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Johan

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Can you please elaborate more on that? Are you talking about claims and/or pops? For example WRT pops we already have that and as you know it is called "province policy" where we spend a massive amount of oratory points in order to assimilate/convert pops over time. I say massive amount because those policies get changed upon governor death so we have to spend the points again and again and again. I am confused as to what that is supposed to improve as it isn’t like we are swimming in points to be able to instantly assimilate a large population. If the assimilation after pressing the "assimilation" button for pops is not instant then what is the point of using it? So this makes me question if you going to remove or nerf the province policies ? If this is true that will be a major blow to this game from a strategy POV as the very boring railroading towards only one valid option of playing (as seen in games like EU IV especially after 1.26) will begin. I really hope you are only talking about claims as that will "only" introduce a minimal amount of waiting in-game and/or you have something brillant in mind as the damage potential is just too gr8 otherwise.

Its not related to pops.
 

TRex1983

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Will piracy mechanics be available for use by players? The infamous Illyrian and Cappadocian pirates ravaged Mare Nostrum for centuries,.
How do you like the Martial ability to raid ports?
Do you like that feature or you think it should be more developed like you mentioned (economical benefits and stealing trade goods)?
 

Johan

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To be clear, developers who work 85 hours a week -- often with no overtime -- and survive on cola and take out are greedy corporate fascists. The DLC revenue stream is not for payroll and development costs, but to funnel money toward Thatcherite politicians.

hehe..

Actually, at PDS we don't have crunch like other dev companies tend to have.

On Imperator we had 1 week where we had mandatory overtime of +2 hours monday to thursday.

And during release day we all worked until 10pm to solve some problems people had launching the game.
 

Johan

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I don't enjoy being "that guy", but several issues that will be fixed in the Roadmap were pointed out by people in the DD's over the past year, some of them I pointed out myself. The answers to questions and comments by myself and others meant that I wouldn't buy the game, as I knew this would be the outcome. I don't need an answer here, but I do think it would be reasonable of you to discuss internally why you decided that mechanics were unfun, or that literally magic spells were sensible, when you need roughly 24 hours of post-release feedback to do a U-turn.
I'm not attacking you for your honesty (Rather, I'd thank you for sparing me the expense!), but when you go through the presumably massive effort of being honest, transparent and engaging in development, why not use the feedback you get during the DD's?

https://forum.paradoxplaza.com/forum/index.php?threads/game-development-imperator-and-pds.1171141/

as it explains, we have been working on changes for quite a while, basing it upon feedback.
 

Johan

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I cant honestly believe you didnt know about this stuff (especially stuttering) before the game was released. I dont mind fixing rare bugs after release but a lot of these things are major faults in the game. It smacks of utter incompetence or misrepresentation to release a game in this manner. If I created a building like that I would be sued.

the problem with stuttering is that even with the same hardware as some reports we have no reliable reproduction for it.
 

MohawkWolfo98

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Thank you so much Johan for answering our questions and for your honesty during development and after development. We may not like some of the design/gaming decisions u make ingame, but I highly respect you for staying the truth on what kind of game you are giving and what features will be in it :)
 

Johan

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I’ve seen lots of negative feedback on the forum recently, and much of it looks justified and I hope you look into taking care of those issues. It sounds like the game is not that much of an improvement over EU:R, which is what many feared as the DDs progressed.

That said, once dual consuls are in, I will be buying the game. First, because I only avoided buying the game because they weren’t there. Second, because its obvious that adding them was in response to the uproar to not having them, and I want to reward being responsive to the customers.

Yeah, we added them in when we had a good idea for how to make it fun. It was clear the community wanted it.
 

Johan

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So you are no longer considering this "fun and engaging game" or what? And I'm pretty sure that this will be a paid feature...

Prepare to be wrong.

It will be free.
 

Johan

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rib6

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I actually like the UI, the map, some of the instant action features and trade. But can we please get two-consuls rome, some more buildings, navy, religion etc? Also please I cannot find where I can see my current tech (inventions) that I have researched.
 

Johan

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Could there be a way to influence the name of ruling monarchs? Antiochus IV was born as Mithridates and then took a more dynastic name.

Same for the Lagids but with even less originality.

nothing planned for 1.1, but its a cool idea for some future updates
 

Johan

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Oh, few things.

- Why we cannot demand provinces and vassalages in the same peace treaty? Is this an intended feature?
- Could you retourn to the EU4 military access system? Is a great improvement from the vicky one, and now it feels like going back. I'm refering to the system that allows pass to your enemy if you can pass.
- Maybe a way to liberate subjets?
- A way to see what global modifiers I have (specially inventions). Just like in EU4.

But the most wanted to me is the option to hide enemies numbers, in diplomacy and in war view.

Thanks to you!

I agree on the hiding and showing more modifiers.

the military access change from eu4 was on request from the AI developer.
 

Johan

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Can you add a option to "go" for the city in the event itseld. The map is very big and i dont want to search every city mentioned in the event manuel. Its not a current europe, where i know where Berlin or Venice are.

in an event? not in a message?
 

Johan

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Will it be possible for, say, script files related to non-gameplay to be excluded from the checksum.
This is mostly because i have a mod adding flags, which isnt possible without scripting...

not trivial sadly.
 

Johan

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Karlingid

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How do you like the Martial ability to raid ports?
Do you like that feature or you think it should be more developed like you mentioned (economical benefits and stealing trade goods)?

I can't really say, I haven't gotten to play and interact with the game yet, and will not be able to do so until Sunday or Monday. Here's roughly the way I see it:

Raiding ports is nice and all, but it's hardly piratical. Illyrian and Cappadocian pirates were particularly famous for kidnapping people. Caesar was kidnapped by Cappadocians and he forced them to raise his ransom, and when it was paid, he killed them all. Piracy having the effect of maybe flat lumps of money for port raids or sea battles could do nicely, but capturing an admiral and being allowed to possibly ransom him back would be a neat little additional feature. Just as well, any battles or raids should, if the target is of a sufficient size, also give you some slave pops. There'd probably be a scale of how large or small a fleet or city has to be to get a slave pop out of it, and then that could be scaled upwards. Just as well, while you can't guarantee a steady flow of a particular trade good through piracy since you don't know what ships will use what and most of the stuff might be just getting sold off in a market later, pirating trade would deny enemies the use of such goods.

So, piracy would give some flat money lumps, it would deny trade goods to others, steal pops to redistribute among your own, and would have the potential to knock admirals out of the race for a bit - either to recruit, to execute, or to be ransomed back. In this way, I think piracy would be very engaging with high incentive. The only problem then being that, if you pirate, then you're basically an open target for whoever has a fleet, and it may or may not generate a casus belli against you if done too much.
 

mikumiku14

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Hi!

Do we know something or are there any plans about the UI? I remember people saying it was temporary when I worried about it but it seems to have shipped with the same one that it had months ago.

Is it at least moddable? It is honestly what's keeping me away from this game at the moment.

Thanks