Sylas

Captain
23 Badges
Mar 30, 2011
325
155
  • Crusader Kings II: Rajas of India
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Stellaris Sign-up
  • Surviving Mars
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings III
tibet_teaser_png.png

v1.5 (Tibet Update) features:
- Various temple holdings graphics for bodpagfx

Downloads:
- If you play Vanilla, without any portrait mod, then download this!
- If you play Vanilla with Better Looking Garbs, then download this!
- If you play HIP with SWMH and Better Looking Garbs, then download this!
- If you play HIP with SWMH and CPR+, then download this!

With v1.5, every culture group, which start on the map, get his own unique buildings! Enjoy it! :cool::cool:
 
  • 11Like
  • 1Love
Reactions:

marcinfa

Private
2 Badges
Mar 1, 2014
14
4
  • Crusader Kings II
  • Europa Universalis IV
With v1.5, every culture group, which start on the map, get his own unique buildings! Enjoy it!
Nope.
chinesegfx still lacks temples.
On Vanilla Map "han" has provinces in bookmarks 769, 867 and 936.
less known:
Cao'an - Manichean
Jinjiang_Cao%27an_20120229-03_%28cropped%29.jpg
Great Mosque of Xi'an:
Chinese-style_minaret_of_the_Great_Mosque.jpg
controvelsial:
Da Qin Pagoda - Nestorian
Da_Qin_Pagoda.jpg
 
Last edited:
  • 1
  • 1Like
Reactions:

Alratan

First Lieutenant
84 Badges
Jun 10, 2012
289
106
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Europa Universalis IV: Golden Century
  • Pillars of Eternity
  • Magicka
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Tyranny: Gold Edition
  • Stellaris Sign-up
  • Shadowrun: Dragonfall
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • 500k Club
When playing with this mod, it seems that reforming religious gives them all the generic pagan map icons for ruler capitals, e.g. the attached, where Reformed African Pagans have a generic pagangfx map icon, whereas the old unreformed African Pagans use africangfx.
 

Attachments

  • african pagan map gfx.jpg
    african pagan map gfx.jpg
    248,8 KB · Views: 0

marcinfa

Private
2 Badges
Mar 1, 2014
14
4
  • Crusader Kings II
  • Europa Universalis IV
When playing with this mod, it seems that reforming religious gives them all the generic pagan map icons for ruler capitals, e.g. the attached, where Reformed African Pagans have a generic pagangfx map icon, whereas the old unreformed African Pagans use africangfx.

A yes since new religiongfx don't define their frames.
pagangfx - no they use norsegfx - that's default for pagan_group.

Here is fix for ANY version - unpack and copy single file to IRH/interface.
NOTE that this fix won't work with mods like "Frames for All" that change frames.

But wait a moment, wouldn't this also break councilor gfx?
P.S.
I did check and councilor models seem to be bounded to religion/religion_group not religiongfx so they should not be broken.
P.S.2 - I added compatch for FfA - you need only one fix.
 

Attachments

  • mapitems_patch.zip
    743 bytes · Views: 0
  • mapitems_fixFfA.zip
    776 bytes · Views: 0
Last edited:

RicoSB

Recruit
48 Badges
Feb 4, 2018
3
0
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Megacorp
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
Hello!
I love this mod! But since Tibet patch, Orthodox map icons frames look somehow... weird... papal state too!
Can I fix it somehow so they look like the catholic ones?
 

Sylas

Captain
23 Badges
Mar 30, 2011
325
155
  • Crusader Kings II: Rajas of India
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
  • Stellaris
  • Stellaris Sign-up
  • Surviving Mars
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings III
Hello!
I love this mod! But since Tibet patch, Orthodox map icons frames look somehow... weird... papal state too!
Can I fix it somehow so they look like the catholic ones?

Hmm ... which version do you use? Can you send me some picture, please?
 

Amaterasu

Recruit
35 Badges
Apr 18, 2017
6
0
  • Europa Universalis IV
  • Crusader Kings II
  • Surviving Mars
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
.rar needs to be unzipped. Use either 7zip or winzip to do so, both are free programs. If you still having that problem try downloading the file again.
̶I̶'̶m̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶u̶s̶i̶n̶g̶ ̶w̶i̶n̶r̶a̶r̶,̶ ̶s̶h̶o̶u̶l̶d̶n̶'̶t̶ ̶t̶h̶a̶t̶ ̶s̶u̶f̶f̶i̶c̶e̶?̶

EDIT: Okay, nevermind, I installed winzip and it did the work. I still don't understand why winrar couldn't handle this, but nevertheless thanks for your help. :)
 
Last edited:

Qutb87

Sergeant
16 Badges
Apr 12, 2013
86
69
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Great mod. Such a seemingly simple change to the building art makes a huge difference and really improves any play through.

I have been using the full HIP SWMH/CPR com-patch version of this and noticed a few issues with it changing the CPR culture portraits of Punjabi, Tagelmust and Caucasian Avar characters. Just posted the Tagelmust examples.

HIP SWMH/CPR left - IRH_CPR right
ck2_10.png
ck2_7.png


EDIT: It appears to affect all cultures which appear in the HIP z_CPR_cultures but are not included in IRH_CPR z_CPR_cultures. For example the whole Indo Aryan culture group appears to default to vanilla graphics.

IRH_CPR left - HIP SWMH/CPR right
ck2_16.png
ck2_14.png
 
Last edited:
  • 1
Reactions:

Isewein

Corporal
5 Badges
Jan 7, 2017
41
11
  • Crusader Kings II
  • For The Glory
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Darkest Hour
Is there a version for HIP+CPR without SWMH as well?

EDIT: It appears to affect all cultures which appear in the HIP z_CPR_cultures but are not included in IRH_CPR z_CPR_cultures. For example the whole Indo Aryan culture group appears to default to vanilla graphics.

I've uploaded a fixed z_CPR_cultures based on the latest HIP SWMH (Frosty3) for the full HIP SWMH / CPR compatch.
 

Attachments

  • z_CPR_cultures.txt
    14,1 KB · Views: 0
Last edited:

Rickterr

Sergeant
88 Badges
Oct 3, 2015
79
17
  • Crusader Kings II
  • Shadowrun Returns
  • Europa Universalis III: Collection
  • Cities: Skylines - Parklife
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Prison Architect: Psych Ward
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Island Bound
  • Hearts of Iron IV: La Resistance
  • Stellaris: Necroids
  • Divine Wind
Hey, great mod! love it! especially the more vanilla-esque style, as opposed to CCR, but would it be possible for you to give pointers on how to tweak the mod to restore the "normal" persian castle sprite, as well as swapping the andalucian and siculo-arabic sprite for the ones you used for the spanish/italians
 

Michael_Crow

Private
33 Badges
Oct 10, 2014
10
0
  • Darkest Hour
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III: Collection
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Mount & Blade: Warband
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hello, I am having a problem with this mod for some reason, it simply does not work, it does not change anything in the game for some reason. I was thinking maybe it has some compatibility problems with all the HIP submods I am using, but it doesn't work even with HIP alone. I tried both versions for HIP, even though mine is the one with CPR and without BLG (The last Frosty version). Results are the same. I don't know, maybe it should be installed in a different folder or something? Like into the modules folder of HIP? Has anyone else ever encountered this problem?
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
14.972
2.341
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hello, I am having a problem with this mod for some reason, it simply does not work, it does not change anything in the game for some reason. I was thinking maybe it has some compatibility problems with all the HIP submods I am using, but it doesn't work even with HIP alone. I tried both versions for HIP, even though mine is the one with CPR and without BLG (The last Frosty version). Results are the same. I don't know, maybe it should be installed in a different folder or something? Like into the modules folder of HIP? Has anyone else ever encountered this problem?

Assuming you have it activated in the launcher and use SWMH, i'd first suggest to check, if the IRH folder has a second folder with the same
name inside it, which then contains the modded files. That can get created when unpacking a zip/rar file and prevents reading of the files.
In that case simply move the folder out of the higher one.
 

Michael_Crow

Private
33 Badges
Oct 10, 2014
10
0
  • Darkest Hour
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III: Collection
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Mount & Blade: Warband
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Assuming you have it activated in the launcher and use SWMH, i'd first suggest to check, if the IRH folder has a second folder with the same
name inside it, which then contains the modded files. That can get created when unpacking a zip/rar file and prevents reading of the files.
In that case simply move the folder out of the higher one.

Thank you, kind sir, that was exactly the case. Now it is working properly.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
14.972
2.341
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne