- Feb 12, 2011
China advocates on this forum get enough flak without you muddying the waters with AI garbage. Shame on you!
"chinese imperial court" is just court, its what royal court should have expanded into but didnt.I know ChatGPT suggested this, but this is the one key feature that will make or break a potential Far East DLC. Korea and Japan might be small enough to get away with implementing ahistorical Frankish feudalism however a feudal China blob would make the game extremely unfun. Feudalism would only be a good representation of China if CK3 was set during the Zhou dynasty during the time of Imperator: Rome. There needs to be a way to portray powerful court officials who didn't own large feudal princedoms. The goal of a Chinese family could be to gain enough power as a civil official to force an abdication to yourself or go the military route of massing enough forces as a commander to overthrow the current dynasty militarily.
japan should have a pope like leige as emperor and and shogun as real king title.I understand, the original ideas might not have been super clear, but I tried my best to describe in a way how I would like this DLC implemented. Your suggestion of making the Imperial Reform DLC with culture or region-specific reforms is really cool too. Thanks for sharing your thoughts with me!
Adding the extra provinces and characters is not the main problem people have with adding China. It's whether if adding China will add a new gameplay style centered around Imperial bureaucracy or if its added in a shallow way and just being a big feudal blob. As others have mentioned, the current game has a lot of width but not depth, adding a feudal Chinese blob would just increase the width of the game and not be very interesting. Does the mod add any interesting new mechanics for China?I actually play with Rajas of Asia mod. I don't have a gaming PC, but I don't feel the game slowing down significantly. Adding the rest of Asia to the game is possible
emperor still would be like pope, to this age Japanese emperors are direct like of their founder and some Shinto goddess and viewed as spiritual head of Shintoism.The shogunate only began in the late 12th century, and before then it was just a regular military title.
Oh yeah, it's not smart indeed, but for a different reason. Shame of Jin-Kang, imagine the backlash of such event.I could see China added step by step.
For example, in a potential Steppe Nomads DLC, map could be expanded in the north-eastern corner, just enough to have Great Wall shown.
Everything south of the Wall would be "terra incognita".
Or maybe the entire Jin Dynasty area from this map could be added:
View attachment 956501
Still not sure if it would be smart to have China in the game.
But if it gets added, maybe it would be wisest to do it step by step.
Being like a pope in-game would be bad because as you say, hereditary succession was very important for the Japanese imperial line. Intermarriage with the imperial family was also important for the Fujiwara regents. In-game. popes and other theocratic titles don't get inherited and instead just pop someone new into the position, who may have been generated on the spot.emperor still would be like pope, to this age Japanese emperors are direct like of their founder and some Shinto goddess and viewed as spiritual head of Shintoism.
so a mixture of pope and caliph, thats why it would need a complete new mechanicBeing like a pope in-game would be bad because as you say, hereditary succession was very important for the Japanese imperial line. Intermarriage with the imperial family was also important for the Fujiwara regents. In-game. popes and other theocratic titles don't get inherited and instead just pop someone new into the position, who may have been generated on the spot.
The other problem with making the Japanese emperor a Shinto spiritual head is that during the CK3 timeline, Shinto was somewhat eclipsed and emperors' religious roles and interests were oriented around Buddhism. Many of them retired from the throne and went on to ordain as monks.