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ShaTiK

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A quick question - why is immigration pull for a planet is limited to 5? Is there some kind of engine limitation?
On surface the current migration mechanic is nice and simple. A single planet could grow a POP - or it could spend some/all of it towards emigration - effectively eliminating the need to move excess POP, either manually or automatically. Vice versa - a planet could 'receive growth' from other planets in form of immigration.
But why on earth is it limited to 5? I could easily have a single planet with potentially up to 10 growth per month - and all of this growth should be transferred to other planets via this migration mechanic (if I enable population control that is). So having 3 planets could provide up to 30 growth - but a planet could only recieve 5 growth in form of immigration. Resulting in waste of a ton of growth - which in turn means that, if I don't want to waste POP growth (arguably one of the most important things for almost any empire up until endgame), I have to never enable any sort of POP growth limitation and either move POPs manually or wait for them to move out on their own.
All this, in turn, transform this neat new mechanic into a trap. You, as player, would think that game would be managing this for you with this new mechanic - and instead you are wasting growth potential.
Or I'm missing something crucial about how migration works now?
 

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A quick question - why is immigration pull for a planet is limited to 5?
Minor correction: immigration pull is (to my knowledge) not limited.
What you're referring to is pop growth from immigration (not immigration pull), which indeed is arbitrarily limited to 5 growth/month (before modifiers).

Resulting in waste of a ton of growth - which in turn means that, if I don't want to waste POP growth (arguably one of the most important things for almost any empire up until endgame), I have to never enable any sort of POP growth limitation and either move POPs manually or wait for them to move out on their own.
Alternatively, you can make sure there are other planets with sufficient immigration pull, that way your 30 emigration is distributed across more worlds, making it less likely that any of them go above 5 immigration growth.
As for wasting pop growth, you'll also want to make sure that you don't have any planets with emigration while you're colonizing:
Planets in the process of being colonized are considered valid targets for immigration, even if no pop growth actually occurs, thus wasting pop growth. Yet another bug.

A quick question - why is immigration pull for a planet is limited to 5?
All this, in turn, transform this neat new mechanic into a trap. You, as player, would think that game would be managing this for you with this new mechanic - and instead you are wasting growth potential.
Making use of migration is just another layer of frustrating micromanagement, that's for sure.
Adding insult to injury, the benefits of migration are mostly negligible unless the empire has pop growth from immigration bonuses (eg. corvee system) and actively encourages emigration via overcrowding and unemployment.