, can turn this game around.
As i foresee into the future no upgrade or IR2, as the engine and graphics look good (except for UI design).
 
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Paghalay

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I don't know if anyone has pointed it out, but the bar along the top just to the right of legitimacy, it looks like there is something missing. Could be part of the design or could be something hidden, I wonder...
 

Canute VII

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I have to say I don't own IR. I've downloaded it while it was free to play, took a look and... too much beige, too much clutter. The GUI just felt monstruous and punishing for my aestetic sensibilities. This new GUI looks promising.
 
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Finally a big rework this game needs.
Kudos to Paradox Stockholm and Paradox Thalassic!

‘2.0 - is this hubris?’
This is marketing!

It is incredibly important that you are aware that the art and UX overhaul is not complete, and even things which look overhauled or reskinned may well not yet be finished.
In this, case please add a darker UI option. While it looks good, the new UI seems even brighter than the old one, and the dark marble mod proves some people want the oposite.
If it's possble: add a darkness slider fot the UI.
 
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AlleyTheToaster

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I really really relaly really don't like that you have removed the minimap, like in CK3. That's a HUGE quality of life lessening. And I mean it. Whenever playing CK3 I always get annoyed by how it can feel almost like a chore to more around the map, as you can't press no the minimap to swiftly move to a spot.

I agree with you. But also can't hold myself back and not reply to this. idk if anybody else did. But looks, you see there above mapmode buttons you have tiny up arrow on the right side of the bar. I will quess it unfolds minimap like in HOI4. I think it's good to be able to hide it, eventhough I feel like i'll have it always open.
 
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