In a scenario or a savegame?
Not that it matters that much, since the format is the same...
In the scenario file (./scenarios/<year>/<year>_<tag>.inc) or the savegame (both are textfiles - open them in a text editor) each country is defined with something like this:
Code:
[color=silver]country = {
tag = <tag>
<lotsa stuff here>[/color]
In there you find four lists of provinces: knownprovinces, ownedprovinces, controlledprovinces and nationalprovinces.
To change ownership you move a province id from the ownedprovinces object to another country. You should normally also do the same change in the controlledprovinces object.
So - is that it then? Nope... Not yet. There is one more thing: The city.
If you scroll down a bit in the country definition you find the city definitions:
Code:
[color=silver] city = {
fortress = { level = 1 }
population = 5000
location = <province id>
}[/color]
Find the definition of the city in the province you want to move, and cut 'n paste this into the country definition of the country you moved the province to.
Now! That's it
For more info about this take a look at the website linked in my signature...
