Im So Noob and i Giving Up The Game

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PARAfel

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Man for being sincerely i have 3k of hours but only playing Germany and only.

I tried playing Soviet Union and Soviets are a older enemy of mine, for being too difficulty and frustrating to play...So i got beated in the ass by the nazis but i forced to them an stalemate and was that, just a stalemate in the front and nothing more.

I have 15 industries in fighters, i have 2.5 millions after they killed 2 millions soldiers.

I giving up the game, was nice to play but i not have the time to keep up.

Tanks, they dont save me, i tried to blitzkrieg they but was in vain.

Down below are the save

Please if you are trying to save me, make an step by step guide bc i am dumb too

Update: I discovered that i doesnt take off my planes if the air bases are not in capacity in having planes

I thought that i have only deficit in air efficiency etc. not that i not take off...

Now it seems that i can take the ukrainian salient with facility...
 

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Cavalry

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As said, most of problems can be solved with 3 mil troops, and if not, 6 mil. I think you can recruit those troops yourselve and return here if you still have problems.

By the way, stalemate is great archive. It is a little boring but very realistic. I used to be able to stop the German but cannot advance without pushed back. Then I take some tank divisions, attack them in the open from fortified position, but after winning, I stop the tanks and not advance. This way I bleed them.
 

PARAfel

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As said, most of problems can be solved with 3 mil troops, and if not, 6 mil. I think you can recruit those troops yourselve and return here if you still have problems.

By the way, stalemate is great archive. It is a little boring but very realistic. I used to be able to stop the German but cannot advance without pushed back. Then I take some tank divisions, attack them in the open from fortified position, but after winning, I stop the tanks and not advance. This way I bleed them.
Okay i can try... maybe 5 army groups but i try 6 million troops
 

Casko

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Honestly for a newbie a stalemate is a great achivement. as you can only go up from there. So don't loose heart and keep learning.
 
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yardenko

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May 11, 2022
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Man for being sincerely i have 3k of hours but only playing Germany and only.

I tried playing Soviet Union and Soviets are a older enemy of mine, for being too difficulty and frustrating to play...So i got beated in the ass by the nazis but i forced to them an stalemate and was that, just a stalemate in the front and nothing more.

I have 15 industries in fighters, i have 2.5 millions after they killed 2 millions soldiers.

I giving up the game, was nice to play but i not have the time to keep up.

Tanks, they dont save me, i tried to blitzkrieg they but was in vain.

Down below are the save

Please if you are trying to save me, make an step by step guide bc i am dumb too
I am at work, but I will look at it as I Come back home :)
 

yardenko

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May 11, 2022
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Ok. I will split my answer in two sections:

1. How you avoid such situation.

1.1 You need a proper build up. You build infra till you switch to war eco. You do it with attache into spain and Turkey incident. Infra in Moscow, Leningrad, Stalingrad + Krasnodar if you want for extra tungsten in the future. Anyway, till you switch to war eco. Then, You build civs in high infra regions. Moscow, Stalingrad, Leningrad, Kiev., Krasnodar till mid 39. In sp is fine. You aim for 200 civs. Then you build mils behind the river line, in Ural and in Vladivostok to take tankograd. Overall, you have too little production.

1.2. There are things to work on with focus order. Third five year, if you can't go down and take -2%, Industrial modernization and so, on is bad. Don't do it. Try to rush both research slots before the war. Dont send ultimatum to lithuania, because it extends the front line. bessarabia is also questionable, there are more useful focuses.

1.3. PP usage: go attache for spain, war eco as soon as possible. Don't waste pp till the civil war in Spain. Go civil construction guy and industry research. Other things - not so important.

I will stop here. There are too many things to cover. I just wrote those, which are essential for early game -> most impactful later.
Cloak71 makes very good HOI4 videos. Soviet Union guide is not an exception. Here are two videos. Watch them. The game vs AI without expert AI will become a total annihilation (not of you, of the Germany ofc).


2. What to do now.

2.1 Go total mob, women in work force, War bonds, we will accomplish high yield. Spam last two on cd. Build mills, is fine.
2.2 Go gosproektstroy, take decision to invite american expects and this for minus Consumer goods Civs
2.3 research construction techs and resource extractions to be able to do resource decisions.

2.4. Switch to the proper tanks designs and division templates.

Infantry:

Since your industry is mediocre, it makes sense to use 21 width infantry. No need for AT actually, but if you insist you can leave it.
add one infantry to strelkovaya divisia. Wonderful.

Now to what matters - Tanks. That it is where your main production should flow in.

Use 30 width tanks. 10/5 Tanks/Motorized or Mech is good. If you don't have enough tanks - Use something like 8/7. Stick to medium tanks for now.
Here is a tank design guide. https://steamcommunity.com/sharedfiles/filedetails/?id=2714213712

try to max soft attack, to reability of 80-90%, enough armor to not get pierced, speed depending on your designing capabilities, for now not so important.

No need for other templates.

2.5. You have 3k planes in stockpiles. Use them. Fighters in groups of 100, Cas in groups of 1000. Deploy and train them till they are regular. As soon as they are trained, you are ready to strike. Try to have some (4-5-6) 30w tank divisions till then.

2.6. STRIKE BACK FOR MOTHER LAND:

With all your planes, four-five 30-width tanks we will strike back in the south. There are many plains there and the Germans are overextended. Better to do it in summer to avoid debuffs like mud or deep snow. Depending on how capable you are you should strike and encircle germans at the coast. Something like this:

1659716675014.png


All air force up, get the infantry into breakthrough. Encirle, squeeze the encirclement, take ports from them, go for Sevastopol after cutting them off. dont let them escape.

This should be enough to turn the tide.
I forgot: put maintenance in your tanks and logistics in all of your units: you should be using two templates. Infantry and tanks.

Good luck, comrade, the victory is near!

P.S. delete all cav and NKVD for their equipment. Stop heavy tank production, dedicate those for arty, aa, and mediums. I would also stop At and remove them from divisions. Get 40 mediums, you will have enough reliability with them to go for decent SA, armor and speed. You can go for 43 meds, they are also good and you won't take time penalty at this point. Create this mech variant and produce it.
1659717504389.png


Edit: typos
 
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TheMeInTeam

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Step by step guides are maybe best handled with YouTube videos where you can copy all the inputs.

It probably won't help if you don't understand why you're doing what you're doing, though. You'll go back to struggling the moment you deviate. Improvement comes from understanding what actions will work in the future and what actions won't (ability to predict outcomes accurately based on choices/inputs).
 
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PARAfel

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Ok. I will split my answer in two sections:

1. How you avoid such situation.

1.1 You need a proper build up. You build infra till you switch to war eco. You do it with attache into spain and Turkey incident. Infra in Moscow, Leningrad, Stalingrad + Krasnodar if you want for extra tungsten in the future. Anyway, till you switch to war eco. Then, You build civs in high infra regions. Moscow, Stalingrad, Leningrad, Kiev., Krasnodar till mid 39. In sp is fine. You aim for 200 civs. Then you build mils behind the river line, in Ural and in Vladivostok to take tankograd. Overall, you have too little production.

1.2. There are things to work on with focus order. Third five year, if you can't go down and take -2%, Industrial modernization and so, on is bad. Don't do it. Try to rush both research slots before the war. Dont send ultimatum to lithuania, because it extends the front line. bessarabia is also questionable, there are more useful focuses.

1.3. PP usage: go attache for spain, war eco as soon as possible. Don't waste pp till the civil war in Spain. Go civil construction guy and industry research. Other things - not so important.

I will stop here. There are too many things to cover. I just wrote those, which are essential for early game -> most impactful later.
Cloak71 makes very good HOI4 videos. Soviet Union guide is not an exception. Here are two videos. Watch them. The game vs AI without expert AI will become a total annihilation (not of you, of the Germany ofc).


2. What to do now.

2.1 Go total mob, women in work force, War bonds, we will accomplish high yield. Spam last two on cd. Build mills, is fine.
2.2 Go gosproektstroy, take decision to invite american expects and this for minus Consumer goods Civs
2.3 research construction techs and resource extractions to be able to do resource decisions.

2.4. Switch to the proper tanks designs and division templates.

Infantry:

Since your industry is mediocre, it makes sense to use 21 width infantry. No need for AT actually, but if you insist you can leave it.
add one infantry to strelkovaya divisia. Wonderful.

Now to what matters - Tanks. That it is where your main production should flow in.

Use 30 width tanks. 10/5 Tanks/Motorized or Mech is good. If you don't have enough tanks - Use something like 8/7. Stick to medium tanks for now.
Here is a tank design guide. https://steamcommunity.com/sharedfiles/filedetails/?id=2714213712

try to max soft attack, to reability of 80-90%, enough armor to not get pierced, speed depending on your designing capabilities, for now not so important.

No need for other templates.

2.5. You have 3k planes in stockpiles. Use them. Fighters in groups of 100, Cas in groups of 1000. Deploy and train them till they are regular. As soon as they are trained, you are ready to strike. Try to have some (4-5-6) 30w tank divisions till then.

2.6. STRIKE BACK FOR MOTHER LAND:

With all your planes, four-five 30-width tanks we will strike back in the south. There are many plains there and the Germans are overextended. Better to do it in summer to avoid debuffs like mud or deep snow. Depending on how capable you are you should strike and encircle germans at the coast. Something like this:

View attachment 866056

All air force up, get the infantry into breakthrough. Encirle, squeeze the encirclement, take ports from them, go for Sevastopol after cutting them off. dont let them escape.

This should be enough to turn the tide.
I forgot: put maintenance in your tanks and logistics in all of your units: you should be using two templates. Infantry and tanks.

Good luck, comrade, the victory is near!

P.S. delete all cav and NKVD for their equipment. Stop heavy tank production, dedicate those for arty, aa, and mediums. I would also stop At and remove them from divisions. Get 40 mediums, you will have enough reliability with them to go for decent SA, armor and speed. You can go for 43 meds, they are also good and you won't take time penalty at this point. Create this mech variant and produce it. View attachment 866062

Edit: typos
I did that but when i became 3 provinces inside the attack simply stalled bc of supply. I deleted heavy tank too as i think that i should do.

I will do more micro attacks into the ukrainian salient and see that i can prove
 

yardenko

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May 11, 2022
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I did that but when i became 3 provinces inside the attack simply stalled bc of supply. I deleted heavy tank too as i think that i should do.

I will do more micro attacks into the ukrainian salient and see that i can prove
Supply might indeed become an issue since you didn't have logistics research ed or only low Level.

Go for a smaller scale encirclement then. If you want to encircle something, flank with tanks and pin with infantry so they don't escape. They should not anyway if you use all your planes since your air superiority reduces speed of enemy Divisions to 1 kmh.
 

PARAfel

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Im Oficially giving up the game and uninstalling given the factor that i have an stalemate and i dont know how to reverse the game and win it.

I Tried, Tried and Tried and i did 2 posts in this forum only for this achievment (having GER defeated by URSS) but it is a difficult journey (for me), and NOW i dont have the balls to continue to play and having a province with red supply with just tanks in it...Sure i tried and i should in future try with others countries to see around the eye what i missing but i will not play for now maybe for 2 or 3 months but not for NOW, Please consider that i will not more play into this game...

Now i moving forward bc i dont want to be in the past
 
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Air mission efficiency directly tracks to what % of planes actually take off and engage in combat (as opposed to all planes flying but with reduced stats). When you badly overstack an airport, basically no planes from the airport will do anything.
 

karlq

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Aug 22, 2022
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Man for being sincerely i have 3k of hours but only playing Germany and only.

I tried playing Soviet Union and Soviets are a older enemy of mine, for being too difficulty and frustrating to play...So i got beated in the ass by the nazis but i forced to them an stalemate and was that, just a stalemate in the front and nothing more.

I have 15 industries in fighters, i have 2.5 millions after they killed 2 millions soldiers.

I giving up the game, was nice to play but i not have the time to keep up.

Tanks, they dont save me, i tried to blitzkrieg they but was in vain.

Down below are the save

Please if you are trying to save me, make an step by step guide bc i am dumb too

Update: I discovered that i doesnt take off my planes if the air bases are not in capacity in having planes

I thought that i have only deficit in air efficiency etc. not that i not take off...

Now it seems that i can take the ukrainian salient with facility...
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Beaten the savefile, overall you did save up a lot of equipments to use! You are not a noob just that you had no place to learn about division template. Your garrison template was too big and your armored divisions were too small.

In this game there are 2 kinds of division templates:

1. Garrisons. They mostly only have infantry & some support company if any. This kind of garrison is designed specifically for holding the line & screening damages done by enemies. It could avoid sucking up your precious supply, especially in Russia. Your original template for infantry was way too complicated: get rid of arties for they will lower the organization: in another word, durability of combat. For Soviets, you don't need that many infantry as well. The first thing I got from your savefile was removing all kinds of arties other than support arty from your divisions: they would hold better without arty xD
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I kept the stalemate for 6 months to save for the big move: which is to pull out the Spearhead!

2. Spearhead are the key! For late game, it would be armored divisions. For Soviets, it is very good to do 13 infantry+2 aa + 9/10 mid-tank battalions. To reduce the cost, in both single-player & multiplayer ppl prefer to go for infantry instead of resource-heavy motorized.

For soviets, quantity IS QUALITY. Hold & pull 72 (96) of it & you will end the Nazis!
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Against AI, it is always correct that one goes for max-out soft attack cuz AI really do not have decent armor (if not expert AI). Since you did not have 1940-gen mid tank, I made this general anti-AI howitzer tank design that would obliterate infantry+arty divisions. Use 150 factories on it to max its production at 100+ per day. (Since it was a solid stalemate we did not need to move all industries back to the Urals, I straight-up built in Stalingrad & Moscow which were somehow empty)
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Do note that these 2 focuses are very important for tank research & production.
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Glory to your 3 marshals! :) 5M Soviet soldiers sacrificed in exchange of 20M Nazi total casualties.

Air Soviet requires a specific build, and Soviets generally do not go air in multiplayer cuz Italy would pull out enormous fighters against the British. Air design requires a massive amount of air exp investment, and are very resource demanding considering that the Soviets are particularly resourceful in terms of tank production. Your fighter & CAS, although was high in number, would find it very difficult to guarantee many regions. Against AIs, 2 aa battalion and an AA support company are very handy in mitigating enemy bombing raids.

P.S. These words are definitely not describing the optimal choices and are largely wrong in PvPs, but it is against AI so no need to care too much. To learn such a complicated nation, better learn from videos
 
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Volbound

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I had a hard time initially.

A good starting country that I picked was Turkey. UK and Italy are great initial powers to play. Only issue with some of the newer version is that AI USA and other Allies are dumb now and don't give you a lot of help unfortunately (I remember USA\Commonwealth AI being stronger in my earlier games about supporting my invasion if Italy and Europe. Now they often don't even send a single division to help me).

USSR is a hard country to play as a newbie. I would suggest even Germany over USSR.